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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Mon May 16, 2022 7:27 am
by RobertCL
Hi PHCAS,

Thank you for your answer.

BTW, I took a look at the e-file, please see my comments below.

1. I downloaded the new version 0.90. Issue has been fixed, menu clearly mentions 0.90 now.

2. You included Il-2M3 Polish in Soviet e-file (and not in Poland nation). Fine. Just an idea: why don't you add a YaK 3 fighter with French nose to depict Normandie Niemen Squadron ? You added a Sturmovik with Polish small flag near the nose (but hopefully still with the red star), why not doing the same with a Yak 3 (red star markings but 3 colors for the nose showing the French origin) ? After all in British e-file you have a Hurricane and two Spitfires with British markings and a small Polish flag (you have also two Spitfires British markings and Dutch mini flag), those are excellent and this is the same idea.

3. Great idea to have a T34 as well as arty and recon units under Poland nation with Soviet equipment. But as infantry you have only an engineer. Don't you need a standard Polish infantry (fighting with the Red Army but in Poland nation) using Soviet uniform ? Great idea you had to have another Poland nation using only Western Allies equipement (in Berlin scenario for instance).

4. Your Moscow 43 scenario seems excellent! I shall give it a try now that I have more time.

5. In US e-file (in structure category), I notice the USAAF Airfield. Great initiative. It is purchasable. Maybe I am wrong but you also have this airfield unit on German side but unit is not purchasable, is it correct ? Shouldn't you decide to keep this unit purchasable in all nations or not for the sake of coherency ?

6. In Berlin scenario, I do not understand why you need Belgium, Netherlands, Luxembourg and Australia as nations. They were needed to set flags in some cities (not the case for Australia). I have not seen any Australian unit in the scenario (but maybe I am wrong).

7. Berlin scenario : 15;115 at city named Epinal (same at 12;105 in Nancy, same in 18;56 in Belfort) you have a British unit named "Militairy Police", please correct the British e-file and name it "Military Police". This unit does not appear in e-file (I think it is not purchasable). This unit usually moves with a British coloured Jeep.

8. British e-file : Two Mustang Mk II appear in Tactical bomber section. Why ? Were they historically used that way ? They have the same hard and soft attack values as Mustang MK III which appear in fighter class. All Mustangs do appear in fighter class excepted those two MK II in Tactical bomber class. Is there a specific reason ?

Thx to take care of elite units in the future.

Do not misunderstand me, I do not want to criticize but just to help.
Again PaK mod is one of the best for Panzer Corps. It provides a high replayability rate for this game.

It is great to rework the standard campaigns, the standard scenarios and the DLCs.
And after all of this, the War in the Pacific awaits you...


A small guide for players using PaK mod with either GTPG campaign v 1.16 or PG Campaign for Panzer Corps v 1.2:

1. Do not start at Sergeant (Guderian) level since scenario nr 1 could not finish properly (you create your CORE army then the game stops because you suddenly lost the scenario).

2. Start at least at Lieutnant (Manstein) level, only then scenario nr 1 ends properly, you have your CORE army and the battle can start from scenario nr 2. At scenario nr 2 you can set the level to Sergeant if you wish.

I did not understand why those campaigns properly working before had an issue with PaK mod. I think difficulty settings were modified in PaK mod (I guess Leutnant level is maybe harder than before or Sergeant level is easier than before). Anyway both campaigns are working fine with PaK mod if you follow the "instructions" above.

Have fun and thx to the PaK team!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Mon May 16, 2022 10:28 am
by ajs81
RobertCL wrote: Mon May 16, 2022 7:27 am
4. Your Moscow 43 scenario seems excellent! I shall give it a try now that I have more time.
==> Thank you

6. In Berlin scenario, I do not understand why you need Belgium, Netherlands, Luxembourg and Australia as nations. They were needed to set flags in some cities (not the case for Australia). I have not seen any Australian unit in the scenario (but maybe I am wrong).
==> You are right, not necessary

7. Berlin scenario : 15;115 at city named Epinal (same at 12;105 in Nancy, same in 18;56 in Belfort) you have a British unit named "Militairy Police", please correct the British e-file and name it "Military Police". This unit does not appear in e-file (I think it is not purchasable). This unit usually moves with a British coloured Jeep.
==> I will check and rename, typo written at 2 am;)
BTW if you have some time please check World at War scenario or Europe at War ;)

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Mon May 16, 2022 1:45 pm
by Birgeria
Hi Phcas and AKRebels

May I ask for the DCS camo skins for Spanish units then I can prepare some artillery icons in Spanish Civil War? Thanks.

Regards,

Birgeria

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Mon May 16, 2022 6:17 pm
by jpp1jpp1
Do we have a changelog of what's new in 0.90?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Wed May 18, 2022 3:41 pm
by jpp1jpp1
Found a bug at Kharkov '42

After the second turn the scenario ended with a Marginal Victory
Also Victory conditions were blank. I'm playing v0.8

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Wed May 18, 2022 7:20 pm
by Vano2004

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Wed May 18, 2022 8:55 pm
by ajs81
jpp1jpp1 wrote: Wed May 18, 2022 3:41 pm Found a bug at Kharkov '42

After the second turn the scenario ended with a Marginal Victory
Also Victory conditions were blank. I'm playing v0.8
Please send to me an e-mail with your save: ajs81@wp.pl

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Thu May 19, 2022 5:14 am
by jpp1jpp1
ajs81 wrote: Wed May 18, 2022 8:55 pm
jpp1jpp1 wrote: Wed May 18, 2022 3:41 pm Found a bug at Kharkov '42

