Page 212 of 268

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Sun Jul 24, 2022 2:36 pm
by cw58
RobertCL wrote: Sat Jul 23, 2022 7:52 pm Hi PHCAS,

By "camo" trait, do you mean transparency ?
I think the icon should remain visible since the player has to use it but it could be partly transparent if you wish.
So it is a good idea as long as it is not 100% transparent.
No, not transparency. If one of your units has the "camo" trait, the AI will not be able to see it unless it has a unit immediately adjacent to your unit with "camo" trait. Your unit's icon will look normal to you but the AI can't see it at all. Minefields have the "camo" trait. The only difference is that other types of units are able to re-acquire "camo" or invisibilty by moving away from enemy units.

The idea of using "camo" on night fighters is very interesting and certainly worth testing. Thanks PHCAS, for sharing that possibility.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Sun Jul 24, 2022 3:24 pm
by phcas
cw58 wrote: Sun Jul 24, 2022 2:36 pm The idea of using "camo" on night fighters is very interesting and certainly worth testing. Thanks PHCAS, for sharing that possibility.
OK I will give the night fighters the "camo" trait in the next update so we can see what it will do in gameplay.

Greetings PHCAS
000-625_Ju-88_R1.png
000-625_Ju-88_R1.png (53.56 KiB) Viewed 2857 times
000-625_He-219_A1.png
000-625_He-219_A1.png (51.94 KiB) Viewed 2857 times
000-625_Bf-110_G4.png
000-625_Bf-110_G4.png (50.89 KiB) Viewed 2857 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Sun Jul 24, 2022 6:33 pm
by RobertCL
Hi PHCAS,

I have a question regarding Berlin scenario.
I play it as standalone on Allied side. I am at turn nr 16 when I can also play Soviets...
Victory conditions are capture 12 VHs and Berlin.
Problem is: I only see 10 VHs (from two cities in fact) + Berlin.

Is there a way to better see VHs on strategic map ?
I fear I shall conquer Berlin + the 10 VHs I already own but two will be missing, where are they hiding ?

Thx

Robert

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Sun Jul 24, 2022 8:49 pm
by ajs81
RobertCL wrote: Sun Jul 24, 2022 6:33 pm Hi PHCAS,

I have a question regarding Berlin scenario.
I play it as standalone on Allied side. I am at turn nr 16 when I can also play Soviets...
Victory conditions are capture 12 VHs and Berlin.
Problem is: I only see 10 VHs (from two cities in fact) + Berlin.

Is there a way to better see VHs on strategic map ?
I fear I shall conquer Berlin + the 10 VHs I already own but two will be missing, where are they hiding ?

Thx

Robert
I will check the scenario next few days.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Sun Jul 24, 2022 11:05 pm
by RobertCL
Hi dear modders,

Hi PHCAS,

Do not forget to add "camo trait" also to Me 262 B1/U1 night fighter (and not only to the three others where you posted the image). I really like your idea PHCAS, thx also for the explanation cw58! (AI becomes blind when facing this unit).

May I suggest to have night fighters on Allied and Soviet side too so that we can test the "camo trait" idea for both sides in game ?
Couldn't you add :
a) on Soviet side: Yak 9M, Petlyakov Pe-3
b) on British side: Mosquito NF Mk II.
c) on US side: P38-M lightning, P-61 Black Widow, F4U-4N Corsair


Hi ajs81,

Thx for Berlin. Playing 16 turns took me the whole day, I do not want to play 40 turns to lose ;-)
On your big maps with lots of units it is harder to find VHs on strategic map, couldn't we find a way to highlight VHs. Currently the victory hex is red, anyway it is not always easy to find it. Maybe I am the only one having such "trouble".

Berlin scenario is outstanding, congrats!
Maybe it is better to play as Axis player because on Allied side you have tons of units to move (even without the Soviets).

In my dreams, I am playing the Western powers against the Germans (AI) but Soviets would be also an AI playing versus Germans So there will be a race between me and AI to take Berlin. Two different AIs in Panzer Corps, a possibility ?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Mon Jul 25, 2022 8:11 am
by ajs81
RobertCL wrote: Sun Jul 24, 2022 11:05 pm Hi dear modders,

Hi PHCAS,

Do not forget to add "camo trait" also to Me 262 B1/U1 night fighter (and not only to the three others where you posted the image). I really like your idea PHCAS, thx also for the explanation cw58! (AI becomes blind when facing this unit).

