Re: Battlefield: Europe MOD v2.5.1
Posted: Sat Jun 06, 2026 5:03 am
Baku by turn 42?
I think he had 3 of them together that he used in conjunction with each other.PeteMitchell wrote: ↑Fri Jun 05, 2026 12:33 pm I think General Werner paired two Wurfrahmen once to drive towards Moscow...
I think around 1 year / 24 turns or so would be more realistic. 6 months / 12 turns is probably still a bit too optimistic.slowgtp wrote: ↑Sat Jun 06, 2026 4:59 am
Thanks for the reply. In my kind, respectful opinion, I think that 6-8 turns would be more optimal. From multiple playthroughs, it just seems to me that 12 turns is much too long for the sake of the scenario. I've captured them by the end of 42 and spent a long time waiting to the point that the fleets become pretty much pointless. I believe it would spice things up a bit, as well as give incentive for quicker capture. Thanks!
So I guess it definitely needs to be more than 5 months / 10 turns. Hence the current 12 turns waiting time. That's the absolute minimum in the hardest, "realistic +" version, in my opinion.August 8, 1942, elements of Army Group A took Maikop after a specialized German commando unit (the Brandenburgers) disguised as NKVD troops caused confusion and expedited the city's evacuation.
Scorched Earth:
Recognizing the threat, the Soviets utilized a highly effective scorched-earth strategy. Soviet units destroyed the oil storage tanks, set the facilities ablaze, and poured cement down the wellbores before retreating.
Soviet Recapture:
The Germans held the ruined fields for only five months. As the tide of the war turned, the Red Army launched a massive counter-offensive, recapturing the Maikop region in January 1943.
Why the Capture Yielded Zero Oil
Devastated Infrastructure:
The sabotage was so thorough that the Germans were unable to extract any usable crude before being pushed out. Rebuilding the destroyed facilities required entirely new wells and specialized equipment.