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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.80
Posted: Mon May 09, 2022 3:19 pm
by phcas
Wurschtmaxe wrote: ↑Sat May 07, 2022 6:03 pm
Very nice! Great icons of the wide spread variations of the 110 (and 210) destroyer family. But what is the Bf 110T? Sounds completly Fantasy

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Messerschmitt Bf-110 T Torpedo Bomber
German Air Force, Mediterranean Theatre, 1942
In 1942 the German Air force was still looking for a suitable Torpedo Bomber to use in the Mediterranean theatre. With the allied forces growing in the region Germany needed a quick fix to stem the tide. It was only a matter of time before the allies built up enough forces to invade Africa from the West. Having an effective torpedo bomber to engage the allied fleet would help stop that invasion. While the He-111 was used successfully in the Torpedo bomber role, the Germans never had a truly successful torpedo platform like the Italian Savoia-Marchetti SM.79. Early attempts to use the Bf-110 as a Torpedo bomber failed because of the weight of the payload. With an eye towards the Sm.79, a third engine was grafted onto the nose of a standard Me-110E Zerstorer. Since the nose contained the main armament of the 110, it was decided to graft the nose of an Me-109E fighter including the armament package (2 Mg and 1 x 20mm cannon). While less than the standard armament of the 110 (4x 20mm cannon), the provided armament could still be used to suppress AA fire during the torpedo run. It was decided to retain the rear gunner as some protection would be needed during a low and slow torpedo run.
Initial testing proved successful (with some handling problems) and the third engine added a lot of speed to the new fighter. The new heavy fighter was cleared for torpedo testing. Two aircraft were built for testing, but immediately problems were found. Again the weight was a problem and the new engine made the aircraft nose heavy. When the torpedo was dropped, the aircraft would attempt to nose over which was dangerous in a low level torpedo run. Prototype 2 was lost when it nosed into the water after a drop. Fortunately for the crew the low altitude and speed made for a "soft" landing and the crew escaped unharmed. While several hits were scored on dummy targets, controlling the aircraft after a drop proved too hard and the concept was abandoned. Soon after the project was cancelled, the allies launched Operation Torch at the end of 1942 and the Germans had much bigger problems to worry about in the Mediterranean.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.80
Posted: Mon May 09, 2022 3:49 pm
by guille1434
Hello... I never read about such variant history and testing in the more or less complete German aircraft sourcebooks I know and covers the Bf-110 and its variants. Isn't it that text taken from some work of "alternate history"? It reminds me a lot to the various books of the "Alternate Luftwaffe" series, which were excellent, but covered a lot of un-historical variants...
I think that if the Germans had time and resources to further research and develop torpedo launching aircraft, moreover if they were trying to emulate the success of the SM.79 torpedo launcher aircraft, they would have chosen to work on variants of the He-111 or Ju-88/Ju-188...
But... Indeed, it is a very nice "what if" unit, and the model shown in the photograph posted looks gorgeous!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.80
Posted: Mon May 09, 2022 7:45 pm
by phcas
This aircraft will be in the next update as a Prototype, nopurchase but with the editor you can place it in a scenario if you like.

- 000-628_Bf-110_T.png (64.18 KiB) Viewed 3050 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.80
Posted: Mon May 09, 2022 7:49 pm
by phcas
Graphic update of the Afrika Korps campaign bonus air units in the next update

