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Re: "240 BC Grand Campaign"

Posted: Sat Dec 02, 2017 10:30 pm
by Ironclad
Apologies if I've missed the relevent section, but if eveyone is announcing their turn details on the thread doesn't that give the advantage to those who delay reporting until others especially their near neighbours have announced their actions. This seems to negate any concept of strategic security or surprise or am I missing something here. As an issue (if it is one) its less critical now when we have these buffer territories between the powers but it will presumably assume greater importance later on.

On a practical note is it intended that we access the Italian lottery results ourselves or will this be done for us? Must admit I'm totally unfamiliar with the Italian lottery scene but then I'm hardly well up on the UK version either.

Re: "240 BC Grand Campaign"

Posted: Sat Dec 02, 2017 11:09 pm
by Aryaman
Seleucid king decides on building a temple to Areté, paved roads to the use of the army, and to launch an attack on Myssia from Lydia

Re: "240 BC Grand Campaign"

Posted: Sat Dec 02, 2017 11:09 pm
by Varity
Ironclad wrote:Apologies if I've missed the relevent section, but if eveyone is announcing their turn details on the thread doesn't that give the advantage to those who delay reporting until others especially their near neighbours have announced their actions. This seems to negate any concept of strategic security or surprise or am I missing something here. As an issue (if it is one) its less critical now when we have these buffer territories between the powers but it will presumably assume greater importance later on.

On a practical note is it intended that we access the Italian lottery results ourselves or will this be done for us? Must admit I'm totally unfamiliar with the Italian lottery scene but then I'm hardly well up on the UK version either.
I think it can be both, an advantage and a disadvantage. By declaring my first move early, I have reserved exclusive access to a strategic province and prevented an opponent from moving there. I intentionally held back my declaration of an independent attack to be able to react to developments.

There was a link in the first post, but I've included the current lottery numbers for easy reference below.
Image

My reading of the rules is that the following events happened at the start of this month, but it is for Lysimachos to make the formal ruling/announcement on that.

Carthaginians: Bari - 71-80 / Commercial Efforts / paved roads built if not still present or paved roads upgraded to trade routes
Romans: Cagliari - 21-30 / Earthquake / academies and temples destroyed if present or sanctuaries downgraded to temples
Macedonians: Firenze - 61-70 / Cultural Efforts / academies and temples built if not still present or temples upgraded to sanctuaries
Pontics: Genova - 71-80 / Commercial Efforts / paved roads built if not still present or paved roads upgraded to trade routes
Ptolemaics: Milano - 1-10 / Riots / -1 stability level
Seleucids: Napoli - 21-30 / Earthquake / academies and temples destroyed if present or sanctuaries downgraded to temples
Parthians: Palermo - 11-20 / Famine / -30 talents
Graeco Bactrians: Roma - 1-10 / Riots / -1 stability level
Indians: Torino - 1-10 / Riots / -1 stability level

Re: "240 BC Grand Campaign"

Posted: Sat Dec 02, 2017 11:52 pm
by Ironclad
Thanks Varity.

Rome Orders

Paved Roads built in Etr, Lat, Cm
Temple, Academy built in Lat.
Land Attack from Cm to Apl.

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 12:35 am
by vakarr
I'm thinking there are cheaper and more cost effective ways of getting victory points than attacking provinces so I won't attack anything unless the rules for province income are changed. Also there are only going to be three turns before the campaign ends. If you build a structure is that done on a per province basis? The only way to get paid for attacking an ordinary province is to increase taxation then win the battle which gives a total of 10 talents and no decrease in stability - but you have to win the battle and there are more certain ways of getting victory points.

EdIt: OK the rules for province income HAVE changed, you get 30 talents for conquering a province plus 4 victory points. Also you can't build multiple temples etc so it is worth attacking. Therefore Pontus will

Build a Temple and an Academy - cost 80
Roads have been built by random events - cost 0
Invade Bithynia -cost 60
Raise taxes - stability -1, talents +70
Fortify Oro, cost 50
Build fleet in Paphlagonia (Pph), cost 50
Treasury remaining before battle result: 330

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 1:26 am
by shadowblack
I for one will be buying the expansion.

On to my first orders.

Bactria will build roads.
We shall also attempt to appease our rioting population with an attack from Fergana into Tigrakauda.

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 2:02 am
by mceochaidh
Macedon will build an Academy and a temple to Heracles.

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 3:57 am
by devoncop
Two quick points....

Can you clarify the terrain in Phoenicia that I will be attacking into as it seems to be missed off the table.

Secondly can you clarify which Italian lottery draw is relevant as if it is the one already drawn (as described above) then players who have yet to declare moves have an advantage as any random event destroying infrastructure this month such as an academy will obviously lead them to not pay to build one knowing it will be destroyed.Those who have declared moves obviously do not that foreknowledge. .....?

