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Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Thu Jul 14, 2022 8:53 pm
by Uhu
You cannot have them, but you will use them in several scenarios. :)


goose_2 wrote: Thu Jul 14, 2022 8:03 pm
Uhu wrote: Thu Jul 14, 2022 6:15 pm :)

Yes, I made some importance to not create another German campaign - dressed in Italian skin.
Estherr wrote: Thu Jul 14, 2022 6:01 pm Ahhh, I remember this Bersaglieri conversation a while ago.

Must admit, lack of "serious" infantry makes life a bit more complicated. But it falls in line with limited equipment access in general - 90mm AA guns, heavy artillery and so forth.
Please tell me that I can still create or use my Folgore Division? I loved the book I read about their creation and their unfortunate use, or lack of use.

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Thu Jul 14, 2022 9:18 pm
by goose_2
Uhu wrote: Thu Jul 14, 2022 8:53 pm You cannot have them, but you will use them in several scenarios. :)


goose_2 wrote: Thu Jul 14, 2022 8:03 pm
Uhu wrote: Thu Jul 14, 2022 6:15 pm :)

Yes, I made some importance to not create another German campaign - dressed in Italian skin.

Please tell me that I can still create or use my Folgore Division? I loved the book I read about their creation and their unfortunate use, or lack of use.
That is not nice....I want to be able to use them in a more effective way. Auxiliary units aren't near as fun as core

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Thu Jul 14, 2022 10:36 pm
by doktorbole
Uhu, thank you for your answer, and I kind of guessed it. What you say makes sense, it is an elite unit and having to work with infantry units with lower stats makes the campaign more interesting.
BTW I did not sell any of my infantry units, works well in the campaign so far. I saw that as an challenge which I placed on myself :D
Again thank you for all your work, your Royal Hungarian Army mod was also great and one of the most challenging mods that I've played.

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Fri Jul 15, 2022 8:48 am
by Uhu
I understand your pain, I also admire Folgore's battle capabilities.
But having parachute units with parachute possibilities would total off-balance the scenarios. On the other hand, having them as regular inf would be not useful, as they have lower defense stats.

goose_2 wrote: Thu Jul 14, 2022 9:18 pm
That is not nice....I want to be able to use them in a more effective way. Auxiliary units aren't near as fun as core

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Fri Jul 15, 2022 8:53 am
by Uhu
Well, it's always interesting to see different solutions for the battles, with different core compositions. :)
I "grew up" on Rommel difficulty, probably therefore I'm an arty fan.

That's a great suprise, that there are people, who played my, not finished Hungarian mod! :) I always wanted to finish it, made also the most of the maps for it. But after starting to play BE, time was gone! :D So, it would be great to finish it, but I see relative low chances for that. We will see.

doktorbole wrote: Thu Jul 14, 2022 10:36 pm Uhu, thank you for your answer, and I kind of guessed it. What you say makes sense, it is an elite unit and having to work with infantry units with lower stats makes the campaign more interesting.
BTW I did not sell any of my infantry units, works well in the campaign so far. I saw that as an challenge which I placed on myself :D
Again thank you for all your work, your Royal Hungarian Army mod was also great and one of the most challenging mods that I've played.

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Sat Jul 30, 2022 4:17 pm
by Uhu
Finally finished with my double Rommel (25% prestige) campaign the First El-Alamein battle! I already finished it several weeks ago, but could not achive a DV. While here to make a DV is critical to ride the possible winner path and avoid the loosing/realistic path. On the other hand, the scenario is not really creative (not made by Nikivdd, or myself), so the main enemy here is time. So, I did not have the motivation for a time to play it again, but now I collected the needed energy and focus and now my troops are heading to Alexandria! :)

Another news: Goose_2 just started filming his IC campaign again on yt, now with V1.99 and Rommel diff, I advise to look it, very nice footage!

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Sun Aug 07, 2022 9:48 pm
by wiwid
Hello,

just discovered this thread and downloaded the mod. After installing and starting the game i keep getting a ´CRC´ error. Downloaded the file and repeated the installation routine several times with no effect. Any advice?
´

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Mon Aug 08, 2022 7:24 am
by rubyjuno
I don't recall having this problem myself, but I have read about it and a possible solution. If you search the forum for CRC, you should find it. I believe it's in the " New Projekt: Phcas & AKRebels "PAK"-Mod" thread somewhere (unfortunately the longest thread on the forum probably!)

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Mon Aug 08, 2022 9:13 am
by wiwid
Ya thanks. I have this problem with the pak Mod. Have to look in the pak thread. Thanks anyway.