May I suggest to have night fighters on Allied and Soviet side too so that we can test the "camo trait" idea for both sides in game ?
Couldn't you add :
a) on Soviet side: Yak 9M, Petlyakov Pe-3
b) on British side: Mosquito NF Mk II.
c) on US side: P38-M lightning, P-61 Black Widow, F4U-4N Corsair


Hi ajs81,

Thx for Berlin. Playing 16 turns took me the whole day, I do not want to play 40 turns to lose ;-)
On your big maps with lots of units it is harder to find VHs on strategic map, couldn't we find a way to highlight VHs. Currently the victory hex is red, anyway it is not always easy to find it. Maybe I am the only one having such "trouble".

Berlin scenario is outstanding, congrats!
Maybe it is better to play as Axis player because on Allied side you have tons of units to move (even without the Soviets).

In my dreams, I am playing the Western powers against the Germans (AI) but Soviets would be also an AI playing versus Germans So there will be a race between me and AI to take Berlin. Two different AIs in Panzer Corps, a possibility ?
As far as I know, it is impossible to have two AI on one map. So no race to Berlin :( Sorry.
I tried to add all Allies units on the map, all divisions, and brigades. They are put on +- 25km right hex as they were in April 1945.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Mon Jul 25, 2022 1:16 pm
by ajs81
RobertCL wrote: Sun Jul 24, 2022 6:33 pm Hi PHCAS,

I have a question regarding Berlin scenario.
I play it as standalone on Allied side. I am at turn nr 16 when I can also play Soviets...
Victory conditions are capture 12 VHs and Berlin.
Problem is: I only see 10 VHs (from two cities in fact) + Berlin.

Is there a way to better see VHs on strategic map ?
I fear I shall conquer Berlin + the 10 VHs I already own but two will be missing, where are they hiding ?

Thx

Robert
I have checked the map, there are 24 main points 14 in Berlin + 10 in the Ruhr area.
Here is a new version with some barricades near Berlin -->
https://www.mediafire.com/file/hl3qfug5 ... y.rar/file

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Mon Jul 25, 2022 2:03 pm
by ajs81
Here it is, the new scenario Operation Sonnenblume :)
If you will see any problems let me know. I will try to fix it asap.
--> https://www.mediafire.com/file/cjlt1mm4 ... e.rar/file

Best regards,
ajs81

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Mon Jul 25, 2022 2:29 pm
by RobertCL
Thx a lot ajs81 but then please change the text message: it is not "Capture 12 VHs and Berlin" but "Capture 10 VHs in the Ruhr area and Berlin".
The two cities in the Ruhr have indeed 10 VHs.

Thx a lot for Sonnenblume.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Mon Jul 25, 2022 11:20 pm
by RobertCL
Hi ajs81,

Operation Sonnenblume : great map and excellent DAK & 8th Army camo icons. Only a few units to move so
it avoids the player to fall asleep (moving all Allied units in Germany scenario is hard, believe me).

Germany (new version)
Axis victory conditions: hold 14 VHs --> it means hold Berlin since the Ruhr cannot be kept. OK
Allied victory conditions : Capture 12 VHs --> it means get the Ruhr (10 VHs) and only two hexes of Berlin. Why not demanding to capture all VHs (Ruhr + whole Berlin) ?

Still no way to have a better view on VHs on strategic map ?
High nr of units in Germany scenario makes the VHs on the map less easy to read.
Low nr of units in Africa makes the strategic map easier to read

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Tue Jul 26, 2022 5:11 am
by ajs81
RobertCL wrote: Mon Jul 25, 2022 11:20 pm Hi ajs81,

Operation Sonnenblume : great map and excellent DAK & 8th Army camo icons. Only a few units to move so
it avoids the player to fall asleep (moving all Allied units in Germany scenario is hard, believe me).

Germany (new version)
Axis victory conditions: hold 14 VHs --> it means hold Berlin since the Ruhr cannot be kept. OK
Allied victory conditions : Capture 12 VHs --> it means get the Ruhr (10 VHs) and only two hexes of Berlin. Why not demanding to capture all VHs (Ruhr + whole Berlin) ?

