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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sat Mar 25, 2023 7:08 pm
by phcas

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sun Mar 26, 2023 12:09 am
by bondjamesbond
phcas wrote: ↑Sat Mar 25, 2023 7:07 pm
Incoming in update v1.90
Kampfgeschwader 26 Torpedo bombers
000-KG26_He-111_H6.png
000-KG26_Ju-88_A4.png
000-KG26_He-111_H6.png
Ne-111 N-6 from the 26th Squadron. Two 765 kg LT F5b torpedoes are suspended under the fuselage on PVC-1006 holders. Wooden stabilizers were separated from torpedoes upon contact with water. Probably the bow parts of the torpedoes are painted dark gray, the rest of the parts are unpainted aluminum. At the beginning of 1941, the 26th Squadron was transferred from Norway to Grosetto, to Italy, to act against Allied shipping in the Mediterranean
https://arsenal-info.ru/b/book/659521127/13
http://www.airwar.ru/enc/bww2/ju88a4.html
Great, glad you're all okay and keep improving your mod! How soon will the new patch 1.90 be released ?
Party with mustard gas (when hiding the truth)
https://www.drive2.ru/b/460413348379362745/
https://war-book.ru/dornier-do-17-bomba ... ermaniya2/
https://themodelist.ru/catalog/aviaciya ... Ju-88%20A4
https://yandex.ru/images/search?cbir_id ... ge=similar
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sun Mar 26, 2023 1:09 am
by eskuche
Can someone please summarize the changes in the past 4-5 versions? Cheated my way through the maps to check but don't see too much?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sun Mar 26, 2023 3:19 am
by bondjamesbond
eskuche wrote: ↑Sun Mar 26, 2023 1:09 am
Can someone please summarize the changes in the past 4-5 versions? Cheated my way through the maps to check but don't see too much?
The mod has evolved significantly since then and each new version corrects old ailments )
https://www.gog.com/ru/game/aircraft_carrier_survival
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sat Apr 01, 2023 8:16 am
by Sapa
Sorry for asking again..but would it be possible adding the Free Polish / UK the Sherman V tank (M4A4s)? And the Spitfire with invasion stripes??
I am still (one year later?) working on the Battle of Normandy scenario

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Regards Mats
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sat Apr 01, 2023 8:33 am
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sat Apr 01, 2023 9:02 am
by Sapa
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sat Apr 01, 2023 12:39 pm
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sun Apr 02, 2023 2:23 pm
by phcas

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sun Apr 02, 2023 5:28 pm
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Sun Apr 02, 2023 6:21 pm
by phcas
bondjamesbond wrote: ↑Sun Apr 02, 2023 5:28 pm
phcas wrote: ↑Sun Apr 02, 2023 2:23 pm
Preview.jpg
Romania.png
Looks delicious when will the opportunity to upgrade be given ? )
I think update v1.90 will get online in week 15. Operation Barbarossa is updated with the new Romanian units in it.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Wed Apr 12, 2023 3:35 pm
by AKRebel
_________________________________________________________________________________________________
https://www.slitherine.com/forum/viewto ... 61#p793561
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Wed Apr 12, 2023 6:25 pm
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.80
Posted: Thu Apr 13, 2023 5:21 am
by terminator
THANKS

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90
Posted: Thu Apr 13, 2023 1:27 pm
by strubbel80
Hello PakMod Team
When we can expect a new scenario like Invasion in England and Go to USA.In Orginal campaign tree Panzer Corps is possible after victory over Russia.How it looks here?
greetings
Strubbel
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90
Posted: Fri Apr 14, 2023 11:07 am
by doktorbole
Thank you for the update! I would also like to see those non historical scenarios sometimes in the future, I understand that you guys are putting a lot of work into this mod and that it takes lot of your time.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90
Posted: Fri Apr 14, 2023 1:14 pm
by jeffoot77
Big thanks for this new update.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90
Posted: Fri Apr 14, 2023 4:38 pm
by AKRebel
strubbel80 wrote: ↑Thu Apr 13, 2023 1:27 pm
Hello PakMod Team
When we can expect a new scenario like Invasion in England and Go to USA.In Orginal campaign tree Panzer Corps is possible after victory over Russia.How it looks here?
greetings
Strubbel
Hi StrubbeIn
fact, we can't say that at the moment, at the moment we're more working on details. There will certainly be new scenarios in the future, but I can't say when at the moment.
But we don't sleep, I've been very busy in my professional life for some time and don't have much time, but we always try to bring updates along the way.
At the moment I'm working on the example of the units from the First World War.
But I don't want to reveal too much just yet...
Best Regards AKRebel
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90
Posted: Sat Apr 15, 2023 6:26 pm
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90
Posted: Mon Apr 17, 2023 11:44 pm
by GeneraloberstYukariAkiyama
Hello. Old time lurker of Slitherine forums, I just made an account because I'm seeking for help to start this mod.
I tried to follow the advice which was given to another user a few pages ago but for some reason I still can't make it work.
Specifically, after having copied everything to my MODS folder and having installed the v.1.0 with all its subsequent updates in the correct order through JSGME; upon clicking on New Campaign, setting the difficulty and reading through the briefing, I'm presented with a completely black screen with just the UI present. Nothing I click seems to work and the menu can't be brought up either so I have to kill the process through task manager.
What did I do wrong?
P.S: Nevermind, I got it to work by creating a clean copy of the game and replacing mod files and their updates over it. The mod looks incredibly nice, are there any guides or tutorials especially in regard of all the new units?