Re: Battlefield: Europe MOD v2.5
Posted: Thu May 28, 2026 9:12 am
Herunterladen means Download
Now it ist solved. Reason was the dropbox app on my Smartphone which was automatically linked. After removing the app the browser did the job and it finally worked. Thanks you for the fast Support.Acer6920 wrote: Thu May 28, 2026 8:39 amDid you see this but instead of Herunterladen maybe Download?Bailorg wrote: Thu May 28, 2026 8:22 am Hi there, I really like all the mods around PC 1 and I'm very very happy with the BE mod too. Thanks to you and the other modders such a great game still keep alive. I would like try the 2.5 but I can't download the .zip-file from the given dropbox link. Is there a restriction or do I something wrong?
Screenshot 2026-05-28 103454.png
in the upper right should be a download symbol too




bondjamesbond wrote: Thu May 28, 2026 12:37 pm
Before embarking on a long and epic battle, I decided to change the gloomy main image )))
Could be interested starting next weekend. Though I also like to play AlliesPeteMitchell wrote: Thu May 28, 2026 11:30 am Anyone up for a MP match? I am happy to play Soviet side. Please DM me and we can set it up.
Yeah, why not, if you want to...Acer6920 wrote: Thu May 28, 2026 7:44 am Hey,
thanks for your answer McGuba to be honest i had found it with the help of shazam and Siri but in some kind of human brain missfunction i forgot to save it. and now shazam and siri show me montage me from waytoowhat from cinematic something.
if this bother you i would extract the sound file to mp3 and put it into the audio file.
PeteMitchell wrote: Thu May 28, 2026 8:36 am What are the recommended difficulty settings for multi player games?
I think so. Unless the Allied player is much weaker.PeteMitchell wrote: Thu May 28, 2026 6:25 pm I guess total victory is not possible in MP since Sealion will be impossible?
Yes, some of the Soviet units will not spawn if the Axis does not capture any of the Soviet victory objective cities. As for how many, I have not idea, I never counted this. Perhaps a few dozen? Up to a hundred or so? I don't know, but my wild guess is that something at this scale.Uhu wrote: Thu May 28, 2026 3:31 pm I did not find the description where it is written in the game in the message-windows that we can decide to not make a full blown invasion of the CCCP (not capturing major objectives). What will be the difference? I remember that about mid 1943 the Soviets will anyway attack but until that they get less units. How much exactly?
Yes, it is indeed nice! But I think I just prefer the original gloomy image. After all, a world at war is not full of fun and laughter.bondjamesbond wrote: Thu May 28, 2026 12:37 pm Before embarking on a long and epic battle, I decided to change the gloomy main image )))
Maybe you can play a paired game. So that you both have an Axis and an Allied game. Then both of you can play the Allies.eskuche wrote: Thu May 28, 2026 4:53 pm Could be interested starting next weekend. Though I also like to play Allies
Without seeing the details, I think the problem is there are enemy ground units next to the freshly occupied airfield. In that case those ground units can block some or most of the resupplies that are normally given to the friendly air units.caesar67 wrote: Thu May 28, 2026 7:16 pm I haven't played this for a long time. Seems, I forgot anything
Can it be, that i can not fill up my planes on just captured airfields?
In France I only can refill directly on the airfield, not on the neighbour hexes as usual.
Is this a temporary effect and when do I see that this effect is done?
As McGuba said it can be blocked if there is adjacent enemy ground forces. Otherwise you should be able to refuel.caesar67 wrote: Thu May 28, 2026 7:16 pm I haven't played this for a long time. Seems, I forgot anything
Can it be, that i can not fill up my planes on just captured airfields?
In France I only can refill directly on the airfield, not on the neighbour hexes as usual.
Is this a temporary effect and when do I see that this effect is done?
