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Posted: Sat Jun 04, 2011 5:12 am
by OmegaMan1
We're aware of this oversight, and it's been addressed.
Glad to hear that, I missed having the log pop up. (I know I'm probably in the minority on that opinion LOL.)
Posted: Sat Jun 04, 2011 7:49 am
by terrymulijana
Kerensky wrote:terrymulijana wrote:I found new bug
When on deploy mode I choose Buy then the focus was lost ( cannot select unit ).
After that trying to escape made the game crashes
Is it this problem?
http://slitherine.com/forum/viewtopic.php?t=24902
Oh yes this one.. Sorry for not checking the bug thread little more closely
Posted: Sat Jun 04, 2011 9:28 am
by Kerensky
93. Anti-tank units do not properly oust ships from ports. (unsolved)
Infantry can do it, recons can do it, tanks can do it, but anti-tanks, the 4th 'ground taking' class cannot (AD and Arty are not ground takers).

Posted: Sun Jun 05, 2011 2:52 am
by deadtorius
I upgraded an Me-109 F to a G model, on on the deploy screen, it was the 3rd one I had upgraded before the next campaign started, when I got to the deploy screen it only showed 2 ME-109's. the game deleted it after the upgrade. I had 3 fighters then I only had 2. I tried going back into the upgrade screen but it made no difference it was lost.
Only time I can recall it happening, 2 days after the new patch part of the russian campaign
Posted: Sun Jun 05, 2011 11:03 am
by Nomercu
I think this was already posted: the BF110D has no image sound etc.

And in multiplayer i upgraded the 30cm nblwf43 to wurfrhmen40 and the cost for this was 0. Dont know if this was beacuse the scenario we were playing started before the last patch or not..
Hot Keys not working
Posted: Sun Jun 05, 2011 12:49 pm
by tnourie
I noticed after I realized that the HotKey input recieved is registering in numbers, not letters. I tried to press 'L' for an AAR on a battle, and it did not take it. So I tried others, no go for the others, as well.
Posted: Sun Jun 05, 2011 12:58 pm
by tnourie
I did a quick re-boot of my laptop and the Hot Keys are working again. However, text still shows up as numbers in the cheat box.

Recruiting new units
Posted: Sun Jun 05, 2011 4:08 pm
by Vulcan54
I was playing the campaign game, and at the start of the Norway scenario, I decided to recruit a couple of new infantry units. I thought, OK, I'll deploy them with the rest of my units and they'll be placed on invasion barges like all the others. But no, the units were placed in the middle of the North Sea, no transport, and I was unable to remove them for the whole of the scenario - they just stayed there, swimming/drowning,floating or whatever. Strange!
Re: Recruiting new units
Posted: Sun Jun 05, 2011 5:53 pm
by Rudankort
windtalker wrote:I was playing the campaign game, and at the start of the Norway scenario, I decided to recruit a couple of new infantry units. I thought, OK, I'll deploy them with the rest of my units and they'll be placed on invasion barges like all the others. But no, the units were placed in the middle of the North Sea, no transport, and I was unable to remove them for the whole of the scenario - they just stayed there, swimming/drowning,floating or whatever. Strange!
In what version did this happen? This should have been fixed in 0.999.
Posted: Sun Jun 05, 2011 6:35 pm
by Vulcan54
Yeah, sorry - I played that scenario on Friday before the latest release. I've progressed to the East Coast USA since then.
Can't purchase new units
Posted: Sun Jun 05, 2011 7:11 pm
by Vulcan54
Just found another problem in version 0.999. Whenever I try to purchase a new unit, the game hangs. This has happened 5 times today - has anyone else had this problem?
Re: Can't purchase new units
Posted: Sun Jun 05, 2011 7:22 pm
by Rudankort
windtalker wrote:Just found another problem in version 0.999. Whenever I try to purchase a new unit, the game hangs. This has happened 5 times today - has anyone else had this problem?
Perhaps this happens when loading pre-0.999 saves? If so, check out this topic:
viewtopic.php?p=229009#229009
Posted: Mon Jun 06, 2011 4:15 am
by Kerensky
94. Snow covered hills movement requirements are awkward. (unsolved)
95. Leader bonus of +1 movement causes problems when interacting with rivers. (unsolved)

Posted: Mon Jun 06, 2011 4:58 am
by Kerensky
96. Units that are fully suppressed still consume ammunition when attacked. (unsolved)

Posted: Mon Jun 06, 2011 8:25 am
by terrymulijana
I don't know if this is a bug or not
Strategic map pop out and click didn't bring out the best result of pointing an area of map ( not go to exact position )
Case : we want to jump to a portion of map that is quite big using strategic map
How to produce :
- Click Strategic Map Icon
- Strategic Map pops out, choose a portion of an area you wish to go to
- The result was different portion of map ( I think it missed out around 8-10 hexes )
Note :
I use standard game settings of 1024x768 and above resolution
In game Map aren't in zoomed out state
regards,
terry
Posted: Mon Jun 06, 2011 9:01 am
by Kerensky
Strategic map misalignment is a known, but unlisted bug.

Posted: Mon Jun 06, 2011 9:13 am
by terrymulijana
Kerensky wrote:Strategic map misalignment is a known, but unlisted bug.

ow my bad
I will try to find another then..
Posted: Mon Jun 06, 2011 9:42 am
by SAS
using beta .999 the picture for the Bf 110D is missing from the unit purchase screen and unit upgrade screen.
Posted: Mon Jun 06, 2011 10:40 am
by Kerensky
SAS wrote:using beta .999 the picture for the Bf 110D is missing from the unit purchase screen and unit upgrade screen.
Thx for the report, but at least few of units have placeholder graphics and sounds, so I'm not recording them all individually in this thread.
Posted: Mon Jun 06, 2011 10:31 pm
by SAS
The "free" waffen SS units that are given after battles don't have a unit name.