I would say, for multi it would be 12 turns right enough. For single player, the 24 turn is more realistic. But I played it also with high fuel losses (-4/turn) after dec. 1941, to simulate more the oil crisis.
We are at turn 27 with Keen. Sadly, he has now not much time and I'm not patient, so I just starving for playing it faster. Although, this time is good to make the whole timetable (upgrades, etc.) for the Axis, making new strategies, reading and learning from your AAR's...
This is the 2nd play, first I quit before the invasion of Sicily. I made there big mistakes and I was already retreating in the Eastern front, it was already total frustrating.
Therefore I would also suggest, that it is important to let the Axis dominant in 41, 42. To have fun times, because after that it will be more complex...

Also, if there is no chance to have victories in 41, 42 for the Axis, than absolute no chance will be for even a Draw.
Still I learned lot of from your fights! The "air-rings" of encirclements I do not like, because it is unrealistc. I try also play with the Brandenburgers, Fallschirmjägers to calculate the realistic 25-26 hex radius to drop (51 fuel of Ju 87D - I think, that would have also the Ju-transport - or more?). I do not use also the possibility to enter with my ships in hostile ports, I think, that is also unrealistic - or not?
Well, Keen slaughtered a lot of my tanks (and anything else) at Moscow already in 1941, because he massed all/most of his artillery there and made my units to surrender.

Even my two hero-PzIV's are gone.

It's like McGuba's Axis battle at Moscow, just with even harder level. OK, I massed then also most of my artillery there and surrendered also lot of his units. But as we know, the Axis cannot win the atrition war... So, I do not know, if I have still a chance to replenish these losses. I do well in the Mediterrean right now, but Torch is slowly coming...
But I made in the meantime even smarter battle plans for a new war...which I would try out!
Intenso82 wrote: ↑Tue Sep 03, 2019 3:36 pm
Thanks for your words!
Yeah, one of the goals of AAR was to show not only achievements, but also possible mistakes.
The Barbarossa plan was given many hours of work at the headquarters and exercises) And apparently this negatively affected the plan of operations in the Mediterranean region. He was not given enough time.
Uhu wrote: ↑Tue Sep 03, 2019 10:57 am
I think - with normal prestige - at least a minor victory should have happened.
Uhu wrote: ↑Tue Sep 03, 2019 10:57 am
I just ask myself: if you could not make a minor victory with such brilliant achivements, do the Axis player have any chance to make at least a Draw?
Of course I was counting on a Minor victory for the Axis.
But up to a point.
If there was full prestige, I think it would be achievable.
At the same time, internally, I believe that having full prestige, the Axis will be too dominant. Therefore, I am so interested in the progress of your multiplayer game with Keen and its results)
Uhu wrote: ↑Tue Sep 03, 2019 11:07 am
In the multi version the 12 turn, or the 24 turn is valid for the restauration of the oil wells?
We discussed this with McGuba, there were figures for half a year and a year, but I don’t remember the exact numbers. Maybe now six months.
In any case, the message on the capture of oil fields will indicate the time delay in the game.