Yes, i fully agree that if you are attempting Sealion you will need all ships fully repaired. I was thinking more of the fact where you dont do Sealion that its not worth repairing them. In my last full playthrough i repaired them and left them in Southern France to inderdict the Normandy landings. But they are very exposed even pre-Normandy due to Allied bombers. Even having them in ports defended by 2 flak they would get attacked and lose 1-2 strength points (and they cost a lot of prestige to repair - 40 prestige per strength point!). So its just not worth it IMHO and better to do the channel dash as recommended.Uhu wrote: Thu May 28, 2026 6:35 am IMHO the capital ships are extreme valuable assets as naval artillery. Especially at the early stage of the landings when you do not have much support artillery on the British soil while you need to make some room for you other landing units and therefore you need to eliminate the blocking enemy units in your way as soon as possible. If you care about your capital ships and they are mostly intact, they can even give a valuable support in the fast capture of the last major British city and defense line in the North.
Also they are useful - if smartly used - to destroy the Royal Navy especially their destroyers.
On the other hand without reloading to change some decisions, they can sustain heavy losses by the RAF or by the RN. In that situation maybe they are really not so useful. But than with what do you replace the needed artillery power? Because the land based ones are scarce and badly needed everywhere else.
JimmyC wrote: Fri May 29, 2026 12:21 am
Yes, i fully agree that if you are attempting Sealion you will need all ships fully repaired. I was thinking more of the fact where you dont do Sealion that its not worth repairing them. In my last full playthrough i repaired them and left them in Southern France to inderdict the Normandy landings. But they are very exposed even pre-Normandy due to Allied bombers. Even having them in ports defended by 2 flak they would get attacked and lose 1-2 strength points (and they cost a lot of prestige to repair - 40 prestige per strength point!). So its just not worth it IMHO and better to do the channel dash as recommended.
Ah, I forgot to mention that I also included a text file named "Multiplayer info" within the main zip of this latest release. As the name suggests, it contains some useful information mainly aimed at those who try a multiplayer game. Things like when how certain units spawn and invasions happen, when can certain Minor Axis nations change sides or when can the Allies make successful bombing raids. And much more. Most of these surfaced during my latest multiplayer match vs. Duedman. He had a lot of questions, and to be fair, even I did not know the answer to all of them, so I had to do some research of the game files since many of these were made years ago and were long forgotten.eskuche wrote: Thu May 28, 2026 4:53 pmCould be interested starting next weekend. Though I also like to play AlliesPeteMitchell wrote: Thu May 28, 2026 11:30 am Anyone up for a MP match? I am happy to play Soviet side. Please DM me and we can set it up.![]()
Curious about the utility of a 5 strength fighter unit.JimmyC wrote: Mon Jun 01, 2026 3:34 am Does JG1 ever go to full strength? Im on turn 15 now and still doesnt let me go above 5 strength.
McGuba wrote: Mon May 25, 2026 2:26 pmNice!Slartibartfast wrote: Mon May 25, 2026 11:34 am Thanks again McGuba! Gonna start on the updated single player today!!![]()
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Please let us informed about your progress and experience, every feedback helps to improve the mod in the future, which is good for everyone.
And we can't wait to learn how you are doing in your next attempt!JimmyC wrote: Mon May 25, 2026 5:30 am Its fantastic that you are still supporting this mod and i cant wait to give it another go.![]()
Ah, yeah, apparently in 2.5 I have also made the Dragoon invasion a little stronger than in 2.4 and before. I mean now it is a bit stronger than earlier. It is one of those smaller changes that I forgot to add to the list. As I remember I added like 2 extra infantry and 2 extra tank units or something like that. But the Normandy landing force and the Italian invasion force was reduced by the same amount. So basically I just moved a few Allied units to Dragoon from these.I recently did the Kursk scenario in 1.4 and lostdue to underestimating Operation Dragoon (they advanced all the way into southern Germany where i had not put any defenses. I was doing well on all other fronts too and had the Normandy troops boxed in, plus was holding out in the East. The quick rush of the Dragoon forces really took me by surprise!
