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Re: The "Gabe-Mod" (v8.4.1)

Posted: Sat Apr 25, 2020 10:00 pm
by GabeKnight
Igor1941 wrote: Sat Apr 25, 2020 6:42 pm
Igor1941 wrote: Sat Apr 25, 2020 10:19 am Please give the Germans more "money"
Requisition points ... And then there isn’t enough to restore troops in Order of Battle: Panzerkrieg
Basically you want me to make the German units cheaper than the stock units?
Sorry, I don't think so. To be honest, I would rather make some units more expensive...

Re: The "Gabe-Mod" (v8.4.1)

Posted: Sun Apr 26, 2020 8:42 am
by Igor1941
GabeKnight wrote: Sat Apr 25, 2020 10:00 pm
Igor1941 wrote: Sat Apr 25, 2020 6:42 pm
Igor1941 wrote: Sat Apr 25, 2020 10:19 am Please give the Germans more "money"
Requisition points ... And then there isn’t enough to restore troops in Order of Battle: Panzerkrieg
Basically you want me to make the German units cheaper than the stock units?
Sorry, I don't think so. To be honest, I would rather make some units more expensive...
No. Not 500, but 800 Requisition points at the beginning of the game

Re: The "Gabe-Mod" (v8.4.1)

Posted: Tue Apr 28, 2020 1:22 pm
by GabeKnight
F-I-N-A-L-L-Y ... done! :mrgreen:

Checked and fixed many infantry inconsistencies throughout all factions, thanks to Horst's great groundwork with a comparative table. Thank you, Horst, you've saved me a whole lot of time, again... :D

- added (missing) Japanese and US commando's annual upgrades
- added missing Hungarian heavy infantry mortar switch... :roll:

Expect the updated version later today resp. tomorrow.
Igor1941 wrote: Sun Apr 26, 2020 8:42 am No. Not 500, but 800 Requisition points at the beginning of the game
Sorry, that's not something I do in my mod. It's not changing any scens/campaigns. Only the unit roster.

Re: The "Gabe-Mod" (v8.1.0)

Posted: Tue Apr 28, 2020 4:48 pm
by ADMIRAL3
Hi Knight, where I download the 8.4.1. version? Have to wait any more? TY LBM

The "Gabe-Mod" updated to v8.4.1

Posted: Thu Apr 30, 2020 4:49 am
by GabeKnight
ADMIRAL3 wrote: Tue Apr 28, 2020 4:48 pm Hi Knight, where I download the 8.4.1. version? Have to wait any more? TY LBM
First post and no. :wink:

Feedback, bug reports and suggestions as always welcome. Have fun! 8) :D

Re: The "Gabe-Mod" (v8.4.1)

Posted: Thu Apr 30, 2020 6:23 am
by ColonelY
Super, thanks a lot! :D

Re: The "Gabe-Mod" (v8.4.1)

Posted: Thu Apr 30, 2020 6:30 am
by terminator
Thank you very much for this impressive work :D

Re: The "Gabe-Mod" (v8.4.1)

Posted: Thu Apr 30, 2020 7:42 am
by Vito_SPb
Thank you for Gabe-Mod.

One question.

Snipers have 2 hex range. Is it correct?

Re: The "Gabe-Mod" (v8.4.1)

Posted: Thu Apr 30, 2020 8:10 am
by Igor1941
GabeKnight wrote: Tue Apr 28, 2020 1:22 pm F-I-N-A-L-L-Y ... done! :mrgreen:

Checked and fixed many infantry inconsistencies throughout all factions, thanks to Horst's great groundwork with a comparative table. Thank you, Horst, you've saved me a whole lot of time, again... :D

- added (missing) Japanese and US commando's annual upgrades
- added missing Hungarian heavy infantry mortar switch... :roll:

Expect the updated version later today resp. tomorrow.
Igor1941 wrote: Sun Apr 26, 2020 8:42 am No. Not 500, but 800 Requisition points at the beginning of the game
Sorry, that's not something I do in my mod. It's not changing any scens/campaigns. Only the unit roster.
Finally won)))
after update

Re: The "Gabe-Mod" (v8.4.1)

Posted: Thu Apr 30, 2020 8:58 am
by ADMIRAL3
BZ ! Knight

Re: The "Gabe-Mod" (v8.4.1)

Posted: Thu Apr 30, 2020 11:19 am
by Mascarenhas
:D :D :D Congratulations. Great work! Well done!

