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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Mon May 16, 2022 6:17 pm
by jpp1jpp1
Do we have a changelog of what's new in 0.90?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Wed May 18, 2022 3:41 pm
by jpp1jpp1
Found a bug at Kharkov '42
After the second turn the scenario ended with a Marginal Victory
Also Victory conditions were blank. I'm playing v0.8
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Wed May 18, 2022 7:20 pm
by Vano2004
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Wed May 18, 2022 8:55 pm
by ajs81
jpp1jpp1 wrote: Wed May 18, 2022 3:41 pm
Found a bug at Kharkov '42
After the second turn the scenario ended with a Marginal Victory
Also Victory conditions were blank. I'm playing v0.8
Please send to me an e-mail with your save:
ajs81@wp.pl
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Thu May 19, 2022 5:14 am
by jpp1jpp1
ajs81 wrote: Wed May 18, 2022 8:55 pm
jpp1jpp1 wrote: Wed May 18, 2022 3:41 pm
Found a bug at Kharkov '42
After the second turn the scenario ended with a Marginal Victory
Also Victory conditions were blank. I'm playing v0.8
Please send to me an e-mail with your save:
ajs81@wp.pl
Sorry, I no longer have one.
Scenario editor says Marginal Victory is Number of Axis Flags in Primary Obj is equal to 31 and nothing more, is it right?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Thu May 19, 2022 5:40 am
by ajs81
jpp1jpp1 wrote: Thu May 19, 2022 5:14 am
ajs81 wrote: Wed May 18, 2022 8:55 pm
jpp1jpp1 wrote: Wed May 18, 2022 3:41 pm
Found a bug at Kharkov '42
After the second turn the scenario ended with a Marginal Victory
Also Victory conditions were blank. I'm playing v0.8
Please send to me an e-mail with your save:
ajs81@wp.pl
Sorry, I no longer have one.
Scenario editor says Marginal Victory is Number of Axis Flags in Primary Obj is equal to 31 and nothing more, is it right?
Yesterday I turned on the script, I played it for both sides. I made it to the 5th round and nothing was over.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Thu May 19, 2022 4:16 pm
by jeffoot77
thxs for the update,
almost version 1.0 !
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Thu May 19, 2022 6:15 pm
by AKRebel
jeffoot77 wrote: Thu May 19, 2022 4:16 pm
thxs for the update,
almost version 1.0 !

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Fri May 20, 2022 10:54 am
by Vano2004
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 5:42 am
by phcas

- Preview.jpg (77.46 KiB) Viewed 2199 times
Ba-349 B1 Natter

- 000-610_Ba-349_B1_Launch.png (41.58 KiB) Viewed 2199 times
The Ba-349 B1 Natter can only be purchased now in "Launch" position. You have to use the Switch button to get it launched in the air.

- 000-610_Ba-349_B1.png (25.55 KiB) Viewed 2199 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 5:46 am
by phcas

- Preview.jpg (77.46 KiB) Viewed 2198 times

- Natter1.jpg (97.54 KiB) Viewed 2198 times
Ba-349 B1 Natter

- Sky PNG.png (217.49 KiB) Viewed 2198 times
Some updated graphics and new SE aircraft graphics. Extra Bf-110 recon SE unit added. SE Stuka's can now be used in dive mode also.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 6:04 am
by phcas

- 000-610_Ba-349_B1_Launch.png (62.32 KiB) Viewed 2192 times

- 000-610_Ba-349_B1.png (55.75 KiB) Viewed 2192 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 7:22 am
by Vintage
Hi, can somebody upload Grafix/Units folder from this mode separately please? Thanx in advance!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 8:39 am
by jeffoot77
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 9:13 am
by phcas
Birgeria wrote: Mon May 16, 2022 1:45 pm
Hi Phcas and AKRebels
May I ask for the DCS camo skins for Spanish units then I can prepare some artillery icons in Spanish Civil War? Thanks.
Regards,
Birgeria
Hi Birgeria,
I do not have the camo skins, but the following units will be in the the next update

- Nat Spain.jpg (86.45 KiB) Viewed 2154 times

- Rep Spain.jpg (103.15 KiB) Viewed 2154 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 9:25 am
by phcas
RobertCL wrote: Mon May 16, 2022 7:27 am
2. You included Il-2M3 Polish in Soviet e-file (and not in Poland nation). Fine. Just an idea: why don't you add a YaK 3 fighter with French nose to depict Normandie Niemen Squadron ? You added a Sturmovik with Polish small flag near the nose (but hopefully still with the red star), why not doing the same with a Yak 3 (red star markings but 3 colors for the nose showing the French origin) ? After all in British e-file you have a Hurricane and two Spitfires with British markings and a small Polish flag (you have also two Spitfires British markings and Dutch mini flag), those are excellent and this is the same idea.