Many thanks

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 4:23 am
by vakarr
I have updated the rulebook with the changes above, the link to it is now https://drive.google.com/open?id=1qpRWs ... t2V8oAWEmw

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 8:27 am
by Ironclad
devoncop wrote:
Secondly can you clarify which Italian lottery draw is relevant as if it is the one already drawn (as described above) then players who have yet to declare moves have an advantage as any random event destroying infrastructure this month such as an academy will obviously lead them to not pay to build one knowing it will be destroyed.Those who have declared moves obviously do not that foreknowledge. .....?

Many thanks
Oops I never even bothered checking when I was doing my orders. Did some building so bit of a wet start if they are demolished on arrival.

Btw I take it that the random reference we use is the first in the allocated lottery line?

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 10:55 am
by Lysimachos
Hi all!
Just updated the The Summary Chart and The Actions & Events Track.
Have a look at it in order to verify everithing's correct.
(Never thought it could consume so much time ...)

Now I've seen there are many questions on the table.
Trying to clarify in order:

-1 as stated by Varity I don't think there are relevant benefits in making orders as first or last player. Always remember this is a dynamical campaign with no turns so, except the beginning, orders will flow from one player to the other in sparse order, just when one has finished is attack and wants to start a new one or when he has collected enough money for bulding something he likes. The revision of the map, in order to separate all the players at the start of the campaign, was just done in order to avoid initial problems of one player anticipating the other in attacking his home province.
I woul personally have prefered to post immediately my order but spent all the day preparing the charts that had no time left to think and make moves.

-2 no random event has already happened because they materialize at the beginning of the month, while the campaign started on the 2nd of december. in order to see them happen we have to wait the 1st of january.

-3 it will be my care of reporting the results of the lottery. The number assigned to each player is the first in his wheel.

-4 the terrain in Phoenicia is east-agr (sorry but it was a carelessness of mine)

-5 we have to determine the generals that will lead the armies of independent provinces attacked by the players. Using the "List of independent province commanders" in alphabetical order makes that:
- Phoenicia will be defended by 76mm vs devoncop
- Sardinia by Aryaman vs Varity
- Mysya by devoncop vs Aryaman
- Apulia by Lysimachos vs Ironclad (given that he cannot lead the defending army)
- Bithynia by Ironclad vs vakarr
- Tigrakauda by mceochaidh vs shadowblack

This given the battle may start, Generals!
And beware, also the Mauryan Empire is going to declare his moves! :mrgreen:

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 11:06 am
by Varity
My battle for Sardinia calls for a match of my Carthaginean forces (235-146) with the Italian Hill tribes (490-275). Since the time frames don't overlap, it isn't possible to create this setup. How should we handle this?

Who should be setting up the battles, the attacker or the defender?

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 11:11 am
by devoncop
Thank you for clarifying that Lysimachos.
Challenge posted to Aryaman and PM sent with password.

Ptolemy wishes the Mysyan defenders well in their fight with the Seleucid oppressors.........!

It is a relief we do not yet have riots in the Kingdom !

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 11:20 am
by devoncop
Challenge posted to 76mm who commands the rebellious Jewish forces of Phoenicia.

Ptolemy has sent his least incompetent general to bring the locals to order under the protection of his benevolent rule.

Password rebels

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 11:43 am
by Lysimachos
Varity wrote: My battle for Sardinia calls for a match of my Carthaginean forces (235-146) with the Italian Hill tribes (490-275). Since the time frames don't overlap, it isn't possible to create this setup. How should we handle this?

Who should be setting up the battles, the attacker or the defender?
You just have to deselect the DATE button situated along with the GEOGRAPHICAL button at the bottom of the "Side B army list" screen.
Setting up battles is a duty of the attacker.

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 11:46 am
by Lysimachos
The Mauryan Empire:
- builds tempes
- build academies
- land attack Paropamisadae from Taxila.

The defender of Paropamisadae, following the alphabetical order, will be shadowblack.

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 11:55 am
by Lysimachos
Challenge launched to shadowblack.
Password: Chandragupta.

May the Mauryan army bring back the northern Indian brothers to the legitimate rule of the only sacred Empire dwelling on earth!

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 12:26 pm
by Varity
Lysimachos wrote:
Varity wrote: My battle for Sardinia calls for a match of my Carthaginean forces (235-146) with the Italian Hill tribes (490-275). Since the time frames don't overlap, it isn't possible to create this setup. How should we handle this?

Who should be setting up the battles, the attacker or the defender?
You just have to deselect the DATE button situated along with the GEOGRAPHICAL button at the bottom of the "Side B army list" screen.
Setting up battles is a duty of the attacker.
Thanks for the tip, I've now managed to set up a battle for Aryaman.

Password: wetsandals

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 12:32 pm
by Ironclad
Challenge for Lysimachos: Rome v Apulia
pw Mars

The Senate directs a Consular army to Apulia to bring the benefits of Roman order and civilsation.

Re: "240 BC Grand Campaign"

Posted: Sun Dec 03, 2017 2:27 pm
by Lysimachos
The Apulian army is marching to meet their Roman cousins for the southern italian derby!
Did someone remember to bring the ball? :lol: