Page 215 of 269
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Wed Aug 17, 2022 9:29 am
by HunZagloba
Hi!
In the Norwegian campaign, the demining command of Mausi's group doesnt work.
Thanks for the great work!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Wed Aug 17, 2022 11:28 am
by ajs81
Another scenario --> Siege of Tobruk 10.04.41 - 20.11.41
https://www.mediafire.com/file/f9ofoewk ... k.rar/file
If you will see any problems let me know
Enjoy
ajs81
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Wed Aug 17, 2022 11:33 am
by ajs81
Here it is: World at War 41-45 scenario after bug fix +Douglas MacArthur's escape from the Philippines event
https://www.mediafire.com/file/lvg480xm ... 5.rar/file
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Wed Aug 17, 2022 4:29 pm
by terminator
Will these scenarios be included in the next the PAK-Mod update ?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Wed Aug 17, 2022 5:51 pm
by ajs81
terminator wrote: ↑Wed Aug 17, 2022 4:29 pm
Will these scenarios be included in the next the PAK-Mod update ?
Sure!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Sat Aug 20, 2022 10:13 pm
by buteo
Excellent mod, I would like to ask a question. I find I am giving less protection to my General in each scenario because of complacent attitude,which in war usually involves a painful lesson
. Is it possible in script for a surprise attack against General via partisans or paras, or air raid.. In the early scenarios I kept a 88 and one fighter plane and 2 Infantry with him, The General I usually keep close to front but in rear, he advances periodically.
.Is it possible for surprises . Great work , very immersive!!!!
.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Thu Aug 25, 2022 6:12 am
by phcas
buteo wrote: ↑Sat Aug 20, 2022 10:13 pm
Excellent mod, I would like to ask a question. I find I am giving less protection to my General in each scenario because of complacent attitude,which in war usually involves a painful lesson
. Is it possible in script for a surprise attack against General via partisans or paras, or air raid.. In the early scenarios I kept a 88 and one fighter plane and 2 Infantry with him, The General I usually keep close to front but in rear, he advances periodically.
.Is it possible for surprises . Great work , very immersive!!!!
.
Hello Buteo
Already in Poland but even more in Russia, Partisan units can show up everywere behind the frontline. You can not see this units until they are next to you. Every Partisan unit has a random chance to show up so this can be different every time you play a scenario. The best to fight a Partisan unit is with infantrty. If you have the chance first do an airstrike and/or artillery bombardment on them.
An airstrike on your General is not likely to expect. So an 88mm next to him is a bit overdone. To protect your General or any unit for a airstrike put the unit under a "Sperrbaloon" (I use that to protect my 240mm K3 gun prototype). As long as the Sperrbaloon is not destroyed the unit under it is save for enemy airstrikes.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Thu Aug 25, 2022 6:16 am
by phcas
HunZagloba wrote: ↑Wed Aug 17, 2022 9:29 am
Hi!
In the Norwegian campaign, the demining command of Mausi's group doesnt work.
Thanks for the great work!
Hi HunZagloba,
I saw the minesweeper aircraft does not sweep the seamines anymore in any scenario. I can't find the reason but I am looking for it.
Greetimngs PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Thu Aug 25, 2022 2:52 pm
by cw58
phcas wrote: ↑Thu Aug 25, 2022 6:16 am
HunZagloba wrote: ↑Wed Aug 17, 2022 9:29 am
Hi!
In the Norwegian campaign, the demining command of Mausi's group doesnt work.
Thanks for the great work!
Hi HunZagloba,
I saw the minesweeper aircraft does not sweep the seamines anymore in any scenario. I can't find the reason but I am looking for it.
Greetimngs PHCAS
I did a quick test using a class 8 minesweeper aircraft vs. class 6 sea mines. I could not see the sea mines even when I was right over them; so I could not attack them. They only became visible when I brought a surface ship next to the mines. Then I could attack and destroy the mines with the aircraft. Another thing with class 6 sea mines is they can be attacked with capital ships from several hexes away once they have been spotted. I'm not sure if this is what you intended but you could try changing the sea mines from structure (class 6) to the submarine class (class 10). I believe that's how it is in McGuba's BE mod and it works that way for me. Then only destroyer class and class 8 bombers would be able to attack them.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Fri Aug 26, 2022 5:55 am
by phcas
I saw the minesweeper aircraft does not sweep the seamines anymore in any scenario. I can't find the reason but I am looking for it.
I did a quick test using a class 8 minesweeper aircraft vs. class 6 sea mines. I could not see the sea mines even when I was right over them; so I could not attack them. They only became visible when I brought a surface ship next to the mines. Then I could attack and destroy the mines with the aircraft. Another thing with class 6 sea mines is they can be attacked with capital ships from several hexes away once they have been spotted. I'm not sure if this is what you intended but you could try changing the sea mines from structure (class 6) to the submarine class (class 10). I believe that's how it is in McGuba's BE mod and it works that way for me. Then only destroyer class and class 8 bombers would be able to attack them.
Thanks, I going to test this things. Sea mines had the camo trait, that's why you do not see them with the aircraft. Maybe we better remove that. I also remember they were the submarine class in the past. I also saw that not all data from different (countries) sea mines are the same in the Equipment file. I will do some testing. Thanks for your reply.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Sat Aug 27, 2022 5:49 pm
by phcas
phcas wrote: ↑Fri Aug 26, 2022 5:55 am
I saw the minesweeper aircraft does not sweep the seamines anymore in any scenario. I can't find the reason but I am looking for it.
I did a quick test using a class 8 minesweeper aircraft vs. class 6 sea mines. I could not see the sea mines even when I was right over them; so I could not attack them. They only became visible when I brought a surface ship next to the mines. Then I could attack and destroy the mines with the aircraft. Another thing with class 6 sea mines is they can be attacked with capital ships from several hexes away once they have been spotted. I'm not sure if this is what you intended but you could try changing the sea mines from structure (class 6) to the submarine class (class 10). I believe that's how it is in McGuba's BE mod and it works that way for me. Then only destroyer class and class 8 bombers would be able to attack them.
Thanks, I going to test this things. Sea mines had the camo trait, that's why you do not see them with the aircraft. Maybe we better remove that. I also remember they were the submarine class in the past. I also saw that not all data from different (countries) sea mines are the same in the Equipment file. I will do some testing. Thanks for your reply.
Greetings PHCAS
Oke, it's fixed. The minesweeper aircraft work again. It will all be fixed in the next update.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Sun Aug 28, 2022 12:06 pm
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Tue Aug 30, 2022 8:43 am
by Anando
found a minor one, FlkPz-IV Möbelwagen have a different color of tracks in AA and AT modes.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Thu Sep 01, 2022 5:36 am
by phcas
bondjamesbond wrote: ↑Sun Aug 28, 2022 12:06 pm
HI ! How soon will the update come ?
I think next week
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Thu Sep 01, 2022 5:43 am
by phcas
Anando wrote: ↑Tue Aug 30, 2022 8:43 am
found a minor one, FlkPz-IV Möbelwagen have a different color of tracks in AA and AT modes.
A little error in your question It's the Wirbelwind not the Möbelwagen
It's fixed in the next update
Thanks PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Sun Sep 04, 2022 9:28 pm
by phcas

