Page 23 of 142

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 6:59 pm
by GottaLove88s
leci wrote:The map does not show II/736/716 in the correct position i.e. in the Tailleville sector..... Not a critique of the map - which is superb.
Default map setting is where all the BGs were at the start of June 6th... Click the "Day's Results" toggle to show where all the BGs are now, at the end of June 6th...

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 7:52 pm
by k9mike
Beat me to it Jon....Lol.

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 8:22 pm
by leci
Actually did try the toggle button - it's probably an iPad resolution/format issue - but hey, we all known where the BG is.....

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 8:37 pm
by GottaLove88s
Orders of Battle now updated to include losses from June 6th...
Links from here -> viewtopic.php?f=87&t=38844&p=363505#p363505

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 8:55 pm
by GottaLove88s
Questions to players...

While Commanders are deciding team's moves for June 7th... a trio of questions for players...

1. Which units "worked"? Which of your own units did you find most useful? Which were a waste of force selection? Can you give examples.
2. Which enemy units were your worst nightmare? What were your killer situations? Which enemy units were a walkover? Can you give examples.
3. Were there any surprises on the maps? Might you have done anything differently, having seen what happened first time out?

Your answers help me heaps for map design... :-)

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 9:26 pm
by leci
K9mike did mention a 5 point Flag on the beach ..... Given the nature of the terrain, is this perhaps odd?

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 9:28 pm
by k9mike
For me...
1) Need for slight increase in the amount of mobile assets...it was very hard to move a static defense around where needed without the use of HT's
They are like gold..;)
2) It was mainly the outstanding use by my opponent(mortars)...and the thick frontal armor on the Cromwell vs the Thin skinned Marader...lol.
Thank god for my AT guns...would loved to have had a couple of Stugs instead. ;)
3)For me...had to be that I would have had my mortars (2 I lost) back further....It was my fault, and they got wasted...
Think the LOS and terrain features kinda messed with me abit also...I also, should have definetely picked my other transport...it could have helped me alot.

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 10:01 pm
by GottaLove88s
leci wrote:K9mike did mention a 5 point Flag on the beach ..... Given the nature of the terrain, is this perhaps odd?
Hehe Leci... As a one-off, here's the battle map and VP flags for Juno...

The two most important (and highest valued) strategic objectives are control of the Road to Coursuelles (behind the hedge, next to the cornfield and many large bunkers) and the Road to Tailleville (far from the Allies, at the back of the map).

The trick for the Allies is to play to take 2 flags, earning them the right to stay on the beach (if they get a 3rd flag that's a bonus).

The trick for the Germans is to recognise that preventing the Allies taking 2 flags is almost impossible if they play rough (the 3 pointer is a cinch, the 1pt is harder, behind the bunkers, surrounded by rough ground and a hedge to hide in).

HOWEVER, the Germans can easily win this map by concentrating 15-20 units in the cornfield, in the tank traps, behind the hedge, in the bunkers, etc, by the 5pts Road to Courseulles... it's a kill zone... Keep the other 5-10 units in the forest and cornfield leading to the 5pts at the back... They'll never get there...

You can ALWAYS stop the enemy winning if you hold both 5pts flags... Positioning and tactics...

But I leave the next battles to you guys... :mrgreen:

Image

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 10:04 pm
by GottaLove88s
k9mike wrote:For me...
1) Need for slight increase in the amount of mobile assets...it was very hard to move a static defense around where needed without the use of HT's
They are like gold..;)
2) It was mainly the outstanding use by my opponent(mortars)...and the thick frontal armor on the Cromwell vs the Thin skinned Marader...lol.
Thank god for my AT guns...would loved to have had a couple of Stugs instead. ;)
3)For me...had to be that I would have had my mortars (2 I lost) back further....It was my fault, and they got wasted...
Think the LOS and terrain features kinda messed with me abit also...I also, should have definetely picked my other transport...it could have helped me alot.
Hey Mike, Great feedback thanks... Forgive the reply to Leci, lol...
Sounds to me like you used your 88s to excellent advantage... Plenty of tank kills in your woods, eh? ;-)

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Mon Nov 19, 2012 10:12 pm
by k9mike
Jon, is right...I played it fairly well I thought..Just the unfortunate misplacing of a couple of my mortars...which was "My" fault, and stessing the importance of taking care of your Mobility Assets! :lol:
I think Random would agree...this was no cakewalk for him either...lol
Mike

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Tue Nov 20, 2012 12:09 am
by jcb989
GottaLove88s wrote:Questions to players...
While Commanders are deciding team's moves for June 7th... a trio of questions for players...
1. Which units "worked"? Which of your own units did you find most useful? Which were a waste of force selection? Can you give examples.
2. Which enemy units were your worst nightmare? What were your killer situations? Which enemy units were a walkover? Can you give examples.
3. Were there any surprises on the maps? Might you have done anything differently, having seen what happened first time out?
Your answers help me heaps for map design... :-)
I'll guess I'll post an answer, although it could provide aide and comfort to our enemies...lol

1. mortars are very useful, also I had brought all my Shermans figuring on advancing under cover with infantry (which I would have liked more of but capped with 25 units I had to take a lot of support too). I found the HMG units I took not very useful. slow moving and no assault capability obviously.
2. three-stripe promoted Marders, lol. that thing took out 4 or 5 of my armor. As my comment in (1), HMG positions seemed too easy to take out.
3. I did find there was a path from the beach into the woods that could have been better exploited if I knew of it before/during deployment.