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Sat Aug 13, 2022 7:25 pm
by Uhu
Hello and welcome to the Generale's club! :)

Sorry, I do not know the cause, luckily, I never encountered it.
What type of PzC version/installation do you have? Maybe the folder structure is different and files are not copied in the needed place? Just guessing.

wiwid wrote: Sun Aug 07, 2022 9:48 pm Hello,

just discovered this thread and downloaded the mod. After installing and starting the game i keep getting a ´CRC´ error. Downloaded the file and repeated the installation routine several times with no effect. Any advice?
´

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Sun Oct 23, 2022 8:52 pm
by MarechalJoffre
Been itching for some wargame related Italian content and this really scratches that itch. Thank you Uhu!

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Mon Oct 24, 2022 1:24 pm
by Uhu
You are welcome! Good fight, Generale! :wink:
MarechalJoffre wrote: Sun Oct 23, 2022 8:52 pm Been itching for some wargame related Italian content and this really scratches that itch. Thank you Uhu!

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Mon Oct 24, 2022 1:28 pm
by Uhu
Attentione: there is a minor bug left in the last version: the Semovente 75/18 units has with normal skin no double function, or better said, it cannot switched back. That effects the game only from the Caucaus, or Sicily scn, where you would also change from desert version. I will create a small patch, but it can be also left if you just do not change the desert skin and play it until you can upgrade it to Semovente 75/32 (34?), or Semovente 105/25, which do not have this issue.

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Tue Jan 17, 2023 2:01 pm
by Uhu
Goose's youtube gameplay gave me new inspirations: is it possible to play without the usual setup of 105mm, motorized arty and buy some light mnt arty? Also not giving for a longer time the Alpini units trucks? So, more natural mnt movement could be exercised and with less prestige used?

On the other hand, with that less prestige spending, the campaign would have been easier for me so I set it to double Rommel (25% prestige) plus FM difficulty (50% experience). Of course it is extrem hard to play in that way, but I could somehow manage it until now - I'm at Alexandria right now.

So, I'm totally happy, that even after so many years of making, the campaign can give me new enjoyment and new challenges! :)

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Tue Jan 17, 2023 2:04 pm
by Uhu
Also I will soon publish the v1.99b with some minor adjustments and bug fixes.

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Tue Jan 17, 2023 7:26 pm
by faos333
Uhu wrote: Tue Jan 17, 2023 2:04 pm Also I will soon publish the v1.99b with some minor adjustments and bug fixes.
good news :D

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Wed Mar 15, 2023 3:03 pm
by luciocabrio
Hello,i'm italian. Sorry if my english is not very good.
I wanted to play with your expansion but i don't know how to do it.
I must have a copy of panzer corps (are all versions fine? gold ecc? )
It's ok to have it by steam?
After that i have to download content 1.99....
And after?
many thanks (or tanks given the type of game :mrgreen: )

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Thu Mar 16, 2023 1:42 pm
by jeffoot77
I think all versions of the game will work .

For the installation, after downloading the zip.file, just extract the files in a folder end open the 'install and readme.txt"file . All the instructions are in it.

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Fri Mar 17, 2023 3:58 pm
by luciocabrio
jeffoot77 wrote: Thu Mar 16, 2023 1:42 pm I think all versions of the game will work .

For the installation, after downloading the zip.file, just extract the files in a folder end open the 'install and readme.txt"file . All the instructions are in it.
Ok thanks, sorry but i'm not good with these things.
So i can buy the game meanwhile from steam
Install it
After i instal Generic Mod Enabler
and go ahead no?

But if i want to play with "normal" game too? or another mod ? (like modern conflicts 1.85 it's possible?
or once the mod is installed you can only play with that

where can I find a list with Italian vehicles on the mod?
Thanks

Re: Italian Campaign 2.0 (v.1.99 on 7th of July, 2022.)

Posted: Fri Mar 17, 2023 7:18 pm
by Locarnus
luciocabrio wrote: Fri Mar 17, 2023 3:58 pm
jeffoot77 wrote: Thu Mar 16, 2023 1:42 pm I think all versions of the game will work .

For the installation, after downloading the zip.file, just extract the files in a folder end open the 'install and readme.txt"file . All the instructions are in it.
Ok thanks, sorry but i'm not good with these things.
So i can buy the game meanwhile from steam
Install it
After i instal Generic Mod Enabler
and go ahead no?

But if i want to play with "normal" game too? or another mod ? (like modern conflicts 1.85 it's possible?
or once the mod is installed you can only play with that

where can I find a list with Italian vehicles on the mod?
Thanks
You may want to follow this guide for PzC 1.32 mod preparations:
https://www.slitherine.com/forum/viewto ... 7&t=106604