- 000B-621_Bf-110_C4.png (56.93 KiB) Viewed 3047 times

- 000B-621_Bf-110_D2.png (57.02 KiB) Viewed 3047 times

- 000B-621_Bf-110_G2.png (56.86 KiB) Viewed 3047 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.80
Posted: Tue May 10, 2022 9:15 am
by Vano2004
phcas wrote: ↑Mon May 09, 2022 7:49 pm
Graphic update of the Afrika Korps campaign bonus air units in the next update
000B-621_Bf-110_C4.png
000B-621_Bf-110_D2.png
000B-621_Bf-110_G2.png
As always , just excellent )
phcas wrote: ↑Mon May 09, 2022 7:45 pm
This aircraft will be in the next update as a Prototype, nopurchase but with the editor you can place it in a scenario if you like.
000-628_Bf-110_T.png
The Soviet KV-Behemoth tank also did not exist in reality, but it is available in fashion without an editor, so why should this torpedo bomber be pushed into the editor * ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue May 10, 2022 11:59 pm
by Uhu
Hi, where are these Spanish units? Downloaded packages from 060 to 080, but found them nowhere.
phcas wrote: ↑Fri Aug 07, 2020 5:46 am
AKRebel made German Condor legion units and National and Republic Spain units. Crews still has to be added and some rework has to be done but this units will come in time.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Thu May 12, 2022 5:08 am
by phcas
Uhu wrote: ↑Tue May 10, 2022 11:59 pm
Hi, where are these Spanish units? Downloaded packages from 060 to 080, but found them nowhere.
phcas wrote: ↑Fri Aug 07, 2020 5:46 am
AKRebel made German Condor legion units and National and Republic Spain units. Crews still has to be added and some rework has to be done but this units will come in time.
Hi Uhu, you're right. You will not find this units working at the moment. Only a few aircraft are activated in the Equipment file at this moment. I will pick it up for update v1.00 because v0.90 will come in a few days. But biside the units also scenario's have to be made.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.80
Posted: Thu May 12, 2022 8:37 am
by Vano2004
Great news every new version of yours adds something and that's good!
http://www.wio.ru/spain/spain-a.htm
Through second hands
In 1943, the commander of the artillery of the Spanish army, General Martinez Campos, took care of obtaining a new, long-range cannon for field artillery. To do this, in March of the same year, he went to Germany to discuss the possibility of obtaining several batteries of 150-mm field guns. General Becker, representing the German side, politely refused the request for 150-mm guns, saying that they themselves lacked such guns, but offered to purchase captured Soviet 122-mm A-19 guns.
https://ru-artillery.livejournal.com/338469.html
http://www.wio.ru/gal2a/gal-capf.htm
Exhibition of weapons seized from the "Reds" during the Spanish Civil War, San Sebastian, 1938
https://deruluft.livejournal.com/49484.html
The Spanish Civil War: cavalry and tanks
https://pikabu.ru/story/grazhdanskaya_v ... ki_7953374
https://tech.wikireading.ru/6351
https://www.strategium.ru/forum/topic/8 ... nt-3531558
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sat May 14, 2022 6:34 pm
by AKRebel
__________________________________________________________________________________________________________
https://www.slitherine.com/forum/viewto ... 61#p793561
__________________________________________________________________________________________________________
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 4:41 am
by terminator
Thanks for the update
The "Soviet Hero bug" seems to have been fixed in this release v0.90.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 5:12 am
by RobertCL
Hi,
Thx for this new version.
I downloaded version 0.90.
However I still see in game menu mention of 0.80 on screen.
I still have Frenchies (2 French Airacobra) in the Soviet e-file. I already mentionned it but this time I hope my picture might help. You already have 2 Soviet Airacobras so I think those French units are useless.
Purchase of German elite infantry is limited to a single unit: Fallschirmjäger Bataillon 600. Is it intended ?
Congrats for the huge work you put in the mod.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 5:28 am
by terminator
Query:
Can we have a full version again soon ?
Following a handling error, I had to reinstall everything (Full v60+update v0.70+update v0.80+update v0.90).
Thx
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 5:57 am
by Vano2004
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 2:11 pm
by AKRebel
RobertCL wrote: ↑Sun May 15, 2022 5:12 am
Hi,
Thx for this new version.
I downloaded version 0.90.
However I still see in game menu mention of 0.80 on screen.
The error has been fixed, please reload the update
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 2:14 pm
by AKRebel
terminator wrote: ↑Sun May 15, 2022 5:28 am
Query:
Can we have a full version again soon ?
Following a handling error, I had to reinstall everything (Full v60+update v0.70+update v0.80+update v0.90).
Thx
Yes, v1.00