Re: GJS'44 - D-Day - Jcb989 breaks out from Sword

Posted: Tue Nov 20, 2012 8:09 am
by GottaLove88s
Gents, Just a quick heads up on Rules 4.1 and 4.11 (below). The Allies have asked why the Germans are allowed extra moves if the Allies can't do it, especially once the Allies already hold a landing sector. It's a persuasive argument, but right now, I'm restricted by rules 4.1 and 4.11 which are pretty black and white.

I'm NOT going to modify this for June 7th (that would be unfair). However, I will consider how to give the Allies some realistic land and move options, if they own the sector concerned, for June 8th onwards. Bear in mind that it may not be as effective to land and move from a beach, as it is to deploy and move using a highway. Will do some research and come back to you all during June 7th. But nothing changes for today's battles...

Good luck gentlemen...

4.1 For the Allies, landing on a beach or parachuting into a sector ends that BGs movement. The arriving BG will fight the defender if the sector is occupied, or will take the sector if it is empty.
4.11 For the Germans, new BGs arriving into Vimont or Villers Bocage will use up one of their moves, but may still use any remaining moves.

Re: GJS'44 - D-Day - Allies hold Sword & Juno for June 7th

Posted: Tue Nov 20, 2012 1:20 pm
by random27
1. Which units "worked"? Which of your own units did you find most useful? Which were a waste of force selection? Can you give examples.
2. Which enemy units were your worst nightmare? What were your killer situations? Which enemy units were a walkover? Can you give examples.
3. Were there any surprises on the maps? Might you have done anything differently, having seen what happened first time out?

1.i didnt take an at gun at all i thought there weren t any tank and i was quite right (marders aren t tanks :)
2.nightmare : 88 i was scared before the beginning in a bunker it s horrible i think i ve well played my mortars and forgot to use my naval arty first turn sherman and cromwell didn t resist to first shot of 88 whereas a kangaroo did
3.i couldn t take all points on the beach there is a flag in front of i was destroyed .if i do it again i will attack only in one point and maybe do a false attack on the other side with only one or two units

Re: GJS'44 - D-Day - Allies hold Sword & Juno for June 7th

Posted: Tue Nov 20, 2012 1:21 pm
by random27
1. Which units "worked"? Which of your own units did you find most useful? Which were a waste of force selection? Can you give examples.
2. Which enemy units were your worst nightmare? What were your killer situations? Which enemy units were a walkover? Can you give examples.
3. Were there any surprises on the maps? Might you have done anything differently, having seen what happened first time out?

1.i didnt take an at gun at all i thought there weren t any tank and i was quite right (marders aren t tanks :)
2.nightmare : 88 i was scared before the beginning in a bunker it s horrible i think i ve well played my mortars and forgot to use my naval arty first turn sherman and cromwell didn t resist to first shot of 88 whereas a kangaroo did
3.i couldn t take all points on the beach there is a flag in front of i was destroyed .if i do it again i will attack only in one point and maybe do a false attack on the other side with only one or two units

Re: GJS'44 - D-Day - Allies hold Sword & Juno for June 7th

Posted: Tue Nov 20, 2012 6:08 pm
by k9mike
Thats kinda what. Thought you were doing...an you were successful in tying up my other 88 that I could have definitely used on that other flank. ;) with the lose of that HT it made it difficult to move an consolidated forces in the threatened area.
Good job Francois...;)

Re: GJS'44 - D-Day - Allies hold Sword & Juno for June 7th

Posted: Tue Nov 20, 2012 8:51 pm
by GottaLove88s
Great battle comments, Mike, Jcb & Random... Thank you

Re: GJS'44 - D-Day - Allies hold Sword & Juno for June 7th

Posted: Tue Nov 20, 2012 8:52 pm
by GottaLove88s
Busy day today... Hope I got all of your questions answered and replied to guys... Both sides seem to be working up exciting strategies, from the things you've been asking me... Let me know if there's anything else that you need...

Re: GJS'44 - D-Day - Allies hold Sword & Juno for June 7th

Posted: Tue Nov 20, 2012 9:22 pm
by GottaLove88s
The enormously talented modder, and great friend to BA, Richcat, has created a superb compass rose, which will show N, E, S & W, and moves/rotates with the battle map... I will roll this out to all of our current and future GJS'44 maps...

To give you an idea, I've attached a screenshot from Chateau Caen... The Compass Rose is in the River Orne... Neat eh?

All hail, General Richcat!! :mrgreen:

Image

Re: GJS'44 - D-Day - Allies hold Sword & Juno for June 7th

Posted: Wed Nov 21, 2012 7:54 pm
by GottaLove88s
Allied orders for June 7th have been received and confirmed

Re: GJS'44 - D-Day - Awaiting German orders for June 7th

Posted: Thu Nov 22, 2012 1:09 pm
by GottaLove88s
German orders for June 7th have been received and confirmed