- Sky PNG.png (40.86 KiB) Viewed 2150 times
Hi RobertCL
There are already Normandie Niemen aircraft in the MOD. Yak-1B, Yak-3, Yak-9 and Yak 9D.
This units are nopurchase. They are nopurchase to prevent the player will buy a lot of this units. They will be placed in scenarios.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 9:55 am
by phcas
RobertCL wrote: Mon May 16, 2022 7:27 am
8. British e-file : Two Mustang Mk II appear in Tactical bomber section. Why ? Were they historically used that way ? They have the same hard and soft attack values as Mustang MK III which appear in fighter class. All Mustangs do appear in fighter class excepted those two MK II in Tactical bomber class. Is there a specific reason ?
United Kingdom operational service
The Mustang was initially developed for the RAF, which was its first user.
After the arrival of the initial aircraft in the UK in October 1941, the first squadron of Mustang Mk Is entered service in January 1942, the first being No. 26 Squadron RAF. Due to poor high-altitude performance, the Mustangs were used by Army Co-operation Command, rather than Fighter Command, and were used for
ground-attack duties.
Army Co-operation Command used the Mustang’s superior speed and long range to conduct low-altitude “Rhubarb” raids over continental Europe, sometimes penetrating German airspace.
During the first 18 months of Rhubarb raids, RAF Mustang Mk.Is and Mk.Ias destroyed or heavily damaged 200 locomotives, over 200 canal barges, and an unknown number of enemy aircraft parked on the ground, for a loss of eight Mustangs.
This is why the Mustangs are Tactical bombers for the RAF. The soft and hard attack factors are an error, this will be fixed.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 10:12 am
by phcas
RobertCL wrote: Mon May 16, 2022 7:27 am
5. In US e-file (in structure category), I notice the USAAF Airfield. Great initiative. It is purchasable. Maybe I am wrong but you also have this airfield unit on German side but unit is not purchasable, is it correct ? Shouldn't you decide to keep this unit purchasable in all nations or not for the sake of coherency ?
This units must be nopurchase, the USAAF will be nopurchase in the next update too 
.
To built an airfield cost a lot of time. To prevent a player keeps deploying an airfield and moving it arround multiple times, it is a "one way unit". So your airfield is loaded on a truck and you only can deploy it ones on one place in a scenario.
The problem of this is that if you can purchase this unit it will be a core unit. If you deploy it ones you can not get the airfield back on the truck. So if you start the next scenario in a Campaign you have the airfield without a truck in your core units.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 10:16 am
by phcas
RobertCL wrote: Mon May 16, 2022 7:27 am
I did not understand why those campaigns properly working before had an issue with PaK mod. I think difficulty settings were modified in PaK mod (I guess Leutnant level is maybe harder than before or Sergeant level is easier than before). Anyway both campaigns are working fine with PaK mod if you follow the "instructions" above.
In the PAK MOD a lot of new scenarios have been added or existing scenarios are modified. Therefore, it is highly recommended to play Panzer Corps PAK MOD with the default difficulty setting. The scenarios are designed for that. Changes in difficulty negatively affect the scenario. For example a change in the number of turns can change the victory conditions.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 21, 2022 4:20 pm
by Uhu
I made some skin modifications and created these units for the Spanish civil war. The Bf109 was found in this thread, but in picture, I just removed the not needed parts and made some modifications.
I reskinned the Republican T-26, Trubia Naval and FT17 as I do not see any realism in this rosa color.
I can upload them too.

SM.79

Condor Bf109B

IMAM Ro37bis

Polikarpov I-15
https://panzercorpsmods.wordpress.com/2022/05/21/384/