JimmyC wrote: Thu Jun 25, 2026 12:26 am
@McGuba - Previously most of the coastal hexes would come under barrage and units would lose 3 strength per turn. Is this a mistake in the new version or you deliberately removed it?
I don't know, I have to check it. I did not change it for this version and in my usual historical path playthrough test it worked as intended. The coastal barrage happens in the 1943 Kursk/Sicily save that comes with the mod:

- husky.jpg (438.19 KiB) Viewed 66 times
I think it is only missing in the easiest (Moderate) version of the mod, but I have to double-check that as well.
Intenso82 wrote: Sun Jun 21, 2026 10:30 am
Yes, the Soviets surrendered around turn 70.
In the final stages of the game (after the fall of Moscow and Leningrad), it wasn’t too difficult.
I’d expected more resistance.
Are you playing on General difficulty?
If I’d been able to buy trains, I’d have bought a few, even for 500 prestige.
As far as I understand it wasn't really just the number of available trains that restricted unit transfers (and supplies in general) but more like the overall capacity of the railway system. The number of railway lines, stations, personnel, logistics, water towers, coal etc. etc. all had limitations. It was (is) a complex system and couldn't have been improved so simply and quickly by just spending some more money (or other resources) and have an almost immediate result in like 2 weeks time (1 turn). Thus I do not really think it is a good idea to make trains (and other transports) purchasable. I think it is more interesting if their losses are permanent, which also makes them more valuable in both single and multiplayer games. In this case players have to value and look after them more, or if not, face the consequence.
I even thought it would be good to add a unit like an armoured railcar for reconnaissance and guarding the railway lines.
This comes up quite often, but I think it would make the partisan war a lot less interesting. It would also make the security infantry units basically useless in their current role and players would use them in the frontline instead. Which, in turn, would change the balance significantly and would make the mod unhistorical.
Kas Narayda wrote: Sun Jun 21, 2026 2:11 am
I translated version 2.4 and then played, but in 2.51 the interface is in English. How can I fix this?
I will look into this as well. I might have changed some more of the game files to English as well. Since other languages are not supported by the mod and in that case it would be like a mess of some things being in English while others in the chosen language. I think that would be more confusing.
But how did you translate 2.4 then?