Re: The "Gabe-Mod" (v8.4.1)

Posted: Thu Apr 30, 2020 10:42 pm
by conboy
Congrarulations, Gabe.
Good for you and us!

conboy

Re: The "Gabe-Mod" (v8.4.1)

Posted: Fri May 01, 2020 11:46 am
by Mascarenhas
It's working smoothly, as expected.

Re: The "Gabe-Mod" (v8.4.1)

Posted: Fri May 01, 2020 12:59 pm
by GabeKnight
Thanks, guys.
Vito_SPb wrote: Thu Apr 30, 2020 7:42 am Snipers have 2 hex range. Is it correct?
Yep. It was a suggestion by another player and it works nicely in the game, me thinks. :)
Super annoying when the enemy has some snipers... :lol:

For next update:
- changed commanders pic of Gen. Orde Wingate (Thanks to LNDavoust's generous and fabulous work)
- added (proper) annual Japanese cavalry
- tweaked the cavarly costs a little

Re: The "Gabe-Mod" (v8.4.1)

Posted: Sat May 02, 2020 2:07 am
by LNDavoust
OK, this mod has grown until becoming an impressive, very impressive thing... :shock:

I almost cannot believe how much this mod has grown in these last months. Almost :mrgreen:

I will swim in new units until the next DLC, Gabe, thanks a lot for so many hours of work.

Re: The "Gabe-Mod" (v8.4.1)

Posted: Sat May 02, 2020 6:59 am
by terminator
Universal Carrier lend lease

Hi GabeKnight,

A suggestion, by changing the texture color of the British Universal Carrier, this vehicle could be used for the specialization LL_USSR_Logistics ?

Universal carrier lend lease(1).JPG
Universal carrier lend lease(1).JPG (96.01 KiB) Viewed 2275 times

Universal carrier lend lease.jpg
Universal carrier lend lease.jpg (44.74 KiB) Viewed 2275 times

Re: The "Gabe-Mod" (v8.4.1)

Posted: Sat May 02, 2020 7:54 am
by GabeKnight
terminator wrote: Sat May 02, 2020 6:59 am Universal Carrier lend lease
A suggestion, by changing the texture color of the British Universal Carrier, this vehicle could be used for the specialization LL_USSR_Logistics ?
Great idea, Mr. T! 8)

The universal carrier unit is one the most useful transports in this game. I didn't know the Soviets got it, too. Thanks.

Consider it done! :D

LNDavoust wrote: Sat May 02, 2020 2:07 am I almost cannot believe how much this mod has grown in these last months. Almost :mrgreen:
Yeah, tell me about it! I have to care for 139 unique new units in my mod by now... :roll: ... it's getting crowded and harder and harder to manage.

And I still have that stupid camo-Tiger as avatar. I'm supposed to be a two-star general by now and for the last 150 posts or so I had to cope with that ugly motherf... I need some promotion, soon! :wink:

Re: The "Gabe-Mod" (v8.4.1)

Posted: Sat May 02, 2020 10:23 am
by Erik2
Just bump your own thread until the avatar switches :wink:
Some of us will never get a new avatar.

Re: The "Gabe-Mod" (v8.4.1)

Posted: Sun May 03, 2020 7:20 am
by GabeKnight
Erik2 wrote: Sat May 02, 2020 10:23 am Just bump your own thread until the avatar switches :wink:
I'm at it... :lol:

God, seriously nothing to do nowadays. Therefore I tried to be diligent and present a new addition to my mod:
(Thanks for the suggestion, Mr. T :) )

Screenshot 120.jpg
Screenshot 120.jpg (713.63 KiB) Viewed 2206 times

BTW, did the Finns had some usable transport vehicle(s) besides the truck?

Re: The "Gabe-Mod" (v8.4.1)

Posted: Sun May 03, 2020 8:13 am
by terminator
GabeKnight wrote: Sun May 03, 2020 7:20 am I'm at it... :lol:

God, seriously nothing to do nowadays. Therefore I tried to be diligent and present a new addition to my mod:
(Thanks for the suggestion, Mr. T :) )
I can’t wait to test it :)

Lend-Lease_x_Universal_Carrier_x_Intrarea_Armatei_Sovietice_in_Bucuresti_-_Bulevardul_Carol.jpg
Lend-Lease_x_Universal_Carrier_x_Intrarea_Armatei_Sovietice_in_Bucuresti_-_Bulevardul_Carol.jpg (582.39 KiB) Viewed 2199 times
Soviet Red Army soldiers travelling on a British Universal Carrier received from the UK under the American Lend-Lease programme near Boulevard of Carol I in the Romanian capital of Bucharest in August 1944.