Re: Campaigns for Modern Conflicts
Posted: Wed May 07, 2025 9:13 pm
Happy Great Victory Day to all of you) The trays are just great))) Toby, my friend, when can all this be sunk or used as an additional lever in the game?)
So I'll try to explain it as best I can. Originally, I wasn't planning to create a campaign with a modern theme.bondjamesbond wrote: Wed May 07, 2025 9:13 pm Happy Great Victory Day to all of you) The trays are just great))) Toby, my friend, when can all this be sunk or used as an additional lever in the game?)
You're welcome, I'm looking forward to the pirate hunt.Imeror wrote: Wed May 07, 2025 10:38 pm And thanks again for those pirates boats.
I'll await the future Akkula's update to implement them well with the new naval system, but be sure I'll make good use of them, and that you'll hunt them with joy![]()
Toby my friend you did not violate and did not postpone you engaged in a very timely necessary and important business ) For kutoy sound, special effects and scenery give even separate Oscars !!!! Well, and the plot can be made more simple you're not writing a bestseller there )))))Tobi72 wrote: Wed May 07, 2025 10:24 pmSo I'll try to explain it as best I can. Originally, I wasn't planning to create a campaign with a modern theme.bondjamesbond wrote: Wed May 07, 2025 9:13 pm Happy Great Victory Day to all of you) The trays are just great))) Toby, my friend, when can all this be sunk or used as an additional lever in the game?)
There's enough material from Akkula and Imeror. But now I've started to build these buildings and ships and have to use and test them. I'm using the unfinished Finnish campaign from the ‘past’ for this. Completely in the winter theme.
But I can't say exactly when I'll finish it because I still have to think about it because of the story.
But tankers will definitely be sunk and radar installations and LNG terminals will have to be protected.
If you want to sink the pirate boats you'll have to ask Imeror.
I completely fell off my plan because of this story. All planned projects have been pushed back.
And the story can be simple Finns decided that the lost Vyborg in 1940 should be returned, well, against the background of claims to each other different countries about the territory is not so fantastic ) But I believe you will cope as not deprived of the skill of the pen and judging by the boats of pirates with a brush handle not badly ))))Tobi72 wrote: Thu May 08, 2025 6:20 am Yes, I curse the person who invented lawn mowing.
I realise I don't have to write an in-depth novel about it, I can't even begin to do that, but there should be a bit of background and some sense to it.
And you know how to mesmerise and intrigue )))) We are waiting for your friend it's all in your company hopefully soon we will experience your fits and plushies ourselves )Tobi72 wrote: Thu May 08, 2025 12:15 pm I almost forgot. Military base or headquarters. They are still missing from the collection.HQ.png
Regarding pirate vessels...Tobi72 wrote: Tue May 06, 2025 4:58 pmAre three boats enough?Imeror wrote: Tue May 06, 2025 12:50 pm Of course, of course.
And don't feel forced if you change your mind, it's already very nice to let me use your assets when they will be released![]()
I would be interested to know what values you give these pirate boats in the equipment file. If you could let me know, I would be grateful.Pirat03.png

superlopez141 wrote: Thu May 08, 2025 7:22 pm I think it would be interesting to also include assault vessels for small-scale confrontations with pirates or for boarding larger ships by military forces, supposedly naval missions that could be created
Toby, how many times do you have to tease people? )))Tobi72 wrote: Thu May 08, 2025 8:34 pm Regarding pirate vessels...
Maybe I'm going too far, but...
I think it would be interesting to also include assault vessels for small-scale confrontations with pirates or for boarding larger ships by military forces, supposedly naval missions that could be created
I had that thought too. But I didn't know how to use it. How do you use this unit? Should it land and be converted into infantry via a combat mode switch? What stats do you give it? On water and on land. Should this troop then only be used in special campaigns in special missions?zuhn.png
bondjamesbond wrote: Thu May 08, 2025 8:56 pmToby, how many times do you have to tease people? )))Tobi72 wrote: Thu May 08, 2025 8:34 pm Regarding pirate vessels...
Maybe I'm going too far, but...
I think it would be interesting to also include assault vessels for small-scale confrontations with pirates or for boarding larger ships by military forces, supposedly naval missions that could be created
I had that thought too. But I didn't know how to use it. How do you use this unit? Should it land and be converted into infantry via a combat mode switch? What stats do you give it? On water and on land. Should this troop then only be used in special campaigns in special missions?zuhn.png
I would change the combat mode to an infantry group in case they need to be deployed on land at any given time as an elite unit for special missions only. Another option would be to use one as a naval infantry transport, since they could be used with all types of infantry. Their uses are up to everyone's imagination in their scripts. I think Imeror's response is already giving it some thought.Tobi72 wrote: Thu May 08, 2025 8:34 pm Regarding pirate vessels...
Maybe I'm going too far, but...
I think it would be interesting to also include assault vessels for small-scale confrontations with pirates or for boarding larger ships by military forces, supposedly naval missions that could be created
I had that thought too. But I didn't know how to use it. How do you use this unit? Should it land and be converted into infantry via a combat mode switch? What stats do you give it? On water and on land. Should this troop then only be used in special campaigns in special missions?zuhn.png
Yes, that's a good idea. Would fit.superlopez141 wrote: Fri May 09, 2025 4:00 pm How about these? as naval transport only for all types of infantry
Class: 16 Cost: 50 Max Ammo: 5 Max Fuel: 72 Movement: 6 Spotting: 1 Range: 0 Initiative: 4
Soft Attack: 3 Hard Attack: 2 Air Attack: -1 Naval Attack: 2 Ground Defense: 5 Air Defense: 10 Close Defense: 0 Target Type : 0