proline wrote: ↑Wed Nov 21, 2018 5:54 am
Because there's a difference between 'useless' and 'doesn't fit everyone's style'. (...) Recon, as they stand today, undermine the play style of anyone, not just some of us.
See, that's just not true. Just because RECON doesn't fit, or undermines, your style, that doesn't mean that it doesn't fit anyone's style or that it undermines everyone's style.
Some people have clearly found a way to use them, and are happy with it. I'm not one of them.
Just like some people like to limit themselves to an historical CORE, limiting the number of TIGERs, or whatever. I'm not one of them either.
And that's the beauty of this game. It fits almost everyone's preferences.
Should I lobby to make it impossible to win by using only the type of CORE, or the tactics, I prefer?
Should I lobby to make the SOFT CAP mandatory, or to remove it completely?
NO, leave the choice to the player, that is to say to me and to you and to everyone else.
proline wrote: ↑Wed Nov 21, 2018 5:54 am
The trouble with recon is that
anyone who uses it would be better off if they didn't. I.e. even if you take the advice here and find some clever niche for it like finishing off weak units or whatever, if you replay the scenario and just deploy another tank you will do better. I guarantee it*.
No, everyone would not be better off if they don't use RECON. I am NOT better off if I finish the scenario quicker, or if I kill more enemy units losing less of my own units. I AM better off if I enjoy playing more. If someone enjoys the challenge of making RECON work than they are better off with RECON. Personally I don't use (ground) RECON much, but I like the challenge of using towed AT, even though gamewise TANKS are almost always better. I don't care. I want my towed AT.
Don't take this personally but your guarantee is worthless to me, just like mine is, or should be, worthless to you.
From what I've seen of your posts we play at completely different levels, so what gives you enjoyment in this game is not necessarily what I enjoy.
The problem with this forums is that, normally, only the hardcore players are active in giving opinions, so the developers might assume that their's are the only opinions, or even the majority's opinion, Well, they are not. Most players are like me, casual players who simply like to play every once in a while without worrying too much about the most efficient way to win the game.
If you can make the game fit both types of players why not do it? If you make it too easy or too permissive hardcore players will not buy it, if you make it too hard or too constrictive casual players will not buy it.
PzC is both. Use the same formula for PzC 2.
proline wrote: ↑Wed Nov 21, 2018 5:54 am
That's why they should be close to the top of the list of things to fix. The game is simply more fun the more viable units there are, so why not make recon viable?
Even with all I said above I still agree with this. Of course there is always room for improvement.
If you can make RECON viable, by all means do. Just don't make them, or anything else, mandatory or indispensable.
By the way, any thoughts on my previous suggestions?