Page 3 of 3

Re: Rise of AI Global Mod updated to v2.3

Posted: Sat Oct 03, 2020 4:24 pm
by roguedjack
Thanks for the praise! Hopefully it wasn't a fluke :)
Glad you didn't encounter a bug that can happen when you switch between normal AI and the mod during a battle (the AI units turn their back on you). That will be fixed in the next version I'm working on.
There will also be new logic to improve flanking tactics.
Stay tuned!

Re: Rise of AI Global Mod updated to v2.3

Posted: Sun Nov 01, 2020 1:04 pm
by roguedjack
v3.0 is now available, please use the 3.0 thread here:
viewtopic.php?f=477&t=102040

Re: Rise of AI Global Mod updated to v2.3

Posted: Mon Jul 18, 2022 10:23 am
by NikolayB
Hello! Any chance of this mod coming to FoG 2 Medieval?

Re: Rise of AI Global Mod updated to v2.3

Posted: Tue Jul 19, 2022 12:20 pm
by roguedjack
NikolayB wrote: Mon Jul 18, 2022 10:23 am Hello! Any chance of this mod coming to FoG 2 Medieval?
Hello. I do not own Fog2 medieval and do not plan to mod for it.
This is an old thread, please post in the most recent one if you have any further questions: viewtopic.php?f=477&t=102040