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Re: Vote for next dlc
Posted: Fri Jul 20, 2018 4:23 pm
by bru888
GUNDOBALDO08 wrote: ↑Fri Jul 20, 2018 2:55 pm
Dear Aristocrats, can we expect next dlc before PC2 release?!? Now that PC2 Devs has started Diary we could loose interest about OOB...
Little concurrency can stimulate business...
That diary was quite useful to me. As soon as I opened it, I got turned off by the game screen print in the very first post. An immediately negative reaction. Call me superficial, but I cannot get into a game that looks like that after having played OOB.
I don't say this to butter anybody up. In fact, OOB better get a move on because I have a feeling that PC2 is going to clean its clock, so to speak. I'm not going to go into what I have said in the past about communication, documentation, and marketing but the Artistocrats (not "aristocrats" by the way; hardly

) would do well to play up two aspects of OOB if they can: 1) It's global and encompassing, not just Europe and not just panzers; and 2) It looks better. The PC2 diary confirms it.
Re: Vote for next dlc
Posted: Fri Jul 20, 2018 7:32 pm
by Duplex
Yes, not just Europe and panzers. WE NEED CHINAAAAA. AAAAUUUGGHHHH.
Lol
Re: Vote for next dlc
Posted: Fri Jul 20, 2018 7:59 pm
by Mojko
GUNDOBALDO08 wrote: ↑Fri Jul 20, 2018 2:55 pm
Dear Aristocrats, can we expect next dlc before PC2 release?!? Now that PC2 Devs has started Diary we could loose interest about OOB...
Little concurrency can stimulate business...
I read the PC2 diary and I must say I'm not impressed. Btw I completely ignored how the game looks as that is labeled as alpha and it's not fair to judge a game by its looks in alpha. I did go through the list of features and here is what I think:
Overrun - Bad
hated this feature in Panzer General 2 because it makes squishy units much less viable. The thing I like about OOB is that there are viable strategies which use weak units like engineers.
Encirclements - Good
this is basically imported from OOB. Works well in OOB so I think I will like it in PC2 as well
Splitting units - Bad
This provides unnecessary complexity and potential to be exploited. It also makes balancing scenarios more difficult. Doesn't work well will above mentioned Overrun mechanic.
Captured units - Bad
While I like using captured units in the campaign, these are carefully balanced. Having this as a core mechanic can be a nightmare from scenario designer point of view.
Unique hero abilities - Bad
Hated this in Panzer General 3. Once again this makes the balancing of the campaign a nightmare because if these abilities are actually good you may end up with overpowered units. I thought that they would learn their lesson from overpowered leaders in PC 1 that had to be banned in a patch.
Air and Naval Warfare - Good
The description of the feature is quite vague to comment on but overall PC 2 really needs more focus on Air and Naval warfare. I always thought that Air and Naval Warfare in PC 1 was just an afterthought.
Overall, I'm not impressed, but there is still plenty of information that we don't know about the game so I will keep an eye out for new features

.
Re: Vote for next dlc
Posted: Fri Jul 20, 2018 8:17 pm
by GUNDOBALDO08
By the way, I’m joking, I love OOB and I’m sure I’ll love it also when PC2 will be relased, also if it will be great... I would only provocate Artistocrats to announce next dlc soon...

Re: Vote for next dlc
Posted: Fri Jul 20, 2018 10:53 pm
by kondi754
Mojko wrote: ↑Fri Jul 20, 2018 7:59 pm
I read the PC2 diary and I must say I'm not impressed. Btw I completely ignored how the game looks as that is labeled as alpha and it's not fair to judge a game by its looks in alpha.
Agree that Devs can greatly improve the graphics later, but they will not change it completely ...
The graphics that I saw now don't suit me completely, I know with certainty that I will not change my mind at the stage of Beta or the final version.
I expected something completely different. That's all
Re: Vote for next dlc
Posted: Sat Jul 21, 2018 11:21 am
by bebro
GUNDOBALDO08 wrote: ↑Fri Jul 20, 2018 2:55 pm
Dear Aristocrats, can we expect next dlc before PC2 release?!? Now that PC2 Devs has started Diary we could loose interest about OOB...
Little concurrency can stimulate business...
I don't know the release date for PzC 2 or if there is a hard ETA set already, so can't answer that.
I have no specific insights into the development of PzC 2, or its schedule.
That all in mind I'd
assume producing a DLC is usually less workload than developing a full new game.
Re: Vote for next dlc
Posted: Sat Jul 21, 2018 12:28 pm
by edward77
Carry on from Kursk with KonigsTiger, JagPzV, etc