Re: Bug Reports
Posted: Mon Mar 23, 2020 3:53 pm
Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing
Can you provide a saved game? Without knowing exactly what happened prior to this it's hard to diagnose.pewp3w wrote: Mon Mar 23, 2020 3:53 pm
Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing
Ah okay, didnt notice those numbers at all. Thats actually very cool then. Thanks for the Information!Resolute wrote: Mon Mar 23, 2020 12:36 pmProtoypes and captured units can only be repaired to a certain extent due to their limited availability which is shown in the brackets. Example: The Stug has a maximum strength of 20. Those will get used up by repairing/OS your vehicle.Pingunator wrote: Mon Mar 23, 2020 8:28 am
Also, i cant replace Prototype and captured Units while in a Mission. I dont know for sure if its a Bug or intended.
Its nothing to do with the skin.Real_MultiPlayer wrote: Wed Mar 25, 2020 4:28 am UN dead tank skins seem to be more of a bug than awesome not being able to move another vehicle to this hex and stop .. but able to drive through it..
Also not even being able to move a plane to this same hex because of said awesome dead skin...
I think we should remove the dead vehicles until the bug can be tracked down and fixed that would be really awesome !
You can disable them via options menu.Real_MultiPlayer wrote: Wed Mar 25, 2020 4:28 am UN dead tank skins seem to be more of a bug than awesome not being able to move another vehicle to this hex and stop .. but able to drive through it..
Also not even being able to move a plane to this same hex because of said awesome dead skin...
I think we should remove the dead vehicles until the bug can be tracked down and fixed that would be really awesome !
You need an 88 or TB, in PzC2 infantry can not scratch the tougher tanks. The Matilda tank is worse, a Me110 might kill 1 or 2, takes a long time to kill.Morris wrote: Wed Mar 25, 2020 12:05 pm during a campaign of Belgium , Axis troops encircled a French S35 tank by conquered all 6hexs around it . But Although the tank was bombed (by 150 cannon )to red , several full strength para(19steps) can not even hurt one step from it . meanwhile it still refuse to surrender . Is it a bug ?
I've checked your saves, and these guns have 0 movement points. Maybe they were attacked and retreated the turn before? In that case, retreat consumed movement points and made them unavailable for the current turn.pewp3w wrote: Mon Mar 23, 2020 3:53 pm Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing
Ah, that is interesting. That might be the point. But why does it still have the marker for possible movement then?Rudankort wrote: Wed Mar 25, 2020 4:32 pmI've checked your saves, and these guns have 0 movement points. Maybe they were attacked and retreated the turn before? In that case, retreat consumed movement points and made them unavailable for the current turn.pewp3w wrote: Mon Mar 23, 2020 3:53 pm Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing
Because it still has the action and can use it, for example, to request replacements. If we took the action away, replacements after such retreat would not be possible according to general rules. But we do need to indicate movement points in the UI in a more clear way, because otherwise it is confusing.pewp3w wrote: Wed Mar 25, 2020 6:36 pm Ah, that is interesting. That might be the point. But why does it still have the marker for possible movement then?