Interesting discussion.
I understand almost all the reasons for criticism of PZC2,
but you need to draw conclusions is only after watching the video of gameplay.
A few incomplete screenshots are not enough for this.
At the same time, based on my sense and available to me public data (obviously incomplete) and using predictive analysis

I can say that before Steam closed the statistics on the games OOB had more installations than PZC.
Is it possible to say that the 3D game is more profitable? Maybe (there's still a free version). Rather yes. But definitely, now 3D game has more players (installs) than 2D. It is a fact.
It seems all right for 3D. This game has more potential and commercial success than 2D.
But does that mean that the player in 3D OOB spends more time in the game?
Absolutely not.
Even now, PZC's audience is twice as many as the number of players per day than in OOB.
And the average time spent by the player in the PZC game is
77 hours , against about
5 hours in the OOB. 15 times more! Interesting data
OK. Let's introduce one more metric.
Number of posts on the forum in the thread:
- OOB (total of 27,900 posts) - in Scenario Design about 5500. This is
20%.
- PZC (total 108,100 posts)- in Scenario Design about 38,000. This is
35%.
It turns out that Moding in PZC1 is almost 2 times more active in relative numbers. And almost 6 times more in absolute.
Why is that?
It would seem that the editor in the OOB has a more advanced system of triggers.
Maybe the reason is that in a 3D game - Scenario Design is more about creating custom scenario.
And in PZC this is about a complete modding. And the main thing(!) Is the ability to add your own units.
Those the ability to easily add your units is of such great importance for modding!
And it only works when it's easily available to players.
Pay attention to this.

This is indicated by the statistics.
McGuba wrote: ↑Wed Jul 25, 2018 11:44 pm
Therefore I would also like to suggest to at least consider making a 2D option in which the new 3D units would appear over the terrain in pretty much the same way (view angle, zoom level etc.) as they do in PzC1 to make everyone happy.
It seems in the Strategic Command was an option to use "pseudo-3D" units and 2D-counters icons as units.
Then it seems there was a mod with icons from PZC.
On the other hand, in the case of PZC2, the situation may be opposite to that in PG3D.
When the map is 3D and the units are 2D.
As for modding, now I see only one problem with the creation of 3D images for units.
In the official announcement of PZC2 it was stated that there will be about 450 units.
But only in one my mod different types of units about 1000 and it's only for the Axis and Soviets (without Britain and US).
And in other mods such as the McGuba BE mod and others, much more.
Although, in my opinion, global mods goes beyond common mods, because it should be separate big games

But to do something like that, you need someone who has such expertise,
because you can read one book about one battle. But in a global game, one must have an idea of everything at once.
What requires hundreds of hours of research and hundreds of sources. And the years that such a person appeared.
Also, given the time spent by the player in the game, for example, only the passage time of the McGuba BE mod is about 100 hours of gameplay.
And all the official PZC content (the original campaign + GC + DLC), according to my rough estimates, takes about 200 hours.
It's worth adding that if a person plays in one mod, then he starts plays all others mods too.

Also, players can re-pass the mods when new versions are released, for example, BE mod, each new version (annually or more often) adds + 100 hours of gameplay to overall player time spend in PZC.
Also, it is impossible not to leave without attention that,
that now the locomotive of modern games is MP.
And this requires 3D.
And probably the main effort will be directed there.
Those if estimate (my score) the amount of time spent by all players in the game, then in PZC1 it can be:
as 20% of the main game,
40% of the game in different mods, 40% multiplayer.
Given the above example of modding in 3D game OOB. Can predict that in PZC2 modding will be
20% and multiplayer will 60% of time.
But will the average time spent in the game in PZC2 over PZC1 be exceeded?
I do not know how to make it so everyone is happy, but it seems that Apple did such a trick,
when it released in the old design (iphone case) a new hardware inside.
Maybe might think that for fans of PZC1 to do the same thing and make special an extended version of PZC1 with new traits, improved AI and new features ...
Guys! Do you imagine how difficult it is for some people to just perceive 3D on the screen?
Any 3D.
For them, in view of their perception, this is like a multi-colored kaleidoscope in which it is simply impossible to control! And they can not concentrate.
Again, this is not for everyone, but there are such people.
These are just some observations and statistics, I hope someone can find it curious.
Comments are welcome
