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Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Sat Nov 30, 2024 7:15 pm
by Tobi72
Every now and then, when I have enough time and when I have an idea on the subject, I finish a scenario and post it here.
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Sat Nov 30, 2024 7:25 pm
by Tobi72
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Sun Dec 01, 2024 6:47 pm
by bondjamesbond
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Sun Dec 01, 2024 6:53 pm
by Tobi72
Well, the right people in the right position at the right time.
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Sun Dec 01, 2024 6:59 pm
by Tobi72
It would be nice if there was a learning AI behavior. For example, we remember the mistakes, so the AI could learn to choose a different formation for attack or defense the second time the scenario is started. You can control a lot with the scenario editor, but not everything.
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Sun Dec 01, 2024 7:32 pm
by bondjamesbond
Tobi72 wrote: ↑Sun Dec 01, 2024 6:59 pm
It would be nice if there was a learning AI behavior. For example, we remember the mistakes, so the AI could learn to choose a different formation for attack or defense the second time the scenario is started. You can control a lot with the scenario editor, but not everything.

I agree the AI is stupid so it can be seen on maps where a human with the same number of troops successfully opposes where the AI loses )
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 9:54 am
by Tobi72
bondjamesbond wrote: ↑Sun Dec 01, 2024 7:32 pm
Tobi72 wrote: ↑Sun Dec 01, 2024 6:59 pm
It would be nice if there was a learning AI behavior. For example, we remember the mistakes, so the AI could learn to choose a different formation for attack or defense the second time the scenario is started. You can control a lot with the scenario editor, but not everything.
I agree the AI is stupid so it can be seen on maps where a human with the same number of troops successfully opposes where the AI loses )
Do you still have the "Stahlgewitter" mini-campaign? I've had an idea. It's worth a try.
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 11:57 am
by Tobi72
If you are interested in trying something out, send me a PM. Then I can explain it in more detail, otherwise I can save myself the work, because if it works I have more work than I would like.
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 12:16 pm
by Tobi72
Do you see what I'm getting at? 
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 12:17 pm
by Tobi72

- STNB3.png (206.58 KiB) Viewed 667 times

- GBZM4.png (563.36 KiB) Viewed 667 times
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 12:30 pm
by Tobi72
We need the mini-campaign “Stahlgewitter”
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 2:15 pm
by bondjamesbond
Tobi72 wrote: ↑Tue Dec 17, 2024 9:54 am
bondjamesbond wrote: ↑Sun Dec 01, 2024 7:32 pm
Tobi72 wrote: ↑Sun Dec 01, 2024 6:59 pm
It would be nice if there was a learning AI behavior. For example, we remember the mistakes, so the AI could learn to choose a different formation for attack or defense the second time the scenario is started. You can control a lot with the scenario editor, but not everything.
I agree the AI is stupid so it can be seen on maps where a human with the same number of troops successfully opposes where the AI loses )
Do you still have the "Stahlgewitter" mini-campaign? I've had an idea. It's worth a try.

I only have one of those ))) I am now not only a tester, but also an archivist of Toby Sane's works )))) Well, I'm just kidding, what do I need to do to connect your mini company?
Tobi72 wrote: ↑Tue Dec 17, 2024 12:16 pm
Do you see what I'm getting at?
JOUN1.png
TGBN2.png
If vaguely in theory we will have to have a magic button with which it will be easier to connect everything that will make volunteers and fans additional to the modern mod from Akkula )
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 2:19 pm
by Tobi72
Ok
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 2:21 pm
by bondjamesbond
Tobi72 wrote: ↑Tue Dec 17, 2024 2:19 pm
Ok first you open the campaign and make a screen so I can see what folders are included.

Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 2:24 pm
by Tobi72
Do you have Panzer Corps
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 2:30 pm
by bondjamesbond
Tobi72 wrote: ↑Tue Dec 17, 2024 2:24 pm
Do you have an unmodded Panzer Corps version 1.32 that you can use?
Toby I have the Internet so that except for the official licensed version that I once bought in steame ))) I can download for example the version from GOG
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 2:43 pm
by Tobi72
try it, if it doesn't work I'll think of something
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 2:46 pm
by Tobi72
so download this version and let me know when you are ready or we can continue later
in some things i am old school
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 2:49 pm
by Tobi72
Now I also understand why they work with the JSGME
Re: Scenario Package for Akkulas Modern Conflicts 1.95
Posted: Tue Dec 17, 2024 2:58 pm
by bondjamesbond
Tobi72 wrote: ↑Tue Dec 17, 2024 2:43 pm
try it, if it doesn't work I'll think of something
We are with you soon as a year will not as can not figure out how to insert in this mod button with a folder ))))
Tobi72 wrote: ↑Tue Dec 17, 2024 2:46 pm
so download this version and let me know when you are ready or we can continue later
in some things i am old school
I have a license and from GOG and the old pirate I was a long time ago now if I like the game I try it and buy )))))
Tobi72 wrote: ↑Tue Dec 17, 2024 2:49 pm
Now I also understand why they work with the JSGME
This is a very good program that can connect mods on many games without crippling the original ))))
https://www.deepl.com/en/translator