Page 220 of 286

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Fri Dec 16, 2022 8:03 am
by RobertCL
Hi Tony,

Just to be sure, the sole campaigns not "checked" yet by PaK team are DAK campaign, Allied Corps and Soviet Corps, right ?

Hi Bond,

All DLCs stand on the lower right part of the screen with customized campaigns. Click on the icon and all DLCs are listed there by default included add-on custom-made campaigns (those of nikvid for instance if you installed them).
Big maps are used in scenarios of the main campaign. DLCs scenarios have been changed with units, not maps.

Robert

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Fri Dec 16, 2022 10:38 am
by TonyAfan
Hi Robert

I have also checked through the DAK , Allied Corps and Soviet campaigns. Any invalid units ,non historical units and transport units with replace banner have been replaced . Naval units have been replaced with the relevant Pak mod naval units, historically correct if available. Maps have been altered to adhere to PAK Mod standards. These campaign scenarios like the standard campaign scenarios are in the main data folder not the DLC folder.

Tony

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Fri Dec 16, 2022 3:00 pm
by bondjamesbond
RobertCL wrote: Fri Dec 16, 2022 8:03 am Hi Tony,

Just to be sure, the sole campaigns not "checked" yet by PaK team are DAK campaign, Allied Corps and Soviet Corps, right ?

Hi Bond,

All DLCs stand on the lower right part of the screen with customized campaigns. Click on the icon and all DLCs are listed there by default included add-on custom-made campaigns (those of nikvid for instance if you installed them).
Big maps are used in scenarios of the main campaign. DLCs scenarios have been changed with units, not maps.

Robert
Hi RobertCL,
Image
Image
I don't quite understand you! Here is the golden version of GOG all companies and DLС work ) But as soon as I try to play it with the mod pack
https://www.slitherine.com/forum/viewtopic.php?t=29747

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Fri Dec 16, 2022 4:01 pm
by RobertCL
Hi Tony,

Perfect, so it means PaK mod is really a kind of "ultimate mod", all original Ps Corps campaign and scenario data have been modified/adjusted.

Hi Bondjamesbond,

OK you found all the DLCs (when I saw the images I thought you were not able to find them), perfect.
I answered your question :
But how to play with your mod maps from DLC !?
Big maps are "only" used for the standard campaign, not the DLCS.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Fri Dec 16, 2022 5:28 pm
by bondjamesbond
RobertCL wrote: Fri Dec 16, 2022 4:01 pm Hi Tony,

Perfect, so it means PaK mod is really a kind of "ultimate mod", all original Ps Corps campaign and scenario data have been modified/adjusted.

Hi Bondjamesbond,

OK you found all the DLCs (when I saw the images I thought you were not able to find them), perfect.
I answered your question :
But how to play with your mod maps from DLC !?
Big maps are "only" used for the standard campaign, not the DLCS.
The original game has all the addons (companies) and additional DLC, But once you connect your mod, everything disappears or they offer to buy it again!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Fri Dec 16, 2022 6:34 pm
by TonyAfan
Hi bondjamesbond

There is a thread on the forum about problems accessing content perhaps you may find a solution there.

https://www.slitherine.com/forum/viewtopic.php?t=96559

Regards

Tony

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Sat Dec 17, 2022 7:55 am
by bondjamesbond
TonyAfan wrote: Fri Dec 16, 2022 6:34 pm Hi bondjamesbond

There is a thread on the forum about problems accessing content perhaps you may find a solution there.

https://www.slitherine.com/forum/viewtopic.php?t=96559

Regards

Tony
Image
Image
From this launcher , an error pops up at all )


Hi Tony) Wrote there on your link, but the developers seem to already spit on the classics of the first case (they squeezed everything they could from it, it's not clear why they haven't given the open source code of the game to fans as a gift yet))) they are suffering and working on the second + addons and even one add-on about Panzer Corps 2: Pacific - Game Update
https://www.slitherine.com/forum/viewto ... 07#p988407


And it is difficult to demand something from people who for 11 years cannot bring the first Panzer Corps to a unified version)
ImageImage
ImageImage
https://www.slitherine.com/forum/viewto ... 9&start=20


P.s.
Image
https://dmitry-a.livejournal.com/16098.html


https://kotenikkote.wordpress.com/tag/bild/

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Sun Dec 18, 2022 5:21 am
by phcas
Preview.jpg
Preview.jpg (77.46 KiB) Viewed 2038 times
000-052_75mm_Pak41.png
000-052_75mm_Pak41.png (18.34 KiB) Viewed 2038 times
German 75mm Pak41 AT-Gun
000-052_76.2mm_Pak39(r).png
000-052_76.2mm_Pak39(r).png (18.54 KiB) Viewed 2038 times
German 76.2mm Pak39(r) AT-Gun

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Sun Dec 18, 2022 5:27 am
by phcas
000-072_88mm_FlaK37_AA.png
000-072_88mm_FlaK37_AA.png (33.43 KiB) Viewed 2036 times
German 88mm Flak37 AA-Gun
033-067_200mm_Type4.png
033-067_200mm_Type4.png (15.12 KiB) Viewed 2036 times
Japanese 200mm Type 4 Rocket Artillery
033-067_400mm_Type4.png
033-067_400mm_Type4.png (18.74 KiB) Viewed 2036 times
Japanese 400mm Type 4 Rocket Artillery

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Sun Dec 18, 2022 6:21 am
by phcas
Start of the Chinese Navy
036-830_Ning_Hai.png
036-830_Ning_Hai.png (17.03 KiB) Viewed 2028 times
Ning_Hai.png
Ning_Hai.png (80.28 KiB) Viewed 2028 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Sun Dec 18, 2022 8:24 am
by bondjamesbond
phcas wrote: Sun Dec 18, 2022 6:21 am Start of the Chinese Navy
036-830_Ning_Hai.png
Ning_Hai.png
Well, at the end of the Chinese units))) Judging by the Kuomintang flag)))
https://en.topwar.ru/171951-pakt-moloto ... t-mir.html

Image

Poster from the Daily Telegraph by Oscar Parks, which depicts all the ships of the Royal Navy, 1938
Image
Context: Ships that will be destroyed or lost during World War II are highlighted in red, indicating the place and year of sinking. The figure also shows the planned, but never created battleships of the "Lion" type.


Image
https://s30116489994.mirtesen.ru/blog/4 ... 931---1947

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Mon Dec 19, 2022 4:18 am
by phcas
Preview.jpg
Preview.jpg (77.46 KiB) Viewed 1913 times
Japanese Trucks
Worksheet.png
Worksheet.png (50.16 KiB) Viewed 1913 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Mon Dec 19, 2022 7:43 am
by bondjamesbond

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Tue Dec 20, 2022 1:22 am
by Thunderhog
Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Tue Dec 20, 2022 7:49 am
by ajs81
Thunderhog wrote: Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Tue Dec 20, 2022 11:21 am
by rubyjuno
ajs81 wrote: Tue Dec 20, 2022 7:49 am
Thunderhog wrote: Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"
:lol:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Tue Dec 20, 2022 12:07 pm
by Thunderhog
ajs81 wrote: Tue Dec 20, 2022 7:49 am
Thunderhog wrote: Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
My fiancée says at the end of the day like at 10pm or 11pm when I'm testing PAK scripts, "oh my favorite machine gun, I missed that sound, thank you baby"
It's made me jump more than a few times lol.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Tue Dec 20, 2022 7:57 pm
by bondjamesbond
And what is it so difficult to make the sound quieter or turn it off at all ?
https://voicebot.su/ru/sound/12123-srazhenie-xx-vek/

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Sat Dec 24, 2022 8:56 am
by phcas
Xmas.jpg
Xmas.jpg (145.41 KiB) Viewed 2075 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.50

Posted: Sat Dec 24, 2022 2:19 pm
by AKRebel
Thunderhog wrote: Tue Dec 20, 2022 1:22 am Please for the love of God nerf the sound of the German half-track shooting. It's literally twice as loud as anything else in the game.
Which sound is it exactly?