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Re: Eastern Front: Soviet Storm 1.2 (NEW ANNOUNCEMENT)
Posted: Sun Jun 21, 2015 1:57 pm
by Akkula
Hi friends. I present the new release for Eastern Front: Soviet Storm. It will the last until the The Great Patriotic War be released, unless some critical bug be reported of course (feedback is always welcome).
As always, the new version is compatible with old savegames.
What´s New
* Experience and prestige points increased for General and Field Marshal difficulty
* New icon markers for Guards and SS units
* Leningrad, Soobrazitelnyi and Gnevny Class destroyers unit icons resized
* Kirov cruiser unit icon resized
* Project 1125 unit icon reworked and resized
* Project 1124 unit icon reworked and resized
* U-Boat Type IIB unit icon resized
* Romanian destroyer unit icons resized
* Class-M Soviet Submarine unit icon reworked
* BA-6 icon reworked (again!)
* Many German air units improved with Bebro´s work.
* New Units: Petlyakov Pe-3, Su-6, Tupolev Tu-SB2, Motorcycle Inf, Field Fortification.
* Submarines movement value (for all nations) has been increased to find a balance between the campaign scenarios and the big scenario addition.
* Torpedo boats ammo value (for all nations) has been increased to increase the AI challenge
* T-37A close defense increased
* Il-2 Shturmovik available since April 1942 now
* Some Soviet units names corrected as the vanilla game are inaccurate.
* Various strings fixed and/or modified
* Some German unit historical accuracy deployment corrected.
* Scenario 08 (Moscow). German attack direction corrected.
* Scemarop 12 (Kerch). Some tags corrected, AI naval behaviour improved
* Scenario 13 (Sevastopol) difficulty decreased, naval AI improved. Tags corrected.
* Scenario 36 (Berlin): Reichstag overlay hex corrected.
* Some grammatical errors on briefings have been corrected.
* MAS500 unit icon changed to Puma´s
* SU-76M unit icon changed to Guille´s
* SU-76i unit icon changed to Guille´s
* Some units animations corrected
* Sevastopol forts sound corrected to Maxim´s
Please take a look at the Readme.txt for installation instructions.
Download Soviet Storm 1.2:
http://www.mediafire.com/download/76ozj ... (FULL).rar
This mod REQUIERES the fantastic Massi tiles mod, otherwise it will not work properly. You can find it here:
https://www.dropbox.com/s/g7in6yxqxi86l ... 0massi.zip
http://www.mediafire.com/download/fhpta ... +massi.zip
Best regards.
Akkula.
Re: Eastern Front: Soviet Storm 1.2 (NEW ANNOUNCEMENT)
Posted: Sun Jun 21, 2015 8:26 pm
by uzbek2012
Akkula wrote:Hi friends. I present the new release for Eastern Front: Soviet Storm. It will the last until the The Great Patriotic War be released, unless some critical bug be reported of course (feedback is always welcome).
As always, the new version is compatible with old savegames.
What´s New
* Experience and prestige points increased for General and Field Marshal difficulty
* New icon markers for Guards and SS units
* Leningrad, Soobrazitelnyi and Gnevny Class destroyers unit icons resized
* Kirov cruiser unit icon resized
* Project 1125 unit icon reworked and resized
* Project 1124 unit icon reworked and resized
* U-Boat Type IIB unit icon resized
* Romanian destroyer unit icons resized
* Class-M Soviet Submarine unit icon reworked
* BA-6 icon reworked (again!)
* Many German air units improved with Bebro´s work.
* New Units: Petlyakov Pe-3, Su-6, Tupolev Tu-SB2, Motorcycle Inf, Field Fortification.
* Submarines movement value (for all nations) has been increased to find a balance between the campaign scenarios and the big scenario addition.
* Torpedo boats ammo value (for all nations) has been increased to increase the AI challenge
* T-37A close defense increased
* Il-2 Shturmovik available since April 1942 now
* Some Soviet units names corrected as the vanilla game are inaccurate.
* Various strings fixed and/or modified
* Some German unit historical accuracy deployment corrected.
* Scenario 08 (Moscow). German attack direction corrected.
* Scemarop 12 (Kerch). Some tags corrected, AI naval behaviour improved
* Scenario 13 (Sevastopol) difficulty decreased, naval AI improved. Tags corrected.
* Scenario 36 (Berlin): Reichstag overlay hex corrected.
* Some grammatical errors on briefings have been corrected.
* MAS500 unit icon changed to Puma´s
* SU-76M unit icon changed to Guille´s
* SU-76i unit icon changed to Guille´s
* Some units animations corrected
* Sevastopol forts sound corrected to Maxim´s
Please take a look at the Readme.txt for installation instructions.
Download Soviet Storm 1.2:
http://www.mediafire.com/download/76ozj ... (FULL).rar
This mod REQUIERES the fantastic Massi tiles mod, otherwise it will not work properly. You can find it here:
https://www.dropbox.com/s/g7in6yxqxi86l ... 0massi.zip
http://www.mediafire.com/download/fhpta ... +massi.zip
Best regards.
Akkula.
Well done ! The release of the new version coincided with the sad and tragic date of the attack on the USSR on 22 June 1941 ! ( Download )
http://nnm.me/blogs/Dmitry68/informacio ... 1941-goda/
Re: Eastern Front: Soviet Storm 1.2 (NEW ANNOUNCEMENT)
Posted: Sun Jun 21, 2015 9:51 pm
by BiteNibbleChomp
uzbek2012 wrote:
Well done ! The release of the new version coincided with the sad and tragic date of the attack on the USSR on 22 June 1941 ! ( Download )/
And the Bagration offensive. So not all is bad
- BNC
Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Mon Jun 22, 2015 4:05 pm
by Cataphract88
Thanks, Akkula, for the continued improvements.

Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Tue Jun 23, 2015 1:52 am
by Akkula
To be honest I didn´t think about the date when I uploaded the new version. I didn´t knew it was 21/06

But as Bite said, June 22 can be referring to Operation Bagration indeed!.
Richard1 wrote:Thanks, Akkula, for the continued improvements.

My pleasure friend. I just want to deliver the best content quality to all my fellow players

.
For now I will not release more updates until The Great Patriotic War launch (I am still looking for Alpha Testers) which will come in the next months. I must say that to develop huge scenarios is a BIG challenge

Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jun 28, 2015 2:27 pm
by Akkula
MORE SCENARIO TESTING SCREENSHOTS
After heavy fighting the Red Army couldnt stop the encirclement at Minsk by September:
Violent counter attack by the Red Air Force, enough damage inflicted on enemy ground forces near the recent lost Minsk.
Some armor units are deployed north Leningrad to stop a powerful Finnish assault:
More reinforcements are sent to Leningrad, in this case a Guard unit with a Hero of the Soviet Union amongst its men:
So far the results I got are far better than my previous test run, but still not enough, with no so much difficulty I am delaying the Werhmacht advance: its december and the AI just arrived in the outskirts of Smolensk (but I lost a train evacuating the factories at Minsk too early, I will have to rework this). The south its worst though..... the AI seems to be just sitting
Regarding the war against Finland I am quite satisfied, its very good balanced by now

Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jun 28, 2015 2:57 pm
by Akkula
In the north, on the icy waters of the Arctic the battle between the Soviet/Allied and the German navies rages on:
Time to say bye bye Tirpitz.....

Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jun 28, 2015 11:24 pm
by Akkula
Uzbek please, remove that screenhost, its too huge and major spoiler! :S
Remember to use the proper AAR thread

I am starting to think if you are making all this on purpose.
Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Mon Jun 29, 2015 12:29 am
by Akkula
By July 1942 the losses suffered on both sides are terrible:
And the front seems to be stable for now........
.... until the Germans unleash an inferno at the South, Rostov is about to face heavy fighting:
Regards.
Akkula.
Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Mon Jun 29, 2015 6:19 am
by Ason
Hey Akkula, if I download the 1.2 version will it be only the smaller scenarios or is the big map included? if not, Is there any chance you can upload the the mega map(scenario) when finished? (Just the map with roads, cities, rivers etc) I would love to have a look at it!:D
Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sat Jul 04, 2015 5:01 pm
by maho1973
Hello Akkula,
Excellent work

, but am I wrong, or is the debriefing of mission no. 06 Mozhaisk missing?

Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sat Jul 04, 2015 5:54 pm
by Akkula
Hi maho1973, thanks a lot for your kind words. May you enjoy this campaign, from the Don to the Berlin!
Regarding the Mozhaisk debriefing, you are right. The MV text is missing, thanks for the report I will fix by the release of The Great Patriotic War map.
Best regards.
Akkula.
Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jul 05, 2015 3:53 pm
by Akkula
Some more news from the front!.
Last months of 1942 and the Axis forces are reaching the Maykop oilfields, only lend-lease tanks coming from the Middle East are my only chance to face the enemy armor:
In an attempt to regain some prestige per turn I started an offensive all along the Finnish front to take some key cities, going well so far.....
In Leningrad I lost my special KV-220-76 and the city has no armor defense, it seems everything is just a matter of time....
New Year!, The Soviet forces welcome the new year launching a massive counter attack at the Don river. The enemy couldnt reach Stalingrad and now I will try to cut the Axis forces at the Caucasus.
Note: At the northern hex of Stalingrad we can see a famous AA defense commanded by some girls... just another little tribute to the Soviet girls that served in that cruel war.

Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jul 12, 2015 6:45 am
by ppanzer
Forgotten Campaigns + Akkula's different approach towards the war = Pure greatness.This mod is simply fantastic,man i'm gonna play it over and over again.
By the way Akkula is there any possibility for you to make a similar mod for Germans and their forgotten campaigns as well ? After Great Patriotic War mod of course.
Looking forward to future updates
Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jul 12, 2015 2:42 pm
by Akkula
Hi ppanzer, thanks for your words!

. It makes me feel good every time I found I could deliver some fun to people in the community!
Yes, after TGPW I was thinking in make some other campaigns covering specific periods of the war, both for Soviets and Germans. The only think that will make that difficult is the UI, I will have to work in some "generical" stuff, or maybe a "German Storm" approach (?).
Anyway, rest assured that I will continue working in these projects in the future
Thanks again for your comments.
Best regards.
Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jul 12, 2015 7:05 pm
by guille1434
I am also paying attention to your wonderful modding work, Akkula! It is top notch quality... Thanks for your effort and sharing the results of it!

Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jul 12, 2015 8:02 pm
by Akkula
guille1434 wrote:I am also paying attention to your wonderful modding work, Akkula! It is top notch quality... Thanks for your effort and sharing the results of it!

Thanks for your words Guille, in fact, your fantastic work and dedication expanding the PzC universe inspired me to create this Soviet mod. So thank you again
I think I am starting to see the light at the end of tunnel.... although some more testing remain to be done, the scenario is something like 80% completed. In fact these days I switched from the scenario scripting to UI and unit icons edition to clear my mind a little bit and to change the face of my mod (screenshots in a near future

), but this week will I will come back to the triggers inferno

.
Some more pics from my test run
The front at the end of the winter of 1942/1943. The southern area is my main concern as the Axis is striking hard and fast:
The Battle for Rostov is at its peak, I recaptured it but the Germans launch another offensive (still I dont know how I moved that SU-14 from Moscow to Rostov

):
The Germans release their new heavy armor at the Staraya Russa - Demyansk area, my forces suffer heavy losses in a desperate attempt to stop it:
The Leningrad blockade is about to end as I send a significant number of units to strike the enemy flank:
Best regards.
Akkula.
Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jul 12, 2015 8:46 pm
by uzbek2012
Hi Akkula ! A great addition ) But I have the Nazis only by 1943 was able to come to Moscow and Leningrad when not sieged ))) + Almost all of Finland is already part of the USSR ) and the Rest in a personal message

Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Sun Jul 12, 2015 9:05 pm
by Akkula
It seems you are better player than me uzbek!
Keep sending me the PMs, please tell me what difficulty are you trying. I am realizing how difficult is to balance a huge map and at the same time keep some historical aspects alive.
Re: Eastern Front: Soviet Storm 1.2 (First Post Updated)
Posted: Mon Jul 13, 2015 10:18 pm
by uzbek2012
Akkula wrote:It seems you are better player than me uzbek!
Keep sending me the PMs, please tell me what difficulty are you trying. I am realizing how difficult is to balance a huge map and at the same time keep some historical aspects alive.
Я старый фанат серии игр Панзер Генерал и теперь уже Панзер Корпс ) Так что меня трудно чем то удивить но вы смогли (Браво и бис ) Продолжайте и дальше нас радовать ) ну , а баланс и историчность будете добавлять и дорабатывать в новых версиях ) Альтернативная история и иные поворотные моменты которых не было в реальности тоже не помешают ) если игрок сумеет быстро достичь успеха в нужный момент )
I'm an old fan of the series games Panzer General and now Panzer corps ) So I am hard to impress but you could (Bravo and encore ) go ahead and Continue to delight us ) well , the balance and the historicity will add and update new versions ) Alternative history and other turning points which were not in reality does not hurt ) if the player will be able to quickly achieve success in the right time )
Will add such a visually modified units ?
http://www.matrixgames.com/forums/tm.as ... age=1&key=
p.s. I hope this damn online translators are able to translate and transfer my idea )))