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Re: [Modding] Creating my first scenario

Posted: Thu May 31, 2018 10:02 pm
by pavelk
pavelk wrote:
Cablenexus wrote:But there are still things I really need to know and cannot find in the ag file. For example changing the starting year to 55 BC
It is related to the <gameTime> tag. Change the initialYear value to -55
These are the bugs or more precisely difficulties with the Map builder. It should all be handled there, but because it is not yet, it cannot go public. Without the info I gave you, you wouldn't be able to create the map.
I would like to finish the Map builder to such a state in which it is save to make it public but I dont know when will there be couple of days to properly finish it.

Re: [Modding] Creating my first scenario

Posted: Thu May 31, 2018 10:19 pm
by Cablenexus
Rome is knowing how to play now ;-)

I'm getting more used to the ag files and installed notepad ++

Now at least I have the MAP of Holland, that needs a major amount of work. Mostly river and terrain related.

Also I have to make the other 5 tribes. I'm happy with how is Menapii already.

If I manage this I will create a line of Roman watchtowers, forts and cities around the Rhyne river. I will give the other tribes, settlements and villages all a place on the map.

Re: [Modding] Creating my first scenario

Posted: Thu May 31, 2018 10:40 pm
by Cablenexus
Added some Dutch cows to get an even better scenery for my Holland map.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 6:32 am
by pavelk
Cablenexus wrote:Now at least I have the MAP of Holland, that needs a major amount of work. Mostly river and terrain related.
Also I have to make the other 5 tribes. I'm happy with how is Menapii already.
If I manage this I will create a line of Roman watchtowers, forts and cities around the Rhyne river. I will give the other tribes, settlements and villages all a place on the map.
So far so good. Looking forward to the next steps...
Cablenexus wrote:Added some Dutch cows to get an even better scenery for my Holland map.
It is actually not that bad. Just those antlers... If you had the 3D models ready, it is extremely easy to add new animals (it is called AmbientModelMemento in the mod file ancient_rome.ag)

The cowl of those units you changed is nice. You are pretty good unit designer:)

And also the coat of arms is nice. Really good work.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 10:29 am
by gwgardner
Impressive work, Cablenexus. That scenario creation AAR you mentioned should be a big plus for the game.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 11:12 am
by Cablenexus
@Pavel @Gardner

Thank you.
Today I continue to make the other tribes. I keep finding new historical info in books about this part of Roman history.

The Menapii tribe icon I used is from Menapii seniority. Earlier (50 BC) they even had different shield patterns.

I found documents with all fort, town and watchtower names historical accurate for the Roman border near the Rhyne River.

- How can I change the auto citynames used by the game per tribe? I can't find them in ag file. I found the unit names however.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 11:13 am
by pavelk
Cablenexus wrote:How can I change the auto citynames used by the game per tribe? I can't find them in ag file. I found the unit names however.
Can you explain what you try to achieve? I am not sure what are you looking for.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 11:16 am
by Cablenexus
pavelk wrote:
Cablenexus wrote:How can I change the auto citynames used by the game per tribe? I can't find them in ag file. I found the unit names however.
Can you explain what you try to achieve? I am not sure what are you looking for.
The town/city names assigned to to towns/cities when people build one.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 11:20 am
by pavelk
Cablenexus wrote:The town/city names assigned to to towns/cities when people build one.
There are two sets of names. The first ones are defined in mod. Those are basically random names from the whole ancient history. They are used once the scenario names are empty.

You can add the scenario names to the scenario and also specify where should this name be used (per x-y position). So when you specify that on position 10-12 and one tile around (it is called range) someone builds a city, the first suggested name (and also name AI will pick) will be this one.
In the file I sent you are no scenario names obviously. You can specify them yourself in your file. Just look at Ancient_Mediterranean.ag file and look for <unitNames>. The notation of that list is pretty selfexplanatory

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 1:48 pm
by Cablenexus
- Just learning the hard way to use the isInEditMode="true" command. After I finished assigning all Roman terroitory and not saved the game. No problem. I make it better the second time.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 1:49 pm
by pavelk
Cablenexus wrote:- Just learning the hard way to use the isInEditMode="true" command. After I finished assigning all Roman terroitory and not saved the game. No problem. I make it better the second time.
By territory you really mean the territories or the owners of the tiles?

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 1:53 pm
by Cablenexus
pavelk wrote:
Cablenexus wrote:- Just learning the hard way to use the isInEditMode="true" command. After I finished assigning all Roman terroitory and not saved the game. No problem. I make it better the second time.
By territory you really mean the territories or the owners of the tiles?
Actually both. I crashed the game while using minimap options (fog/trees/grid) while editing Rome what was not the unit I played as.

Both because I want to assign territories (Germanic, Belgica etc) and owners.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 1:55 pm
by Cablenexus
It happens also when in edit mode.

When I select another tribe to edit then the one thast is selected at start (Sparta customized to Menapii in my case), I select Rome for example I cannot use the minimap options anymore.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 1:57 pm
by pavelk
Cablenexus wrote:
pavelk wrote:
Cablenexus wrote:- Just learning the hard way to use the isInEditMode="true" command. After I finished assigning all Roman terroitory and not saved the game. No problem. I make it better the second time.
By territory you really mean the territories or the owners of the tiles?
Actually both. I crashed the game while using minimap options (fog/trees/grid) while editing Rome what was not the unit I played as.

Both because I want to assign territories (Germanic, Belgica etc) and owners.
Are you able to reproduce it everytime?

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 2:00 pm
by Cablenexus
Are you able to reproduce it everytime?[/quote]

- I will report the day/night when I start the editor again. (It takes while to load, I want to be productive a little). I will look if it's happen everytime.

- I also don't seem to be able to remove assigned territory. Remove assigned owner tiles are no problem.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 2:03 pm
by Cablenexus
I don't use the same file anymore you sended me. I do, but it is already heavnly modified.

I wonder what is the best way to continue modify my map. To just start a scenario game load the file and Alt - A into the editor and save it as scenario again. OR to load is as a load game in. (with the edit line you provided). OR is there no difference?

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 2:05 pm
by pavelk
Cablenexus wrote:I also don't seem to be able to remove assigned territory. Remove assigned owner tiles are no problem.
Press 0 and click on the tile you want the territory to remove

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 2:06 pm
by pavelk
Cablenexus wrote:I don't use the same file anymore you sended me. I do, but it is already heavnly modified.

I wonder what is the best way to continue modify my map. To just start a scenario game load the file and Alt - A into the editor and save it as scenario again. OR to load is as a load game in. (with the edit line you provided). OR is there no difference?
It is definitely better to always save the file only. Once you feel confident, try to export it and start as scenario. I am not sure if exporting as scenario->modifying->exporting as scenario->modifying doesnt have any bugs.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 2:21 pm
by Cablenexus
- I can reproduce the minimap not working. I send you my AG file by e-mail already.

Re: [Modding] Creating my first scenario

Posted: Fri Jun 01, 2018 2:24 pm
by Cablenexus
pavelk wrote:
Cablenexus wrote:I also don't seem to be able to remove assigned territory. Remove assigned owner tiles are no problem.
Press 0 and click on the tile you want the territory to remove
- After I use this option one time, I cannot ADD territory anymore.