After the second turn the scenario ended with a Marginal Victory
Also Victory conditions were blank. I'm playing v0.8
Please send to me an e-mail with your save: ajs81@wp.pl
Sorry, I no longer have one.
Scenario editor says Marginal Victory is Number of Axis Flags in Primary Obj is equal to 31 and nothing more, is it right?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Thu May 19, 2022 5:40 am
by ajs81
jpp1jpp1 wrote: Thu May 19, 2022 5:14 am
ajs81 wrote: Wed May 18, 2022 8:55 pm
jpp1jpp1 wrote: Wed May 18, 2022 3:41 pm Found a bug at Kharkov '42

After the second turn the scenario ended with a Marginal Victory
Also Victory conditions were blank. I'm playing v0.8
Please send to me an e-mail with your save: ajs81@wp.pl
Sorry, I no longer have one.
Scenario editor says Marginal Victory is Number of Axis Flags in Primary Obj is equal to 31 and nothing more, is it right?
Yesterday I turned on the script, I played it for both sides. I made it to the 5th round and nothing was over.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Thu May 19, 2022 4:16 pm
by jeffoot77
thxs for the update,

almost version 1.0 !

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Thu May 19, 2022 6:15 pm
by AKRebel
jeffoot77 wrote: Thu May 19, 2022 4:16 pm thxs for the update,

almost version 1.0 !
:arrow: :mrgreen:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Fri May 20, 2022 10:54 am
by Vano2004

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Sat May 21, 2022 5:42 am
by phcas
Preview.jpg
Preview.jpg (77.46 KiB) Viewed 1400 times
Ba-349 B1 Natter
000-610_Ba-349_B1_Launch.png
000-610_Ba-349_B1_Launch.png (41.58 KiB) Viewed 1400 times
The Ba-349 B1 Natter can only be purchased now in "Launch" position. You have to use the Switch button to get it launched in the air.
000-610_Ba-349_B1.png
000-610_Ba-349_B1.png (25.55 KiB) Viewed 1400 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Sat May 21, 2022 5:46 am
by phcas
Preview.jpg
Preview.jpg (77.46 KiB) Viewed 1399 times
Natter1.jpg
Natter1.jpg (97.54 KiB) Viewed 1399 times
Ba-349 B1 Natter
Sky PNG.png
Sky PNG.png (217.49 KiB) Viewed 1399 times
Some updated graphics and new SE aircraft graphics. Extra Bf-110 recon SE unit added. SE Stuka's can now be used in dive mode also.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Sat May 21, 2022 6:04 am
by phcas
000-610_Ba-349_B1_Launch.png
000-610_Ba-349_B1_Launch.png (62.32 KiB) Viewed 1393 times
000-610_Ba-349_B1.png
000-610_Ba-349_B1.png (55.75 KiB) Viewed 1393 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Sat May 21, 2022 7:22 am
by Vintage
Hi, can somebody upload Grafix/Units folder from this mode separately please? Thanx in advance!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Sat May 21, 2022 8:39 am
by jeffoot77

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Sat May 21, 2022 9:13 am
by phcas
Birgeria wrote: Mon May 16, 2022 1:45 pm Hi Phcas and AKRebels

May I ask for the DCS camo skins for Spanish units then I can prepare some artillery icons in Spanish Civil War? Thanks.

Regards,

Birgeria
Hi Birgeria,

I do not have the camo skins, but the following units will be in the the next update
Nat Spain.jpg
Nat Spain.jpg (86.45 KiB) Viewed 1355 times
Rep Spain.jpg
Rep Spain.jpg (103.15 KiB) Viewed 1355 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Sat May 21, 2022 9:25 am
by phcas
RobertCL wrote: Mon May 16, 2022 7:27 am
2. You included Il-2M3 Polish in Soviet e-file (and not in Poland nation). Fine. Just an idea: why don't you add a YaK 3 fighter with French nose to depict Normandie Niemen Squadron ? You added a Sturmovik with Polish small flag near the nose (but hopefully still with the red star), why not doing the same with a Yak 3 (red star markings but 3 colors for the nose showing the French origin) ? After all in British e-file you have a Hurricane and two Spitfires with British markings and a small Polish flag (you have also two Spitfires British markings and Dutch mini flag), those are excellent and this is the same idea.
Sky PNG.png
Sky PNG.png (40.86 KiB) Viewed 1351 times
Hi RobertCL

There are already Normandie Niemen aircraft in the MOD. Yak-1B, Yak-3, Yak-9 and Yak 9D.
This units are nopurchase. They are nopurchase to prevent the player will buy a lot of this units. They will be placed in scenarios.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90

Posted: Sat May 21, 2022 9:55 am
by phcas
RobertCL wrote: Mon May 16, 2022 7:27 am
8. British e-file : Two Mustang Mk II appear in Tactical bomber section. Why ? Were they historically used that way ? They have the same hard and soft attack values as Mustang MK III which appear in fighter class. All Mustangs do appear in fighter class excepted those two MK II in Tactical bomber class. Is there a specific reason ?
United Kingdom operational service

The Mustang was initially developed for the RAF, which was its first user.

After the arrival of the initial aircraft in the UK in October 1941, the first squadron of Mustang Mk Is entered service in January 1942, the first being No. 26 Squadron RAF. Due to poor high-altitude performance, the Mustangs were used by Army Co-operation Command, rather than Fighter Command, and were used for ground-attack duties.

Army Co-operation Command used the Mustang’s superior speed and long range to conduct low-altitude “Rhubarb” raids over continental Europe, sometimes penetrating German airspace.

During the first 18 months of Rhubarb raids, RAF Mustang Mk.Is and Mk.Ias destroyed or heavily damaged 200 locomotives, over 200 canal barges, and an unknown number of enemy aircraft parked on the ground, for a loss of eight Mustangs.

This is why the Mustangs are Tactical bombers for the RAF. The soft and hard attack factors are an error, this will be fixed.