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Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 12:48 pm
by terminator
kondi754 wrote: Mon Oct 12, 2020 10:51 pm
terminator wrote: Mon Oct 12, 2020 5:22 am NEW Terrain pack RELEASED :!:

:arrow: Download link in the first post & do not forget to make backups of the original files :!:


Battle on farmland (sov3_01_Prokhorovka)
Instead of these bushes, there should be fields of wheat IMHO :wink: 8)
I didn’t find any wheat fields but I have corn fields (alpha version) :?

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Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 12:58 pm
by terminator
GabeKnight wrote: Sun Oct 11, 2020 3:19 am PS: IMO the desert looks a bit unsettled/fidgety; it's nice, but too much and distracting. Maybe with a lesser "dune-density"?
Rather something like this that looks much more like the original ?

Capture d’écran (1071).jpg
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Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 2:08 pm
by kondi754
terminator wrote: Tue Oct 13, 2020 12:58 pm
GabeKnight wrote: Sun Oct 11, 2020 3:19 am PS: IMO the desert looks a bit unsettled/fidgety; it's nice, but too much and distracting. Maybe with a lesser "dune-density"?
Rather something like this that looks much more like the original ?


Capture d’écran (1071).jpg
I think that the grass in the African coastal zone should be more sunburned, while the grass which is shown in this screenshot should be placed under Prokhorovka + let the corn be more yellow :lol:
(However, the corn fields should be rather in the Caucasus :wink: )

Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 2:16 pm
by Erik2
One thing to consider is to try and make the blend between to adjacent terrain kind of seamless.
Field/rice paddies/desert vs open, difficult vs mountain etc
I think the 3d maps look better when they reflect a real-life aerial view (but each terrain must be easily recognizable by the player).

For instance, I asked Gabeknight for a high-grass (better cover for inf and small vehicles) terrain for Korea (and Pacific campaigns).
In the editor open/high grass can and should have quite different imgaes. But in the game they should be fairly similar.
The winter versions could be simply identical as snow would cover them both.

Looking forward to all terrain developments.

Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 2:28 pm
by terminator
kondi754 wrote: Tue Oct 13, 2020 2:08 pm I think that the grass in the African coastal zone should be more sunburned, while the grass which is shown in this screenshot should be placed under Prokhorovka + let the corn be more yellow :lol:
(However, the corn fields should be rather in the Caucasus :wink: )
Capture d’écran (1082).jpg
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Capture d’écran (1081).jpg
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Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 3:09 pm
by kondi754
terminator wrote: Tue Oct 13, 2020 12:48 pm
kondi754 wrote: Mon Oct 12, 2020 10:51 pm
terminator wrote: Mon Oct 12, 2020 5:22 am NEW Terrain pack RELEASED :!:

:arrow: Download link in the first post & do not forget to make backups of the original files :!:


Battle on farmland (sov3_01_Prokhorovka)
Instead of these bushes, there should be fields of wheat IMHO :wink: 8)
I didn’t find any wheat fields but I have corn fields (alpha version) :?

There were great wheat fields in the Battle Academy :)

RE: African Grass
Better :wink:

Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 3:14 pm
by Horst
Sandstorm mainly uses the Arid climate with different grass, mountain, rocks(?), and dirty-road textures. Someone shouldn't use the same textures like with the default climate.
The graphics/terrain/climate files give a clue what is changed for each climate.

For comparison, here are the original textures:
Africa.jpg
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Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 3:29 pm
by terminator
kondi754 wrote: Tue Oct 13, 2020 3:09 pm There were great wheat fields in the Battle Academy :)

RE: African Grass
Better :wink:
Forgot the previous modification, it hurts the eyes when playing. I preferred to decrease the saturation very slightly:

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Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 3:36 pm
by kondi754
terminator wrote: Tue Oct 13, 2020 3:29 pm
kondi754 wrote: Tue Oct 13, 2020 3:09 pm There were great wheat fields in the Battle Academy :)

RE: African Grass
Better :wink:
Forgot the previous modification, it hurts the eyes when playing. I preferred to decrease the saturation very slightly:


Capture d’écran (1082).jpg

TBH I would give this grass completely yellow or rust-colored. Have you ever watched a football game in Africa or the Middle East? The grass in many stadiums has this color

Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 3:41 pm
by terminator
kondi754 wrote: Tue Oct 13, 2020 3:36 pm TBH I would give this grass completely yellow or rust-colored. Have you ever watched a football game in Africa or the Middle East? The grass in many stadiums has this color
I made this before (I can give the two versions):

Capture d%u2019écran (1027).jpg
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Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 3:52 pm
by kondi754
I like this one the most

Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 3:58 pm
by terminator
kondi754 wrote: Tue Oct 13, 2020 3:52 pm I like this one the most
Okay, in the next update I will give the two versions (green and rusty), everyone will choose what they prefer :)

Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 4:18 pm
by Horst
The textures above look quite authentic.
arid grass:
Tunisia.jpg
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hard-pressed sand:
012_2011_03_11_Tunisia_MarethLine_173.jpg
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Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 4:30 pm
by terminator
An alternative to the desert -> the cracked soil


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Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 13, 2020 7:32 pm
by kondi754
can you make the grass less frequent?

Re: Forgotten Units Mod and stuff...

Posted: Wed Oct 14, 2020 6:28 am
by terminator
kondi754 wrote: Tue Oct 13, 2020 7:32 pm can you make the grass less frequent?
I will take a break with the terrain pack to order and prepare for the next update...

Re: Forgotten Units Mod and stuff...

Posted: Tue Oct 20, 2020 6:05 pm
by GabeKnight
terminator wrote: Wed Oct 14, 2020 6:28 am I will take a break with the terrain pack to order and prepare for the next update...
Really good stuff. Thanks for the terrain pack download! :D
I'll have to admit that I didn't take a closer look yet, as this has no real priority for me at the moment.
Personally I like the OoB stock terrain and would only want to ADD new terrain (like the high grass in the KoreanMod) or slightly change the existing. But some of your tests look amazing, like the farmland or desert. When I've got more time I have to experiment a bit more with those myself.

Please, add anything from your tests that you're willing to share with the next update. Thanks!

terminator wrote: Tue Oct 13, 2020 12:58 pm
GabeKnight wrote: Sun Oct 11, 2020 3:19 am PS: IMO the desert looks a bit unsettled/fidgety; it's nice, but too much and distracting. Maybe with a lesser "dune-density"?
Rather something like this that looks much more like the original ?
Capture d’écran (1071).jpg
YES! Could you include this with the next "terrain pack", please!

kondi754 wrote: Mon Oct 12, 2020 10:51 pm Instead of these bushes, there should be fields of wheat IMHO :wink: 8)
Agree. Maybe Mr. T wil be able to find something suitable later. 8)

Re: Forgotten Units Mod and stuff...

Posted: Sun Oct 25, 2020 5:06 am
by terminator
I hope you’re not afraid of the desert snakes :shock: :lol:

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Re: Forgotten Units Mod and stuff...

Posted: Tue Nov 17, 2020 10:01 am
by calmhatchery
Hi Terminator. Great wark!!! I mean all stuff you done..
PS. Maybe the size of grass texture is too big?

Re: Forgotten Units Mod and stuff...

Posted: Wed Nov 18, 2020 5:58 pm
by terminator
calmhatchery wrote: Tue Nov 17, 2020 10:01 am Hi Terminator. Great wark!!! I mean all stuff you done..
PS. Maybe the size of grass texture is too big?
Thank you, if I remember well by reducing the size of the grass the result looked too much like the official texture :)