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				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 10:12 am
				by phcas
				RobertCL wrote: ↑Mon May 16, 2022 7:27 am
5. In US e-file (in structure category), I notice the USAAF Airfield. Great initiative. It is purchasable. Maybe I am wrong but you also have this airfield unit on German side but unit is not purchasable, is it correct ? Shouldn't you decide to keep this unit purchasable in all nations or not for the sake of coherency ? 
 
This units must be nopurchase, the USAAF will be nopurchase in the next update too 
 .
To built an airfield cost a lot of time. To prevent a player keeps deploying an airfield and moving it arround multiple times, it is a "one way unit". So your airfield is loaded on a truck and you only can deploy it ones on one place in a scenario.
The problem of this is that if you can purchase this unit it will be a core unit. If you deploy it ones you can not get the airfield back on the truck. So if you start the next scenario in a Campaign you have the airfield without a truck in your core units. 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 10:16 am
				by phcas
				RobertCL wrote: ↑Mon May 16, 2022 7:27 am
I did not understand why those campaigns properly working before had an issue with PaK mod. I think difficulty settings were modified in PaK mod (I guess Leutnant level is maybe harder than before or Sergeant level is easier than before). Anyway both campaigns are working fine with PaK mod if you follow the "instructions" above.
 
In the PAK MOD a lot of new scenarios have been added or existing scenarios are modified. Therefore, it is highly recommended to play Panzer Corps PAK MOD with the default difficulty setting. The scenarios are designed for that. Changes in difficulty negatively affect the scenario. For example a change in the number of turns can change the victory conditions. 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 4:20 pm
				by Uhu
				I made some skin modifications and created these units for the Spanish civil war. The Bf109 was found in this thread, but in picture, I just removed the not needed parts and made some modifications.
I reskinned the Republican T-26, Trubia Naval and FT17 as I do not see any realism in this rosa color.
I can upload them too.

SM.79

Condor Bf109B

IMAM Ro37bis

Polikarpov I-15
https://panzercorpsmods.wordpress.com/2022/05/21/384/ 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 5:23 pm
				by phcas
				Uhu wrote: ↑Sat May 21, 2022 4:20 pm
I made some skin modifications and created these units for the Spanish civil war. The Bf109 was found in this thread, but in picture, I just removed the not needed parts and made some modifications.
I reskinned the Republican T-26, Trubia Naval and FT17 as I do not see any realism in this rosa color.
I can upload them too.
 
Hello Uhu,
Thanks. Please upload what you have we can see what we can use.
Greetings PHCAS
 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 5:26 pm
				by phcas
				jpp1jpp1 wrote: ↑Mon May 16, 2022 6:17 pm
Do we have a changelog of what's new in 0.90?
 
Hi, no not realy.
A lot of the DLC campaigns scenarios are reworked for the PAK MOD and if you look at the "Panzer Corps/Graphics/Units" folder you can see de new/upgraded units.
Greetings PHCAS
 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 6:21 pm
				by Latro
				I have these nationalist units, if you want.
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 6:27 pm
				by Latro
				Republican versions
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 6:32 pm
				by Latro
				Spanish Stuka
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 7:51 pm
				by Uhu
				I have the Republic armor left. Not big changes, but at least for me they look more realistic as these rosa-skin, what I had also until now in the Italian Campaign 2.0. 

I looked in the internet and it looks like for me, that the armor was mostly the same color, as their original owner's color.

Trubia-Naval

FT17

T-26
phcas wrote: ↑Sat May 21, 2022 5:23 pm
Uhu wrote: ↑Sat May 21, 2022 4:20 pm
I made some skin modifications and created these units for the Spanish civil war. The Bf109 was found in this thread, but in picture, I just removed the not needed parts and made some modifications.
I reskinned the Republican T-26, Trubia Naval and FT17 as I do not see any realism in this rosa color.
I can upload them too.
 
