Re: Battlefield: Europe MOD v2.5
Posted: Thu May 28, 2026 9:12 am
Herunterladen means Download
Now it ist solved. Reason was the dropbox app on my Smartphone which was automatically linked. After removing the app the browser did the job and it finally worked. Thanks you for the fast Support.Acer6920 wrote: ↑Thu May 28, 2026 8:39 amDid you see this but instead of Herunterladen maybe Download?Bailorg wrote: ↑Thu May 28, 2026 8:22 am Hi there, I really like all the mods around PC 1 and I'm very very happy with the BE mod too. Thanks to you and the other modders such a great game still keep alive. I would like try the 2.5 but I can't download the .zip-file from the given dropbox link. Is there a restriction or do I something wrong?
Screenshot 2026-05-28 103454.png
in the upper right should be a download symbol too




bondjamesbond wrote: ↑Thu May 28, 2026 12:37 pm
Before embarking on a long and epic battle, I decided to change the gloomy main image )))
Could be interested starting next weekend. Though I also like to play AlliesPeteMitchell wrote: ↑Thu May 28, 2026 11:30 am Anyone up for a MP match? I am happy to play Soviet side. Please DM me and we can set it up.
Yeah, why not, if you want to...Acer6920 wrote: ↑Thu May 28, 2026 7:44 am Hey,
thanks for your answer McGuba to be honest i had found it with the help of shazam and Siri but in some kind of human brain missfunction i forgot to save it. and now shazam and siri show me montage me from waytoowhat from cinematic something.
if this bother you i would extract the sound file to mp3 and put it into the audio file.
PeteMitchell wrote: ↑Thu May 28, 2026 8:36 am What are the recommended difficulty settings for multi player games?
I think so. Unless the Allied player is much weaker.PeteMitchell wrote: ↑Thu May 28, 2026 6:25 pm I guess total victory is not possible in MP since Sealion will be impossible?
Yes, some of the Soviet units will not spawn if the Axis does not capture any of the Soviet victory objective cities. As for how many, I have not idea, I never counted this. Perhaps a few dozen? Up to a hundred or so? I don't know, but my wild guess is that something at this scale.Uhu wrote: ↑Thu May 28, 2026 3:31 pm I did not find the description where it is written in the game in the message-windows that we can decide to not make a full blown invasion of the CCCP (not capturing major objectives). What will be the difference? I remember that about mid 1943 the Soviets will anyway attack but until that they get less units. How much exactly?
Yes, it is indeed nice! But I think I just prefer the original gloomy image. After all, a world at war is not full of fun and laughter.bondjamesbond wrote: ↑Thu May 28, 2026 12:37 pm Before embarking on a long and epic battle, I decided to change the gloomy main image )))
Maybe you can play a paired game. So that you both have an Axis and an Allied game. Then both of you can play the Allies.
Without seeing the details, I think the problem is there are enemy ground units next to the freshly occupied airfield. In that case those ground units can block some or most of the resupplies that are normally given to the friendly air units.caesar67 wrote: ↑Thu May 28, 2026 7:16 pm I haven't played this for a long time. Seems, I forgot anything
Can it be, that i can not fill up my planes on just captured airfields?
In France I only can refill directly on the airfield, not on the neighbour hexes as usual.
Is this a temporary effect and when do I see that this effect is done?
As McGuba said it can be blocked if there is adjacent enemy ground forces. Otherwise you should be able to refuel.caesar67 wrote: ↑Thu May 28, 2026 7:16 pm I haven't played this for a long time. Seems, I forgot anything
Can it be, that i can not fill up my planes on just captured airfields?
In France I only can refill directly on the airfield, not on the neighbour hexes as usual.
Is this a temporary effect and when do I see that this effect is done?
Yes, i fully agree that if you are attempting Sealion you will need all ships fully repaired. I was thinking more of the fact where you dont do Sealion that its not worth repairing them. In my last full playthrough i repaired them and left them in Southern France to inderdict the Normandy landings. But they are very exposed even pre-Normandy due to Allied bombers. Even having them in ports defended by 2 flak they would get attacked and lose 1-2 strength points (and they cost a lot of prestige to repair - 40 prestige per strength point!). So its just not worth it IMHO and better to do the channel dash as recommended.Uhu wrote: ↑Thu May 28, 2026 6:35 am IMHO the capital ships are extreme valuable assets as naval artillery. Especially at the early stage of the landings when you do not have much support artillery on the British soil while you need to make some room for you other landing units and therefore you need to eliminate the blocking enemy units in your way as soon as possible. If you care about your capital ships and they are mostly intact, they can even give a valuable support in the fast capture of the last major British city and defense line in the North.
Also they are useful - if smartly used - to destroy the Royal Navy especially their destroyers.
On the other hand without reloading to change some decisions, they can sustain heavy losses by the RAF or by the RN. In that situation maybe they are really not so useful. But than with what do you replace the needed artillery power? Because the land based ones are scarce and badly needed everywhere else.
JimmyC wrote: ↑Fri May 29, 2026 12:21 am
Yes, i fully agree that if you are attempting Sealion you will need all ships fully repaired. I was thinking more of the fact where you dont do Sealion that its not worth repairing them. In my last full playthrough i repaired them and left them in Southern France to inderdict the Normandy landings. But they are very exposed even pre-Normandy due to Allied bombers. Even having them in ports defended by 2 flak they would get attacked and lose 1-2 strength points (and they cost a lot of prestige to repair - 40 prestige per strength point!). So its just not worth it IMHO and better to do the channel dash as recommended.
Ah, I forgot to mention that I also included a text file named "Multiplayer info" within the main zip of this latest release. As the name suggests, it contains some useful information mainly aimed at those who try a multiplayer game. Things like when how certain units spawn and invasions happen, when can certain Minor Axis nations change sides or when can the Allies make successful bombing raids. And much more. Most of these surfaced during my latest multiplayer match vs. Duedman. He had a lot of questions, and to be fair, even I did not know the answer to all of them, so I had to do some research of the game files since many of these were made years ago and were long forgotten.eskuche wrote: ↑Thu May 28, 2026 4:53 pmCould be interested starting next weekend. Though I also like to play AlliesPeteMitchell wrote: ↑Thu May 28, 2026 11:30 am Anyone up for a MP match? I am happy to play Soviet side. Please DM me and we can set it up.![]()