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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Thu Dec 15, 2022 11:29 pm
by RobertCL
Hi Tony,
I checked again (I should have seen it before):
In v 0.90 update all DLCs are present but Sealion.
In v 1.0 update, Sealion DLC is added.
In v 1.0 full, all DLCs are indeed present.
Thx a lot, now I know that PaK mod is perfect to play DLCs (no more truck icon with the mention "to replace" when an infantry unit was moving).
I shall also play standard maps (of standard campaign) instead of big maps, to profit from PaK mod.
There are multiple ways to enjoy this mod!
Robert
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Thu Dec 15, 2022 11:51 pm
by TonyAfan
Hi Robert
i hope you enjoy them, some of the scenarios in the standard campaign (Poland, France , Low Countries etc) have had some work done to them by other members of the team so there are changes in the OOB compared to the original versions.
Tony
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Fri Dec 16, 2022 3:36 am
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Fri Dec 16, 2022 8:03 am
by RobertCL
Hi Tony,
Just to be sure, the sole campaigns not "checked" yet by PaK team are DAK campaign, Allied Corps and Soviet Corps, right ?
Hi Bond,
All DLCs stand on the lower right part of the screen with customized campaigns. Click on the icon and all DLCs are listed there by default included add-on custom-made campaigns (those of nikvid for instance if you installed them).
Big maps are used in scenarios of the main campaign. DLCs scenarios have been changed with units, not maps.
Robert
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Fri Dec 16, 2022 10:38 am
by TonyAfan
Hi Robert
I have also checked through the DAK , Allied Corps and Soviet campaigns. Any invalid units ,non historical units and transport units with replace banner have been replaced . Naval units have been replaced with the relevant Pak mod naval units, historically correct if available. Maps have been altered to adhere to PAK Mod standards. These campaign scenarios like the standard campaign scenarios are in the main data folder not the DLC folder.
Tony
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Fri Dec 16, 2022 3:00 pm
by bondjamesbond
RobertCL wrote: ↑Fri Dec 16, 2022 8:03 am
Hi Tony,
Just to be sure, the sole campaigns not "checked" yet by PaK team are DAK campaign, Allied Corps and Soviet Corps, right ?
Hi Bond,
All DLCs stand on the lower right part of the screen with customized campaigns. Click on the icon and all DLCs are listed there by default included add-on custom-made campaigns (those of nikvid for instance if you installed them).
Big maps are used in scenarios of the main campaign. DLCs scenarios have been changed with units, not maps.
Robert
Hi RobertCL,

I don't quite understand you! Here is the golden version of GOG all companies and DLС work ) But as soon as I try to play it with the mod pack
https://www.slitherine.com/forum/viewtopic.php?t=29747
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Fri Dec 16, 2022 4:01 pm
by RobertCL
Hi Tony,
Perfect, so it means PaK mod is really a kind of "ultimate mod", all original Ps Corps campaign and scenario data have been modified/adjusted.
Hi Bondjamesbond,
OK you found all the DLCs (when I saw the images I thought you were not able to find them), perfect.
I answered your question :
But how to play with your mod maps from DLC !?
Big maps are "only" used for the standard campaign, not the DLCS.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Fri Dec 16, 2022 5:28 pm
by bondjamesbond
RobertCL wrote: ↑Fri Dec 16, 2022 4:01 pm
Hi Tony,
Perfect, so it means PaK mod is really a kind of "ultimate mod", all original Ps Corps campaign and scenario data have been modified/adjusted.
Hi Bondjamesbond,
OK you found all the DLCs (when I saw the images I thought you were not able to find them), perfect.
I answered your question :
But how to play with your mod maps from DLC !?
Big maps are "only" used for the standard campaign, not the DLCS.
The original game has all the addons (companies) and additional DLC, But once you connect your mod, everything disappears or they offer to buy it again!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Fri Dec 16, 2022 6:34 pm
by TonyAfan
Hi bondjamesbond
There is a thread on the forum about problems accessing content perhaps you may find a solution there.
https://www.slitherine.com/forum/viewtopic.php?t=96559
Regards
Tony
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Sat Dec 17, 2022 7:55 am
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Sun Dec 18, 2022 5:21 am
by phcas

- Preview.jpg (77.46 KiB) Viewed 1645 times

- 000-052_75mm_Pak41.png (18.34 KiB) Viewed 1645 times
German 75mm Pak41 AT-Gun

- 000-052_76.2mm_Pak39(r).png (18.54 KiB) Viewed 1645 times
German 76.2mm Pak39(r) AT-Gun
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Sun Dec 18, 2022 5:27 am
by phcas

- 000-072_88mm_FlaK37_AA.png (33.43 KiB) Viewed 1643 times
German 88mm Flak37 AA-Gun

- 033-067_200mm_Type4.png (15.12 KiB) Viewed 1643 times
Japanese 200mm Type 4 Rocket Artillery

- 033-067_400mm_Type4.png (18.74 KiB) Viewed 1643 times
Japanese 400mm Type 4 Rocket Artillery
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Sun Dec 18, 2022 6:21 am
by phcas
Start of the Chinese Navy

- 036-830_Ning_Hai.png (17.03 KiB) Viewed 1635 times

- Ning_Hai.png (80.28 KiB) Viewed 1635 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Sun Dec 18, 2022 8:24 am
by bondjamesbond
phcas wrote: ↑Sun Dec 18, 2022 6:21 am
Start of the Chinese Navy
036-830_Ning_Hai.png
Ning_Hai.png
Well, at the end of the Chinese units))) Judging by the Kuomintang flag)))
https://en.topwar.ru/171951-pakt-moloto ... t-mir.html
Poster from the Daily Telegraph by Oscar Parks, which depicts all the ships of the Royal Navy, 1938

Context: Ships that will be destroyed or lost during World War II are highlighted in red, indicating the place and year of sinking. The figure also shows the planned, but never created battleships of the "Lion" type.
https://s30116489994.mirtesen.ru/blog/4 ... 931---1947
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Mon Dec 19, 2022 4:18 am
by phcas

- Preview.jpg (77.46 KiB) Viewed 1520 times
Japanese Trucks

- Worksheet.png (50.16 KiB) Viewed 1520 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Mon Dec 19, 2022 7:43 am
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Tue Dec 20, 2022 1:22 am
by Thunderhog
Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Tue Dec 20, 2022 7:49 am
by ajs81
Thunderhog wrote: ↑Tue Dec 20, 2022 1:22 am
Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Tue Dec 20, 2022 11:21 am
by rubyjuno
ajs81 wrote: ↑Tue Dec 20, 2022 7:49 am
Thunderhog wrote: ↑Tue Dec 20, 2022 1:22 am
Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50
Posted: Tue Dec 20, 2022 12:07 pm
by Thunderhog
ajs81 wrote: ↑Tue Dec 20, 2022 7:49 am
Thunderhog wrote: ↑Tue Dec 20, 2022 1:22 am
Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"
It's made me jump more than a few times lol.