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 2:20 pm
by AKRebel
RobertCL wrote: ↑Sun May 15, 2022 5:12 am
I still have Frenchies (2 French Airacobra) in the Soviet e-file. I already mentionned it but this time I hope my picture might help. You already have 2 Soviet Airacobras so I think those French units are useless.
Purchase of German elite infantry is limited to a single unit: Fallschirmjäger Bataillon 600. Is it intended ?
Hi Robert,
phcas will check that
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 2:55 pm
by Vano2004
AKRebel wrote: ↑Sun May 15, 2022 2:11 pm
RobertCL wrote: ↑Sun May 15, 2022 5:12 am
Hi,
Thx for this new version.
I downloaded version 0.90.
However I still see in game menu mention of 0.80 on screen.
The error has been fixed, please reload the update
Кажется, чего-то не хватает…
Ключ, который вы предоставили для доступа к файлам, был недействительным. Обычно это происходит из-за того, что файл больше не хранится в MediaFire. Это происходит, когда файл удаляется исходным пользователем или MediaFire.
Something appears to be missing…
The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.
Hi, how do I download if the link to the new update is no longer available?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 3:30 pm
by AKRebel
Vano2004 wrote: ↑Sun May 15, 2022 2:55 pm
AKRebel wrote: ↑Sun May 15, 2022 2:11 pm
RobertCL wrote: ↑Sun May 15, 2022 5:12 am
Hi,
Thx for this new version.
I downloaded version 0.90.
However I still see in game menu mention of 0.80 on screen.
The error has been fixed, please reload the update
Кажется, чего-то не хватает…
Ключ, который вы предоставили для доступа к файлам, был недействительным. Обычно это происходит из-за того, что файл больше не хранится в MediaFire. Это происходит, когда файл удаляется исходным пользователем или MediaFire.
Something appears to be missing…
The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.
Hi, how do I download if the link to the new update is no longer available?
Sorry corrected the first post but apparently didn't save it. Now it works, see first page.
Or here...
https://www.mediafire.com/file/1cgm390s ... 0.rar/file
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Sun May 15, 2022 8:36 pm
by Vano2004
AKRebel wrote: ↑Sun May 15, 2022 3:30 pm
Vano2004 wrote: ↑Sun May 15, 2022 2:55 pm
AKRebel wrote: ↑Sun May 15, 2022 2:11 pm
The error has been fixed, please reload the update
Кажется, чего-то не хватает…
Ключ, который вы предоставили для доступа к файлам, был недействительным. Обычно это происходит из-за того, что файл больше не хранится в MediaFire. Это происходит, когда файл удаляется исходным пользователем или MediaFire.
Something appears to be missing…
The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.
Hi, how do I download if the link to the new update is no longer available?
Sorry corrected the first post but apparently didn't save it. Now it works, see first page.
Or here...
https://www.mediafire.com/file/1cgm390s ... 0.rar/file
C:\Program Files (x86)\Steam\steamapps\common\Panzer Corps\MODS\PAKMOD
Not long ago I installed Windows - 10 X64 and your wonderful PAK mod according to the instructions ! But the game does not see it, there is only the original company) Previously, this was not the case on 7 ,,,,
Not long ago I installed Windows - 10 X64 and your wonderful PAK mod according to the instructions ! But the game does not see it, there is only the original company) At the same time, the DLC disappeared completely, no one bought them ( There was no such thing on 7 before
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.90
Posted: Mon May 16, 2022 5:29 am
by phcas
RobertCL wrote: ↑Sun May 15, 2022 5:12 am
Hi,
Thx for this new version.
I downloaded version 0.90.
However I still see in game menu mention of 0.80 on screen.
I still have Frenchies (2 French Airacobra) in the Soviet e-file. I already mentionned it but this time I hope my picture might help. You already have 2 Soviet Airacobras so I think those French units are useless.
Purchase of German elite infantry is limited to a single unit: Fallschirmjäger Bataillon 600. Is it intended ?
Congrats for the huge work you put in the mod.
Hi RobertCL
The French Airacobras are back in France now

The error will be fixed in update v1.0. Sorry it took so long.
There was a problem with the Elite units in the Africa scenario's Tony reworked because the Elite units were counting on the core unit strength. I changed some units back to bonus. I am busy on this issue.
The SS (Elite) units who are named like "Das Reich" will be givin by the game to the player. This are BONUS units who do not count on your core units. SS units you can purchase look the same but are not BONUS units. This is done to give the player a little freedom to buy a little more (expensive) SS units if he likes. To terminate the Africa scenario problems the purchase SS units are set to bonus units again. Thats why you do not see them at the moment in the purchase screen. This will be fixed in the future.
Greetings PHCAS
Greetings PHCAS