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Air Unit Deselection Bug

Posted: Tue Jun 07, 2011 3:42 am
by AgentX
Normally, at least I thought it was in previous versions, left clicking a second time deselects a unit (air or land). However, in the .999 beta, if an air unit is directly above an enemy unit, left clicking it again (while the cursor is still on the air unit) will not deselect it. You have to move the cursor into another hex in order to deselect with left click. But, if there is nothing below the air unit, you can deselect by left clicking the unit again.

Posted: Tue Jun 07, 2011 6:04 am
by Kerensky
SAS wrote:The "free" waffen SS units that are given after battles don't have a unit name.
I'll add that as #97.
Maybe we should have some kind of prize for whoever finds #100? lol

Posted: Tue Jun 07, 2011 6:20 pm
by Nomercu
I dont know if this was posted before or not: on the battle of bzura scenario multiplayer i fired my fixed polish artilery position against a pionere infantry at range 3 (3 hexes away)... the pionere infantry fired back... it was prettyy nice ;)

Posted: Tue Jun 07, 2011 6:57 pm
by dave123
This may have been posted, I didn't read through 24 pages :)

Just tried the Norway campaign. On the 10th turn, I still had several (7, I think) objectives to capture and the game ended with an axis victory. That must be a bug.

Posted: Tue Jun 07, 2011 7:00 pm
by Kerensky
dave123 wrote:This may have been posted, I didn't read through 24 pages :)

Just tried the Norway campaign. On the 10th turn, I still had several (7, I think) objectives to capture and the game ended with an axis victory. That must be a bug.
Nope.

Here's the missing details.
viewtopic.php?t=25014

Posted: Tue Jun 07, 2011 7:03 pm
by Kerensky
Nomercu wrote:I dont know if this was posted before or not: on the battle of bzura scenario multiplayer i fired my fixed polish artilery position against a pionere infantry at range 3 (3 hexes away)... the pionere infantry fired back... it was prettyy nice ;)
#98.

Image

Posted: Tue Jun 07, 2011 7:18 pm
by Kerensky
99. Bombing an empty hex protected by fighter aircraft does not display a causality prediction. (unsolved)
The inset picture resulted in the following combat window.

Image

Posted: Tue Jun 07, 2011 7:21 pm
by Razz1
^ That looks like it works to me.

I have seen this a couple of times.

The enemy broke up your attack so there are no casusalties or predictions. The prediction is: Attack broken up!

Posted: Tue Jun 07, 2011 8:01 pm
by SAS
I have also see this when there is no enemy airplanes to break up the attack. When I unclicked the unit then reclicked it I was able to see the prediction.

Posted: Tue Jun 07, 2011 8:26 pm
by Kerensky
Razz1 wrote:^ That looks like it works to me.

I have seen this a couple of times.

The enemy broke up your attack so there are no casusalties or predictions. The prediction is: Attack broken up!
Except by that logic, attacking a unit protected by multiple defensive artillery would just show a blank prediction window.
And if my bomber was 10 strength and his fighter was 5, what then? Attack wouldn't have been broken up.

Posted: Tue Jun 07, 2011 9:24 pm
by Iscaran
A few observations from today:

1.) Definitely a bug:
There is a missing picture of German BF 110D Tactical on "New Equipment" Screen After Norway in 1939-1945 Campaign.

2.) Possibly a bug: Heavy Cruisers in Norway, Campaign 1939-1945, do not have a moving sound (yet) ?

3.) The SdKfz 231/6Rad Recon has 20 Ammunition and 75 Cost
The SdKfz 232/8Rad Recon has 18 Ammunition and 78 Cost

Therefore the 232/8Rad Recon is completely useless apart from "flavor" unless I am missing something (maybe different types of movement which are not shown) ?

4.)
The Opel Trucks for Movement have Air Defence 4 @cost of 28
Yet the armored SdKfz 251/1 have only Air Defence 2 @cost os 93 !

IMO 3 and 4 though not necessarily bugs are not right.

Posted: Tue Jun 07, 2011 9:26 pm
by Kerensky
Yea, units with missing graphics or sounds is a very large issue, I'm not documenting them individually here. Plus they aren't so much bugs as they are omissions or features not implemented yet.

As for unit stat balance, same thing, and there are a whole lot of balance issues that need addressing. There's a few threads on that floating around, again not bugs, just poorly balanced units. A bug would be more like... a Maus with flying movement. :)

Posted: Wed Jun 08, 2011 4:23 pm
by terrymulijana
I don't know if this is a bug or not
1. After playing 1 turn of multiplayer, I log out
2. This images portion appear to be my last map still on front screen of main :

Image

Posted: Wed Jun 08, 2011 4:29 pm
by Rudankort
It is a bug. I fixed it already, so next version hopefully will not have it.

Posted: Wed Jun 08, 2011 5:15 pm
by Nomercu
I have the same window every time i quit the multiplayer window ;).

I dont know if this is a bug or not but when i go into the tactical map mode air/ground and i click the map to go zoom in i dont get the terrain i clicked but some corner of the map... :( I dont know if it is bug or not but can u please fix this in the final version...it is pretty important to go in and out of the battlefield really fast. 10x

Posted: Thu Jun 09, 2011 2:14 am
by Kerensky
#100. Recon units can move after being reinforced.

DING DING DING!!!
We're up too 100!

http://www.youtube.com/watch?v=muF8sfC6kOk

Posted: Thu Jun 09, 2011 6:26 am
by Kerensky
101. Enemy units do not retaliate against Sherman 105 in tank mode (unsolved)
Artillery mode: Image Tank mode: Image

Posted: Thu Jun 09, 2011 6:52 am
by Nomercu
I saw that bug with the recon but i kinda liked it :D

Posted: Fri Jun 10, 2011 12:28 am
by tnourie
I'm still experiencing numbers instead of text in the in-game text boxes. I like to rename my units and get 2345 6789012 345 instead of text.

I did un-install and reinstall, but to no avail. Also started fresh from scratch games, all with the same result. Happens in Cheat box, as shown in previous post. Is it just my computer doing this? I have rebooted twice now. :x

Posted: Fri Jun 10, 2011 3:16 am
by Kerensky
102. Upgrade unit first and second column are reversed in campaign deploy phase.

Upgrading a Panther to a Tiger looks like this: Stats for the Tiger are on the left, not in the middle.
Image