Mainly because I had a feeling that most other players could deal with Dragoon fairly easily, or at least that was the general feedback from most other recent AARs. Oh well...![]()
Interesting approach. Coincidentally, I just watched a very interesting video on youtube last night about pretty much the same thing:I plan to do the following this time round:
1. Aim for a minor victory by defeating the Soviets, but this time i will ignore the Soviet oilfields/Caucuses and focus on Moscow, Leningrad + Stalin's bunker.
2. Focus on destroying the Allied forces in North Africa/Middle East and aim to take the Iraq oilfields by crossing the desert. I will put a lot of effort early in this theatre as I will need the oil. But how to break through the Allied defensive line at El Alamein before i get Panthers...?
3. Hold against the Normandy landings west of Paris. I have much experience doing this, but its going to be much more difficult considering the nerfs to AA. But do the Luftwaffe dare to contest this theatre?
What if Hitler took the Mediterranean & Middle East? ‘Game over’ for the Soviet Union….
On this episode of History Undone, Fergus Macphee is joined by Rear Admiral Dr Chris Parry and Dr Klaus Schmider to discuss a plan that Nazi Germany never went through with. At the end of 1940, Hitler faced a choice of where to head next and Admiral Raeder's thoughts were clear: head south through the Mediterranean, capture British Empire strongholds and push through to the oil fields. Yet that never happened and Barbarossa was launched in 1941. Yet what if the Germans had taken that other option? This is History Undone.
https://www.youtube.com/watch?v=McB55QAWB6E
It is a really interesting video, I highly recommend to every player of this mod. In general, this yt channel looks quite interesting with some other similar "what if" scenarios discussed by real experts.![]()
Many of what they are discussing is actually relevant to this mod as well. At some point they also argue that instead of going towards the Donbas and the Caucasus from the north, the Germans should have only gone for Leningrad and Moscow, and then reach Baku from the south through the Middle East, which would have been KO for the Soviet Union. Which is very similar to your plan, with the only difference of going towards Baku with the Afrika Korps instead of southeast for the Iraq oilfields. But I think if the Afrika Korps is reinforced enough, it can even do both. Luckily, all of this can be tested in practice with this mod.
As for how to break through at Alamein, I think Uhu is the best to ask, he has a lot of experience in this. But now things have changed quite a bit with the newly added British bottom mines around Tobruk and Alexandria. These prevent the Italian navy from bombarding the British coastal defenses for the most part.
So I would say now it requires at least two 3 range German artillery units being transferred to North Africa, perhaps even one of these could be a 4 range one, but then that would be missed very badly in the east. And then also some more air units, preferably some extra strat bombers, these with the extra artillery can compensate for the lack of Italian naval units and bombard the defenses to submission. And of course perhaps 1-2 extra fighter for air superiority. But again, these would be missed elsewhere.
In my last multiplayer match I almost managed to break through at Alamein by using 2 extra German tank and 1 extra German artillery and 1 extra 88mm AA gun unit. And this was against a very talented human player, not against the silly AI. (Even if the AI has in general more units in the single player versions, it is easier to beat it.) The main reason for my failure was some extremely unlucky dice rolls. But it was really close:
turn 29:
29.03.jpg
turn 32:
32.02.jpg
turn 33:
33.09.jpg
After that I had to withdraw because of the Torch landing and also because of new British forces arriving in the Suez canal area. I did not have enough units in the area to stop both of these. In retrospect, I do believe that if I had yet another 3 range German artillery in the area, it could have made the difference, allowing me to break through and capture Alexandria and Cairo before the arrival of the British Suez landing force. If that happens, then those British units spawn in the Persian Gulf instead.
EDIT:
Ah, I just see it that in the screenshots I posted there is still a British battleship moored at Alexandria, which could provide defensive fire, reducing the attackers. But this was the pre-release beta version of the BE 2.5. Now in the current version this battleship also disappears following the historical Italian frogmen attack in late 1941, thanks to such a script I added after that. So in fact now it is a bit easier to break through there in both single and multiplayer versions.