Page 21 of 37

Posted: Mon May 30, 2011 4:08 am
by Razz1
Use space bar

Posted: Mon May 30, 2011 5:33 pm
by Steelslayer
This may be addressed, so i apologize in advance:

All victory objectives captured in Norway, game continued until northern-most city (an old victory objective) was captured

Posted: Mon May 30, 2011 7:20 pm
by Kerensky
Steelslayer wrote:This may be addressed, so i apologize in advance:

All victory objectives captured in Norway, game continued until northern-most city (an old victory objective) was captured
viewtopic.php?t=24714

Posted: Mon May 30, 2011 9:29 pm
by rjh1971
Sorry if it has already addresed, just got granted access 3 days ago and can't read through all 20 pages...
When I hit the hotkey c I only get a white blank box, no cassualties at all listed. Is it still under work?

Posted: Mon May 30, 2011 10:49 pm
by Kerensky
rjh1971 wrote:Sorry if it has already addresed, just got granted access 3 days ago and can't read through all 20 pages...
When I hit the hotkey c I only get a white blank box, no cassualties at all listed. Is it still under work?
No problem, and yes it's a 'work in progress'. :)

stug IIIa

Posted: Tue May 31, 2011 1:01 am
by JRW
Maybe this has already been answered, but why does the Stug IIIa not capture a hex? If I clear out a victory hex and move the Stug IIIa into it, the enemy flag remains set until I move the Stug out and move something else in.

Posted: Tue May 31, 2011 1:02 am
by Kerensky
Artillery units cannot capture hexes, same with AD units.

Posted: Tue May 31, 2011 9:41 am
by Nomercu
Is it me or in the greece campaign you cannot deploy all your units... ? This was supposed to be like that or is it a bug?

On the bug subject: Each time i quit the multiplayer window i get this: http://imageshack.us/photo/my-images/85 ... layer.jpg/

Posted: Tue May 31, 2011 9:52 am
by Kerensky
Nomercu wrote:Is it me or in the greece campaign you cannot deploy all your units... ? This was supposed to be like that or is it a bug?
Bottom of page 19 and top of page 20 in this thread have the details on this feature.

Posted: Tue May 31, 2011 10:06 am
by IainMcNeil
From Beta 3 - Not sure if it is a real bug. A seeming flaw is that units firing their last round of ammo tend to inflict no casualties. This has occured several times, I especially have noted air units inflicting no casualties with the final ammo. Everything else works like a normal combat, but the attacking and defending units both recieve no casualties.

Posted: Tue May 31, 2011 12:26 pm
by Rudankort
iainmcneil wrote:From Beta 3 - Not sure if it is a real bug. A seeming flaw is that units firing their last round of ammo tend to inflict no casualties. This has occured several times, I especially have noted air units inflicting no casualties with the final ammo. Everything else works like a normal combat, but the attacking and defending units both recieve no casualties.
I'm pretty sure he thought red ammo icon means "last ammo", while in reality it means "no ammo". Number of remaining ammo does not effect combat in any way, and it is very easy to check (I just did). Everything is working as intended.

Posted: Tue May 31, 2011 1:27 pm
by IainMcNeil
Could be!

Posted: Tue May 31, 2011 7:59 pm
by OmegaMan1
I noticed that, with the arrival of the .099 beta, I'm experiencing the "black screen" when attempting to view the strategic map. This seems to be random -- I load one MP game and it happens, then on the next game it does not. I've not yet witnessed it in single-player games.

Posted: Tue May 31, 2011 10:16 pm
by rjh1971
With v0.99 it happens to me that after an attack in which the enemy has suppresion hits, if attacked again and forced to retreat all suppresion points are lost and regains its full combat power. It has happened also after bombarding with artillery and attacking afterwards and being the attacker ambsuhed. Is this Ok? Doesn't look to me.

Posted: Wed Jun 01, 2011 1:59 am
by Kerensky
90. Low ammunition unit failed to fire. (unsolved)

Image

Bugs on Sealion '40 Map (Campaign and Scenario)

Posted: Wed Jun 01, 2011 3:53 am
by AgentX
Don't know if this has been reported, but on the Sealion' 40, units gain no experience when playing this map in either campaign or scenario mode. I haven't played the Sealion '42 in any campaign, yet, but a quick load of the scenario shows that it also results in no experience gain. So, my suspicion is that it is also bugged for the campaign. No other map, so far, has shown this bug for me. I apologize if it has already been reported, but I couldn't find a mention of it.

Posted: Wed Jun 01, 2011 3:57 am
by Kerensky
Max unit experience on that map has been set to 0. Feature working as intended, although I'm not sure why it was set that way, perhaps as a test that wasn't undone.

Posted: Wed Jun 01, 2011 4:07 am
by AgentX
Kerensky wrote:Max unit experience on that map has been set to 0. Feature working as intended, although I'm not sure why it was set that way, perhaps as a test that wasn't undone.
I understand how unit experience was set to 0 for new units purchased for the scenario and even how you can't get elite reinforcements at deployment (I'm guessing it's imitating the rushed nature of the '40 Sealion invasion plan). However, how come units gain no experience after battles? So, I'll play the entire scenario during my campaign and my units don't gain one bit of experience? Doesn't make much sense, does it? Shouldn't the units involved be rewarded for such a daring invasion?

Posted: Wed Jun 01, 2011 5:45 am
by OmegaMan1
As of .099, it seems the "glow" feature no longer works on any terrain tile except for city hexes. I hope this is fixed as units (especially infantry) are hard to see in a lot of the background tiles.

Posted: Wed Jun 01, 2011 7:54 am
by pupski
Ah, this is a bug, I thought it was a game balancing feature, using only halve your force. I won without problems but only Marginal.
It is maybe a nice extra way to balance the game, nonetheless.