Still no way to have a better view on VHs on strategic map ?
High nr of units in Germany scenario makes the VHs on the map less easy to read.
Low nr of units in Africa makes the strategic map easier to read
It is true that Germany 45 scenario has many units. Soviets forces 2.6 mln, German 0,75 mln + West front. Sonnenblume: Ally one division, 3 brigades, one tank brigade, Axis about 7 divisions. Germany scenario area 500.000 km^2, Sonnenblume 217.000 km^2 that is the reason why the strategic map in Sonnenblume is easier to read ;)

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Tue Jul 26, 2022 6:45 am
by Anando
I maybe has a particulary nasty case of mod merging with GTPG Grand Campaign v1.16, but maybe as well that i found an actual bug. Junkers Ju-87 B2 Stuka (340kmh-596km) has a third switch stage which turn it into a Yakovlev Yak-9 (676 km h-675 km).

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Tue Jul 26, 2022 2:27 pm
by cw58
Anando wrote: Tue Jul 26, 2022 6:45 am I maybe has a particulary nasty case of mod merging with GTPG Grand Campaign v1.16, but maybe as well that i found an actual bug. Junkers Ju-87 B2 Stuka (340kmh-596km) has a third switch stage which turn it into a Yakovlev Yak-9 (676 km h-675 km).
You are correct. There is a typo in the eq file. Nice catch :)
pak_eq.jpg
pak_eq.jpg (117.5 KiB) Viewed 2520 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Tue Jul 26, 2022 2:30 pm
by gaius21
hey, how can i make out my core units from auxilliary ones? in vanilla they have a golden plate around their number which the mod has removed.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Tue Jul 26, 2022 3:06 pm
by RobertCL
Hi,
...case of mod merging with GTPG Grand Campaign v1.16...
There is no mod merging.
Grand campaign 1.16 is "just" an additionnal campaign in Documents/My games/Panzer Corps/mods/ GTPG Grand Campaign v1.16
This is not another mod.

I insist because precisely the big advantage of PaK mod is the ability to play other campaigns than standard ones using the features of PaK mod (especially the fantastic e-file).

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Tue Jul 26, 2022 6:22 pm
by AKRebel
cw58 wrote: Tue Jul 26, 2022 2:27 pm
Anando wrote: Tue Jul 26, 2022 6:45 am I maybe has a particulary nasty case of mod merging with GTPG Grand Campaign v1.16, but maybe as well that i found an actual bug. Junkers Ju-87 B2 Stuka (340kmh-596km) has a third switch stage which turn it into a Yakovlev Yak-9 (676 km h-675 km).
You are correct. There is a typo in the eq file. Nice catch :)

pak_eq.jpg
Thanks for the tip...we will check and amend the e-file

Best regards AKRebel

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Tue Jul 26, 2022 7:32 pm
by RobertCL
Hi asj81,

Berlin (Germany) Scenario

British and US aircrafts cannot resupply and repair on Free French airfields. Free French is well part of Allied side, no ?
EDIT : it has been corrected in your update.
I shall check if Allied aircrafts can resupply on Soviet side.


I hope we win something (prestige ?) when conquering the Berghof deep South. An extra mission in the scenario would be to conquer it with a special message.

Potsdam message: "Comrade General Potsdam is our" --> please change into "Comrade General, Potsdam is ours".

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Posted: Tue Jul 26, 2022 8:14 pm
by AKRebel
__________________________________________________________________________________________________________


Image


https://www.slitherine.com/forum/viewto ... 61#p793561

__________________________________________________________________________________________________________

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.10

Posted: Wed Jul 27, 2022 7:38 am
by Anando
Thank you for update, and have an another found typo in e-file.
Pz.Sfl. IV c - 88mm by the id 12126 have a insane soft damage of 67.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.10

Posted: Wed Jul 27, 2022 1:08 pm
by phcas
Anando wrote: Wed Jul 27, 2022 7:38 am Thank you for update, and have an another found typo in e-file.
Pz.Sfl. IV c - 88mm by the id 12126 have a insane soft damage of 67.
Will be fixed in update v1.20. Thanks