Re: Skirmish battle query
Posted: Wed Nov 06, 2019 11:48 am
My obsolete post deleted by me.
Philip Veale (aka pipfromslitherine) is the chap who could possibly advise.PoorOldSpike wrote: ↑Wed Nov 06, 2019 11:48 am I'm going to try to track down a few of the people involved in the BA2 development (below on page 33 of the Ba2 manual) and drop them a few emails to see if they can offer any words of enlightenment.
I'll post their replies in this thread if I get any..![]()
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Thanks Pip,pipfromslitherine wrote: ↑Wed Nov 06, 2019 3:50 pm The skirmish logic was a complex beast even back then! If you can be more specific, or ideally come up with a very simple repo case for something you think is an issue, then I can take a look - though it was implemented a very long time ago! Remember that you can also check the skirmish logic in their scripts DATA/BATTLE/SCRIPTS/MAPGENERATE2.BSF
Cheers
Pip
I initially agreed with you on the Pz III J, but we were wrong. The games Pz III J is actually equipped with the 50mm L42 gun. The only Pz III with the 50mm L60 in the game is the Pz III M. The games Pz III J also has to see duty as all the earlier marks of Pz IIIs armed with the L42.PoorOldSpike wrote: ↑Tue Nov 05, 2019 1:40 pm
GERMAN-
Jun 41- A nice selection of units but the Sturmpanzer SiG33 is noticeable by its absence. (Incidentally the Pz IIIJ (long 50mm gun) shouldn't really be in June 41 as it didn't appear historically til later in the year)
Yes mate it was sloppy of me not to notice that the Pz III F is only the little 37mm version, I wrongly assumed it'd been phased out after the battle of France..
Hi mate, Pauls the file expert to ask around here, I'm just a grunt wargamer and the only way I know how to string randoms into a campaign is to use a piece of paper and write down the results of each one year by year and hope to end up with a tally of more objective points than the AI..
To be honest that would be well beyond my abilities. It would need a whole new Random Campaign Generator, like what we have in FOG2, new menu screens, a new button for the main menu, and the scripting work would be considerable. I can only work minor miracles, not major ones!PoorOldSpike wrote: ↑Fri Nov 08, 2019 9:45 amHi mate, Pauls the file expert to ask around here, I'm just a grunt wargamer and the only way I know how to string randoms into a campaign is to use a piece of paper and write down the results of each one year by year and hope to end up with a tally of more objective points than the AI..![]()
Go for it Baron Frankenstein..
Thanks Spike,PoorOldSpike wrote: ↑Fri Nov 08, 2019 1:29 pmGo for it Baron Frankenstein..
PS- Speaking of the KV-1, I don't know if it's worth mentioning but it sometimes appears twice in the same selection screen, look, both these are the /41 model-
Incidentally you know of course there are two KV models in BA2, namely the KV-1/41 and KV-1/42.
The /41 model costs 128 points as in the above shot, and the later /42 model costs a bit more and has heavier armour.
Both models appear in your mod at the appropriate time and they're very welcome..![]()
The choice with the Zis 3 is either the current rate of appearance (I am talking about the mod here), or hardly at all. The only way I have of controlling the rate of appearance is by altering the Skirmishinfo value, 4 gives the current rate, 5 gives only very rare appearances. Artillery is the Russian God of War anyway, so I think the current situation is probably best.TankerOne wrote: ↑Sun Nov 10, 2019 5:39 pm Would you guys be willing too make the ZIS376mm Show up a little bit less or have it so it isn’t just a ZIS3 76mm without the bombardment option? At least have it so the 76mm has better AP and AP effectiveness, but poor HE. but the 76 mm has better HE and bombardment value and weaker AP. It’s just a suggestion though.
Hi, I don't understand your suggestion.TankerOne wrote: ↑Sun Nov 10, 2019 5:39 pm Would you guys be willing too make the ZIS376mm Show up a little bit less or have it so it isn’t just a ZIS3 76mm without the bombardment option? At least have it so the 76mm has better AP and AP effectiveness, but poor HE. but the 76 mm has better HE and bombardment value and weaker AP. It’s just a suggestion though.
I am talking about both of them, as it seems there is no reason to have both Zis 3s, as the bombardment option isn’t very effective to me. Maybe if they had a stat difference, for example the bombardment option is more effective and base HE is more powerful, but AP is only good against say, the side armor of the Panzer four G. Then that seems to make sense for two of them to exist.PoorOldSpike wrote: ↑Mon Nov 11, 2019 9:00 amHi, I don't understand your suggestion.TankerOne wrote: ↑Sun Nov 10, 2019 5:39 pm Would you guys be willing too make the ZIS376mm Show up a little bit less or have it so it isn’t just a ZIS3 76mm without the bombardment option? At least have it so the 76mm has better AP and AP effectiveness, but poor HE. but the 76 mm has better HE and bombardment value and weaker AP. It’s just a suggestion though.
Look, these are the 2x ZIS-3 76mm Guns in BA2, the one with bombardment is more expensive-
PS- don't get them confused with the 57mm AT gun below-
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