- Preview.jpg (77.46 KiB) Viewed 1964 times
Update v1.30 will be online soon now
- Scenarios Norway, Low Countries and Poland updated
- New bridge graphics and more bridges added
- Hungarian Air Force graphic update
- Graphic updates UK units
- More Universal carriers (Bren Carriers) scout, mortar, MMG (Vickers platform) for UK, Australia etc.
- Graphic updates StuG units
- Updates 1 till 23 Wehrmacht Panzer Division
- Awards correction (names of Panzer awards, not to many awards at once)
- And more
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Tue Sep 06, 2022 10:46 am
by bondjamesbond
phcas wrote: ↑Sun Sep 04, 2022 9:28 pm
Preview.jpg
Update v1.30 will be online soon now
- Scenarios Norway, Low Countries and Poland updated
- New bridge graphics and more bridges added
- Hungarian Air Force graphic update
- Graphic updates UK units
- More Universal carriers (Bren Carriers) scout, mortar, MMG (Vickers platform) for UK, Australia etc.
- Graphic updates StuG units
- Updates 1 till 23 Wehrmacht Panzer Division
- Awards correction (names of Panzer awards, not to many awards at once)
- And more


Cavalry from Tajikistan: a hike to the Alps through the Caucasus and the Carpathians!
https://pikabu.ru/story/kavaleriya_iz_t ... yi_4689543
I am very pleased with your announcement, I would rather) I hope you will invest everything this time without fixes)))
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Tue Sep 06, 2022 10:48 am
by bondjamesbond
phcas wrote: ↑Sun Sep 04, 2022 9:28 pm
Preview.jpg
Update v1.30 will be online soon now
- Scenarios Norway, Low Countries and Poland updated
- New bridge graphics and more bridges added
- Hungarian Air Force graphic update
- Graphic updates UK units
- More Universal carriers (Bren Carriers) scout, mortar, MMG (Vickers platform) for UK, Australia etc.
- Graphic updates StuG units
- Updates 1 till 23 Wehrmacht Panzer Division
- Awards correction (names of Panzer awards, not to many awards at once)
- And more


Cavalry from Tajikistan: a hike to the Alps through the Caucasus and the Carpathians!
https://pikabu.ru/story/kavaleriya_iz_t ... yi_4689543
21st Ferghana Mountain Cavalry Division
https://www.rkkawwii.ru/division/21kdf1
I am very pleased with your announcement, I would rather) I hope you will invest everything this time without fixes)))
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Tue Sep 06, 2022 10:51 am
by bondjamesbond
phcas wrote: ↑Sun Sep 04, 2022 9:28 pm
Preview.jpg
Update v1.30 will be online soon now
- Scenarios Norway, Low Countries and Poland updated
- New bridge graphics and more bridges added
- Hungarian Air Force graphic update
- Graphic updates UK units
- More Universal carriers (Bren Carriers) scout, mortar, MMG (Vickers platform) for UK, Australia etc.
- Graphic updates StuG units
- Updates 1 till 23 Wehrmacht Panzer Division
- Awards correction (names of Panzer awards, not to many awards at once)
- And more


Cavalry from Tajikistan: a hike to the Alps through the Caucasus and the Carpathians!
https://pikabu.ru/story/kavaleriya_iz_t ... yi_4689543
21st Ferghana Mountain Cavalry Division
https://www.rkkawwii.ru/division/21kdf1
https://www.rkkawwii.ru/
http://www.k2x2.info/voennaja_istorija/ ... ert/p1.php
http://www.rkka.ru/cavalry/30/017_kd.html
I am very pleased with your announcement, I would rather) I hope you will invest everything this time without fixes)))
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.20
Posted: Wed Sep 07, 2022 4:00 pm
by AKRebel
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https://www.slitherine.com/forum/viewto ... 61#p793561
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