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Re: new city hexes test
Posted: Tue Jun 05, 2012 8:45 am
by Chris10
massi wrote:modular system fields (beta) (for large areas)
goodnight boys

uhhh..these are very nice and they seem more natural while covering larger areas...fantastic

..but the color/style doesnt match with the vanilla hills anymore...Massi...I think you have to retouch the entire terrain layer or there will be always something which looks like an alien object

ahhh...and while at it..why not redo the entire PzC graphics

...........

in the meantime Iam going to rebuild my system cause I have lots of problems with my OS.

Re: new city hexes test
Posted: Tue Jun 05, 2012 9:07 am
by massi
sorry chris
I do not understand ... what is alien, my fields? or vanilla hills?

Re: new city hexes test
Posted: Tue Jun 05, 2012 9:12 am
by Chris10
massi wrote:sorry chris
I do not understand ... what is alien, my fields? or vanilla hills?
> vanilla hills look a bit alien now as if they would not belong there...
fields are just great
maybe its just my impression..can somebody else say something on this matter,pls ?
could it be the background green which does not match up now to 100% ?...just asking
Re: new city hexes test
Posted: Tue Jun 05, 2012 11:51 am
by VPaulus
It's the background green... the green of vanilla seems to have more yellow perhaps.
Re: new city hexes test
Posted: Tue Jun 05, 2012 2:03 pm
by flakfernrohr
The background tiles that Chris made may make the difference in the overall color hue. I am satisfied with them as they are if you don't even change them. But a bit of yellow in the scheme of the green may also change the look closer to vanilla. In any case the fields look great, fantastic really. In a landscape from the air, not all fields are the same colors, even the same green. Are there any large "wheat" fields the color of ripened wheat in the crop hexes?
Re: new city hexes test
Posted: Tue Jun 05, 2012 2:13 pm
by chief
flak....beat me to it, I agree to what he said. :>)
Re: new city hexes test
Posted: Tue Jun 05, 2012 6:00 pm
by massi
anti-tank trench,
is good flak?

Re: new city hexes test
Posted: Tue Jun 05, 2012 6:31 pm
by flakfernrohr
These Anti-Tank ditches look great Massi Destruction, but maybe not so wide, just a bit narrower, then perfect. The light brown or beige fields (inside the "O" shaped trench) you have in the example are great colors for ripening wheat fields from the air. Maybe to or three of these in larger fields and shapes for variation
Re: new city hexes test
Posted: Tue Jun 05, 2012 8:30 pm
by massi
I can not understand .. (excuse my poor English, talk to me as if I were a child of 8-10 years)

you would like the large of wheat fields?
a set of hexagons of wheat fields, in different positions? if I understand it
hexagons of wheat, colored as the field inside the "O" shaped trench.
Give me a roger

Re: new city hexes test
Posted: Tue Jun 05, 2012 9:05 pm
by massi
is good? I like it

Re: new city hexes test
Posted: Tue Jun 05, 2012 9:10 pm
by VPaulus
Re: new city hexes test
Posted: Tue Jun 05, 2012 9:27 pm
by flakfernrohr
Massi that is excellent, just a bit more narrow, but please keep that style for the happiness hexes in the games. LOL.
I attach and example of some "wheat fields" I did next to your example fields. These are larger, irregular shapes and sizes. Forgive my poor graphic illustration skills.

Re: new city hexes test
Posted: Tue Jun 05, 2012 10:11 pm
by massi
flakfernrohr wrote:Massi that is excellent, just a bit more narrow, but please keep that style for the happiness hexes in the games. LOL.
I attach and example of some "wheat fields" I did next to your example fields. These are larger, irregular shapes and sizes.
Sounds good!
but how do I make corn fields so big ... I must break them in more hexes: D
a good challenge .. I try.
I like it.
Re: new city hexes test
Posted: Tue Jun 05, 2012 10:20 pm
by flakfernrohr
Yes, Massi, They will have to be made from several hexes which is better because the variance in just a few hexes can make infinite combinations of the wheat fields in size and shape. One hex will not make a large enough field, but with several various shaped generic "wheat" hexes, all sorts of combinations can be made if the edges or sides join to match as in the modular system you made for towns. You've already done it for towns and stations.
Re: new city hexes test
Posted: Tue Jun 05, 2012 11:06 pm
by Chris10
I see you have everything under control here so far guys
Nice..so I can continue to restore all my crap after vacating a 1 TB HD to reinstall a fresh Win7...ahh..and where is this expansion everybody keeps talking about

...What was the name ?...Ak..Ar..Africa Korpus or something like that ?
oh..and btw...There is only one simple golden rule to keep in mind for game design:
Keep it simple,stupid! 
Re: new city hexes test
Posted: Tue Jun 05, 2012 11:26 pm
by massi
I am beginning to hate the trenches!!!!
this is the last, take it or leave it

...I will, the last with the lighter color, and then I give myself to the cultivation of wheat

Re: new city hexes test
Posted: Tue Jun 05, 2012 11:56 pm
by flakfernrohr
Massi Destruction. Those are just right. I take them. They look great. We can mod in some variables to make them deter armor or trucks, requiring engineers to "bridge" them. This and the obstacles change the overall complexion of both offensive and defensive actions relative to prepared defensive positions. Thank you very very much.
Re: new city hexes test
Posted: Wed Jun 06, 2012 12:04 pm
by massi
these large modlar fields of wheat, are good?
I'm still working but I'm almost finished

Re: new city hexes test
Posted: Wed Jun 06, 2012 12:28 pm
by Chris10
massi wrote:these large modlar fields of wheat, are good?
I'm still working but I'm almost finished

Hossa !!!
just..well...I think its enough now..to much variety can mak maps look cluttered and makes design more difficult and since the layers
become bigger and bigger mapping does not become easier but more tiresome...just sayin.
If I could have converted all the energy from my mousescroll into usable electricity while doin the PanzerCorps East Map I probably could have run
my TV for a year or so ..!

Re: new city hexes test
Posted: Wed Jun 06, 2012 12:34 pm
by massi
chris nobody forces you to use all the tiles

I almost finished the mod
The ancient Romans said:
Melius abundare quam deficere
translate: better to abound that scarce... But the Romans did not play panzercorps ...