Hello Uhu,
Thanks. Please upload what you have we can see what we can use.
Greetings PHCAS
 
 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sat May 21, 2022 10:36 pm
				by RobertCL
				Thank you very much PHCAS for all your crystal clear explanations.
I shall play scenarios to watch the Normandie Niemen fighters.
Glad my remark could help you to change the stats of Mustangs Mk II 
In the PAK MOD a lot of new scenarios have been added or existing scenarios are modified. Therefore, it is highly recommended to play Panzer Corps PAK MOD with the default difficulty setting.
Yes but I am not talking of your scenarios or those you reworked, I am talking about two other extra-campaigns not even designed by the Slitherine team.
What is the default difficulty setting ? I always played at sergeant level. Honnestly I do not know what default level is, colonel ?
The player can select any difficulty he wishes at the start of a campaign normally, no ?
But in those two extra campaigns, sergeant level means scenario loss for scenario nr 1 (when the player builds up his army), therefore leutnant level at least is mandatory for scenario nr 1(then if the player really needs to lower difficulty level, he starts the next scenario -scenario nr 2- at sergeant level for the rest of the campaign).
A long long time ago, with the very first versions of PaK mod, those two extra campaigns worked at sergeant level right from the start (even with scenario nr 1).
Thx again to the whole team for such a tremendous work put into this fantastic mod!
 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 3:58 am
				by phcas
				RobertCL wrote: ↑Sat May 21, 2022 10:36 pm
In the PAK MOD a lot of new scenarios have been added or existing scenarios are modified. Therefore, it is highly recommended to play Panzer Corps PAK MOD with the default difficulty setting.
 
			
		
				
			
 
						- settings.jpg (78.32 KiB) Viewed 2219 times
 
		
		
		
			 
Play the PAK MOD always in Colonel mode
			
		
				
			
 
						- settings2.jpg (163.14 KiB) Viewed 2219 times
 
		
		
		
			 
Do not change the number of turns
Greetings PHCAS
 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 4:00 am
				by phcas
				Uhu wrote: ↑Sat May 21, 2022 7:51 pm
I have the Republic armor left. Not big changes, but at least for me they look more realistic as these rosa-skin, what I had also until now in the Italian Campaign 2.0. 

I looked in the internet and it looks like for me, that the armor was mostly the same color, as their original owner's color.
 
Hello Uhu,
Thanks very much for this units. We will see what we can use.
Greetings PHCAS
 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 4:14 am
				by phcas
				Birgeria wrote: ↑Mon May 16, 2022 1:45 pm
Hi Phcas and AKRebels
May I ask for the DCS camo skins for Spanish units then I can prepare some artillery icons in Spanish Civil War? Thanks.
Regards,
Birgeria
 
Hi Birgeria,
Maybe the Republic Spain color will change to green (see Uhu units). We will be back on that.
Thanks PHCAS 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 4:18 am
				by Birgeria
				phcas wrote: ↑Sun May 22, 2022 4:14 am
Birgeria wrote: ↑Mon May 16, 2022 1:45 pm
Hi Phcas and AKRebels
May I ask for the DCS camo skins for Spanish units then I can prepare some artillery icons in Spanish Civil War? Thanks.
Regards,
Birgeria
 
Hi Birgeria,
Maybe the Republic Spain color will change to green (see Uhu units). We will be back on that.
Thanks PHCAS
 
I will prepare the national side with German grey, and republic side in more greenish.
 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 9:38 am
				by phcas
				Birgeria wrote: ↑Sun May 22, 2022 4:18 am
I will prepare the national side with German grey, and republic side in more greenish.
 
OK thanks
 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 11:26 am
				by Vano2004
				
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 11:56 am
				by VladSS69
				hello everyone, I wanted to clarify whether the big scenarios of Africa and France will be made in the future for 44 years, it would be very interesting to look at this, by the way, to make scenarios of Africa by the years 40, 41, 42, 43??
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 4:59 pm
				by ajs81
				VladSS69 wrote: ↑Sun May 22, 2022 11:56 am
hello everyone, I wanted to clarify whether the big scenarios of Africa and France will be made in the future for 44 years, it would be very interesting to look at this, by the way, to make scenarios of Africa by the years 40, 41, 42, 43??
 
Please try the first scenario 1940 Road to Sidi Barrani --> 
https://www.mediafire.com/file/jav3fg3l ... i.rar/file
All criticisms are welcome 

 
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 5:07 pm
				by VladSS69
				I'll try it now, I'll unsubscribe from the results
			 
			
					
				Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
				Posted: Sun May 22, 2022 5:27 pm
				by VladSS69
				And I'm sorry for the stupid question, but where to put these files I put in the date, but I didn't find this script???