Re: WWI Mod v1.4 (17 Aug) *CALLING BETA TESTERS for large ma
Posted: Tue Sep 23, 2014 10:39 am
Why so many (7) downloads of the beta but no replys? THAT WAS THE WHOLE IDEA OF ME UPLOADING IT
- BNC
- BNC
Now I'm sad. No-one even reads this any moreBiteNibbleChomp wrote:Why so many (7) downloads of the beta but no replys? THAT WAS THE WHOLE IDEA OF ME UPLOADING IT
- BNC
At the moment it is at 10 turns (or until about Feb 1915). I am working on getting it up to 15, which involves coding quite a few more quests and a number of offensives (plus the stupid AI has learnt to cheat historical supply lines in Palestine and Mesopotamia.) I have been able to get up to turn 15 (in my bigger file that I cut bits out of for beta-releases) in about 3hrs.ThvN wrote:Aww, don't be sad. I think one of the main problems is that the people most interested in helping out are modders themselves, which will be testing their own stuff.
I've had plenty of excuses myself to not be able to help out, unfortunately. For example, I upgraded one of my old PC's (my PzC-machine) a few weeks ago and what should have been a simple job turned into a three-night hardware-roulette session (and showed me I finally should start looking for a better PC). I'm still recovering from the nightmare, and I have only very recently been able to reinstall and slowly continue to mod PzC myself.
Mmhh... I've just read your testing request, is it really only 10 turns? So based on your previous estimate, about one or two hours play? Perhaps I should install GME and feign a sudden and mysterious technical problem if anyone calls me to badger me for advice on 'urgent' issues that they'll ignore most of the time anyway...![]()
next week is finewindtalker wrote:If you're still looking for testers, I could spare a few hours to give it a go, but probably not until early next week if that's OK?
I spied a 10% rain chance through the editor, so it shouldn't be that rare? I forced me to be really careful, as spotting is range 1 only during bad weather.BiteNibbleChomp wrote:T1: For one, I've never had a turn 1 rain before (after 5+ times of playing it). Also, I like the idea of zeppelins for umbrellas - going to go buy one tomorrow! Also, the oil well isn't important - in 1914 most things ran on coal anyway
It was desperate, but fun. I wanted to keep the 'Dover Patrol' from using their Luxembourg-ranged guns to supress all my expensive troops. I was expecting some kind of trap when I left the Skagerrak, so if you feel evil, there's an idea perhaps?T3: Never thought of using the navy before actually!
Turn 2 and 3 were OK, and it did get better in some later turns, but then cloudy weather made the mud stay, so it didn't help at that time. I thought it was kind of appropiate, all the mud. The bad weather did make supplying the units problematic, though, which cost me a lot of time.T4: Was your whole 6 months of command plagued by bad weather?!
Yes, I know, silly. I only bought fresh units in turn 5 or so, because I wanted to see how far I would get with the starting forces and I didn't know how prestige levels would be. But it did make the Eastern Front a lot more exciting!T5: Don't lose Konigsberg in the first place! (How? Reinforce the strongpoint whenever damaged, buy an MG at the end of T1)
Oops, wrong phrase... I meant their first combat was in turn 6, when I attacked with them instead of waiting for the Russians to get them.T6: Ottoman first blood? I think that either the Germans or Belgians drew the first! in August '14!
I think so, yes. At least two units probably used the road to Bucharest, one cavalry then moved east and an infantry got there later and followed the road through the mountains to arrive east of Belgrade, after it was taken. Belgrade is a victory hex so the AI will prioritize it, and it probably calculated it could be reached relatively quickly because of the road?T8: Did the Russians come through Romania by any chance? I will be fixing this
I couldn't see the blockade, as I was trying to stay away from Scapa Flow. Funny how you mention my comments reminded you of such a situation, while I was playing I had the same thoughts. Also the artillery 'duel' in Belgium in turn 6 couldn't have been more eerily similar to the actual 1916 shoot-outs. So together with the mud it had excellent atmosphere. BTW, I searched a bit on the internet, and I think the Russian supply situation was at its worst late 1916/early 1917, around the time Romania fell.T9: That fleet's mission is by no means finished! In the next beta there will be a quest issued around T7-8 that orders you to break the blockade (did you notice the blockade line near Scapa Flow). Also that Russian offensive reminds me of a real Russian attack where half the army had no supplies (I think it was the July '17 attack)
Well, I'm glad I could find some time to help out. It can save a lot of time to have others help test/review things, especially if you have spent so much time on it that it can become difficult to see the forest for the trees.By the way, these are very different to my tactics (which is useful as I can place enemies so that it is still difficult for you to win).When I play, I usually have Belgrade by Turn 1, Brussels by 2 and Warsaw by 6 or 7. Leave Lemberg and the oil to their deaths while protecting the High Seas Fleet. (I also use a cheat to get Goeben and Breslau to Constantinople in T1 - I forget about their existance otherwise and it has no effect on the time of Ottoman entry to the war)
The last post on page 22 (this thread) has it.windtalker wrote:Can you let me have the link for the large map, please? I might have an hour to make a start today. Thanks
OK. I see that you have found the main campaign. This isn't actually the thing needing beta testing - its main release was 6 months ago and has now had 4 patches.windtalker wrote:I have played the first scenario on Lieutenant level, and made some detailed turn-by-turn notes. I'm not sure if this is what you want, but I'll post them anyway. You can let me know if want me to do this for future scenarios. If it's any help, I'm more than happy to do it.
Scenario 1 – The Schlieffen Plan
NOTE: In paragraph 2 of the briefing, it says “…the defences have been outdated.” Better English would be “the defences ARE outdated.”
Turn 1 – ...
Don't be sorry! I don't get enough of them actually! Anyway, hope you enjoy the large map!windtalker wrote:OK, sorry for that.I have sorted out the large-scale map now, and I'll have a go at it later or early next week. I will also try to continue my AARs in a separate thread. And yes, I would be very interested in testing your Mongol wars mod when it's ready.
sureKawaiiThai wrote:hi bite
could I help beta testing I can start next week because I am getting my new laptop then.
Oh yeah 200000 posts.HalopepZ wrote:Is there any restriction; such as number or posts, time of being on slitheryne or is it ok.
because I would really like to give them a go, and I may as well try out the beta if it helps you.