Re: Spanish Civil War Mod & Campaign (v0.90)
Posted: Thu Mar 02, 2023 12:58 am
University City A:
Please recall my discussing whether you had left out the branching for Major Victory after Western Mediterranean. Also recall that, some time ago, a developer provided for the cheat code "#igotnukes" to register a Major Victory (instead of a Minor one) in order to maximize the objective rewards of the scenario.
I took the liberty of making this one change in my copy of your mod (Disregard - see below):
So I believe that I am now playing University City A (as opposed to "B"). You don't describe what the difference is between these "A" and "B" branches other than this hint, comparing the campaign popup messages:
University City A — "Despite our best efforts, the bulk of the rebel army, which has better commanders, and which is better equipped than our troops, has arrived from the south to the outskirts of Madrid, the Spanish capital. They are almost here..."
University City B — "Despite our best efforts, the bulk of the rebel army, well-led and better equipped than our troops, has arrived from the south to the outskirts of Madrid, the Spanish capital. They are almost here..."
I don't know. Are there any differences between "A" and "B" versions of any of these scenarios? I would guess there are but I adjudge my remaining life span to be insufficient for determining what they could be. I did open the text files of University City A and University City B, side-by-side, and compared them. I could find no differences. At that moment, I waved the white flag.
I respect and admire your industriousness, but you have saddled yourself with the extra burden of editing two scenarios for each change that you make going forward. I will leave you to it; I will assist only by trying to identify which "A" or "B" version that I am playing.
Is there a better way of stating "Hold both access routesto Madrid at every moment"? Maybe "Hold the access to Madrid at all times"?
Other objectives need clarification as well.
"Let new units self-organize near their bases" — What you are saying is, leave certain units alone for a few turns and their strength will improve. Only two are involved, so perhaps say "Let new units complete their training" as the objective and add this line to the description: "(These units will gather strength for four turns and become regular infantry in Turn 5 if they are not moved.)"
For "Hold or recover 8 Secondary Objectives" and "Hold or recover 16 Secondary Objectives," be aware that you have 17 secondary victory points on the map. I don't know if this is intended or not. Being tasked to hold or recover 16 out of 17 VPs seems a bit odd.
Also, please know that this trigger is evaluated when the scenario starts and since the Republicans hold 14 of the 17 secondary VPs, the mission is completed immediately:
Which would be fine if the fail trigger was written accordingly, but it is not. The fail trigger says "If the objective is still open at scenario-end, fail it." But it cannot do so if it is already completed and I see no mechanism by which the objective is ever reverted back to "Open" status:
The same approach is used for these triggers:
In this case, suppose the player starts with 14 and takes 2 more secondary VPs; the objective would be marked complete. Let's say the player then loses a couple and moves below the 16 secondary VP threshold. He should be failing the objective at that point but the fail trigger will not do that.
Here is how I would do it, the same procedures for both objectives. (I will let you figure out what to do with the commander; I would let the player earn and keep the commander even if he falls below the 16 secondary VP threshold later). Follow this sequence carefully; note the "-1" (repeating) frequencies and how one trigger will turn itself off and turn the other on. Also note that the fail trigger is not changed from how you had it but now it will work with the others as you intended, perhaps:
The good news is, the "Hold Madrid" triggers should work. Why? Because at no time is the objective marked completed; only at the end is it checked to see if the objective is still open (and has not failed by losing one or the other VP) and, if so, is marked completed at that time.
To be continued ...
Please recall my discussing whether you had left out the branching for Major Victory after Western Mediterranean. Also recall that, some time ago, a developer provided for the cheat code "#igotnukes" to register a Major Victory (instead of a Minor one) in order to maximize the objective rewards of the scenario.
I took the liberty of making this one change in my copy of your mod (Disregard - see below):
So I believe that I am now playing University City A (as opposed to "B"). You don't describe what the difference is between these "A" and "B" branches other than this hint, comparing the campaign popup messages:
University City A — "Despite our best efforts, the bulk of the rebel army, which has better commanders, and which is better equipped than our troops, has arrived from the south to the outskirts of Madrid, the Spanish capital. They are almost here..."
University City B — "Despite our best efforts, the bulk of the rebel army, well-led and better equipped than our troops, has arrived from the south to the outskirts of Madrid, the Spanish capital. They are almost here..."
I don't know. Are there any differences between "A" and "B" versions of any of these scenarios? I would guess there are but I adjudge my remaining life span to be insufficient for determining what they could be. I did open the text files of University City A and University City B, side-by-side, and compared them. I could find no differences. At that moment, I waved the white flag.
I respect and admire your industriousness, but you have saddled yourself with the extra burden of editing two scenarios for each change that you make going forward. I will leave you to it; I will assist only by trying to identify which "A" or "B" version that I am playing.
Is there a better way of stating "Hold both access routesto Madrid at every moment"? Maybe "Hold the access to Madrid at all times"?
Other objectives need clarification as well.
"Let new units self-organize near their bases" — What you are saying is, leave certain units alone for a few turns and their strength will improve. Only two are involved, so perhaps say "Let new units complete their training" as the objective and add this line to the description: "(These units will gather strength for four turns and become regular infantry in Turn 5 if they are not moved.)"
For "Hold or recover 8 Secondary Objectives" and "Hold or recover 16 Secondary Objectives," be aware that you have 17 secondary victory points on the map. I don't know if this is intended or not. Being tasked to hold or recover 16 out of 17 VPs seems a bit odd.
Also, please know that this trigger is evaluated when the scenario starts and since the Republicans hold 14 of the 17 secondary VPs, the mission is completed immediately:
Which would be fine if the fail trigger was written accordingly, but it is not. The fail trigger says "If the objective is still open at scenario-end, fail it." But it cannot do so if it is already completed and I see no mechanism by which the objective is ever reverted back to "Open" status:
The same approach is used for these triggers:
In this case, suppose the player starts with 14 and takes 2 more secondary VPs; the objective would be marked complete. Let's say the player then loses a couple and moves below the 16 secondary VP threshold. He should be failing the objective at that point but the fail trigger will not do that.
Here is how I would do it, the same procedures for both objectives. (I will let you figure out what to do with the commander; I would let the player earn and keep the commander even if he falls below the 16 secondary VP threshold later). Follow this sequence carefully; note the "-1" (repeating) frequencies and how one trigger will turn itself off and turn the other on. Also note that the fail trigger is not changed from how you had it but now it will work with the others as you intended, perhaps:
The good news is, the "Hold Madrid" triggers should work. Why? Because at no time is the objective marked completed; only at the end is it checked to see if the objective is still open (and has not failed by losing one or the other VP) and, if so, is marked completed at that time.
To be continued ...