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Re: GC DLCs upgrade project
Posted: Sun Aug 27, 2017 10:58 am
by nikivdd
Soviet DLC 1937-1941 v0.02
Changes:
Max XP cap messages have been added to briefings of Yangasala and Bastion Polesie.
Mission 05, Battle of Szack is now playable.
Re: GC DLCs upgrade project
Posted: Sun Aug 27, 2017 2:09 pm
by nikivdd
Soviet DLC 37-41
Mission 07: Winter War - Salla region
Re: GC DLCs upgrade project
Posted: Mon Aug 28, 2017 3:48 pm
by nikivdd
Soviet DLC 37-41
The Winter War continues near the Finnish town of Kemijärvi.
Re: GC DLCs upgrade project
Posted: Wed Aug 30, 2017 7:21 pm
by nikivdd
Soviet DLC 37-41
Winter War scenarios continu.
Invasion of Northern Finland in the Petsamo-Nikel region.
Re: GC DLCs upgrade project
Posted: Thu Aug 31, 2017 8:35 pm
by nikivdd
Soviet DLC 37-41
The Winter War continues near the Finnish town of Kemijärvi.
Second part of the beta playthrough.
Re: GC DLCs upgrade project
Posted: Thu Aug 31, 2017 10:10 pm
by Ralle
As much as I appreciate your hard work and enthusiasm, I really wished you`d finish your GC project first. Personally I`m not really interested in playing the Soviets.
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 9:45 am
by nikivdd
Ralle wrote:As much as I appreciate your hard work and enthusiasm, I really wished you`d finish your GC project first. Personally I`m not really interested in playing the Soviets.
I appreciate your candor. I'll make a priority of upgrading those DLCs before working further on the Soviets.
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 9:47 am
by nikivdd
DLC 42E Final (probably)
Changelog:
- All maps contain exit locations and the number of rail and air transport is at least five.
Buzinovka Depot:
- increased size of map two hexes northward
- two capturables added
Kotelnikokvo:
- added an auxiliary StuH 42 and a SdKfz 7/2 to Tiger battlegroup
- added a core Me 410A, stationed close to Tiger battlegroup
Novoanninsky:
- capturable unit added
Sevastopol Assault:
- removed two auxiliaries, raised number of core units from 33 to 35
Sevastopol Siege:
- removed one auxiliary, raised number of core units from 33 to 34
Stalingrad Ruins:
- some Romanian units added near town of Gumrak
Tatskinskaya:
- railroad added
- auxiliary Tiger changed to core Tiger
Voronezh:
- Friedrich Pein reinforcement has a transport attached
GC42.rar
- (306.59 KiB) Downloaded 244 times
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 12:56 pm
by rubyjuno
Thanks for your excellent work, Nico, whatever it's on, the GC project or the Soviet campaign, or anything else for that matter
I played the first Soviet DLC 37-41 scenario and didn't notice any problems, my enemy is probably the same as yours - time
I'm sure I speak for many others!
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 1:19 pm
by glaude1955
Hello Nikivdd,
Thank you very much for your great work!
Best regards
Yves
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 1:33 pm
by Ralle
Thanks a lot.
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 2:59 pm
by nikivdd
@Rubyjuno
Thanks for the feedback, it is much appreciated. I'll add turns and post an update later today. At least in the beginning of a campaign, time should not be a limiting factor.
@Glaude1955
Thanks a lot, feedback keeps me motivated
@Ralle
You're welcome. I'll post 43E later today.
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 3:21 pm
by nikivdd
Soviet DLC 37-41 has been updated to v0.03.
Changelog:
Yangasala: raised game turns from 12 to 18.
Battle of Lake Khasan: raised game turns from 16 to 21.
Battle of Khalkhin Gol: raised game turns from 15 to 20.
Bastion Polesie: raised game turns from 15 to 20.
Battle of Szack: raised game turns from 15 to 20.
Prestige dump between scenarios has been raised as well.
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 3:39 pm
by nikivdd
DLC 43 East Final (probably)
Changelog:
- All scenarios have exit locations and there are at least five railroad and air transports available
Kremenchug:
- Removed five auxiliaries, raised number of core slots from 39 to 44
- Capturable unit added
Kursk armory north:
- One more armory will award a capturable
Kursk armory south:
- One more armory will award a capturable
Prokhorovka:
- Three auxiliary AA units have been changed to core units and appear after the deployment phase
Yakovlevo:
- Increased the size of map two hexes southward
- Removed three auxiliary units and raised number of core slots from 40 to 43
There won't be any updates next week because i will be abroad on vacation.
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 4:09 pm
by dalfrede
GC 39 Wyszogrod; The exit hexes are unmarked.
Units do exit.
Fixed my copy,
Enjoy trip.
Fix whenever.
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 4:20 pm
by nikivdd
dalfrede wrote:GC 39 Wyszogrod; The exit hexes are unmarked.
Units do exit.
Fixed my copy,
Enjoy trip.
Fix whenever.
Thanks for letting me know
Exit hexes are marked in fixed versions of Wyszogrod.
GC39.rar
- Campaign with preplaced army
- (262.16 KiB) Downloaded 289 times
GC39.rar
- Campaign with purchasable army
- (158.5 KiB) Downloaded 297 times
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 7:40 pm
by Ralle
That was quick. Didn`t even notice any problem in 39.
Just to make that clear...we now have 41,42 and 43 in unfinished version...that`s a lot to test.
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 8:26 pm
by nikivdd
Ralle wrote:That was quick. Didn`t even notice any problem in 39.
Just to make that clear...we now have 41,42 and 43 in unfinished version...that`s a lot to test.
That's probably because Wyszogrod is playable somewhere along the line after a MV, not a DV. It is the easy version of Kampinoska Forest.
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 8:38 pm
by Ralle
Ah that explains why Wyszogrod sounded so unfamiliar...I think I never played that one.
Edit: Any benefit of playing this one? Except that you say it`s easier?
Re: GC DLCs upgrade project
Posted: Fri Sep 01, 2017 8:44 pm
by nikivdd
Ralle wrote:Ah that explains why Wyszogrod sounded so unfamiliar...I think I never played that one.
Edit: Any benefit of playing this one? Except that you say it`s easier?
IMO not really, Kampinoska Forest is more challenging and it offers more targets.