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Re: Small suggestions thread
Posted: Sun Nov 26, 2017 11:00 am
by rbodleyscott
KiwiWarlord wrote:Should Fragmented Units exert a ZOC ??
Seems wrong that a charge is prevented by a unit exerting a ZOC that cannot itself charge.
The idea is that the enemy troops don't know it is Fragmented. ZOCs are largely psychological rather than physical.
Re: Small suggestions thread
Posted: Sun Nov 26, 2017 11:03 am
by rbodleyscott
Lancier wrote:Discussed before?..User scenarios list is not very readable cause of the color?
No, not discussed before. Personally I am surprised nobody has complained about it before. I 100% agree. I suspect the colour is engine based so we would need to request a tweak to allow us to change it. I will look into it.
I should note that user content challenges are only greyed out like that if you don't have the user content on your machine. But it certainly ought to be more readable.
Re: Small suggestions thread
Posted: Sun Nov 26, 2017 12:51 pm
by Lancier
Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)

Re: Small suggestions thread
Posted: Sun Nov 26, 2017 4:07 pm
by rbodleyscott
Lancier wrote:Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)

There is a file in the build
/Data/Mapview.txt
that can be edited, but
1) Make sure you backup the vanilla settings.
2) The shadows don't work correctly below a certain pitch.
Re: Small suggestions thread
Posted: Sun Nov 26, 2017 4:19 pm
by Patrick Ward
Lancier wrote:Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)

You might find this useful.
http://www.slitherine.com/forum/viewtop ... 77&t=79642
Re: Small suggestions thread
Posted: Mon Nov 27, 2017 6:04 am
by Lancier
Ah thanks Ward and Scott, changed PITCH to 25 and its great towards the ground level! I also checked that post you gave the link Ward, just couldnt get what PITCHLIMIT is? camera goes to 25 degrees instead of 45 is great! but just like that, is it possible to make it go to 90 degrees (more perpendicular view) as well or close to 90 degrees "without M key" just with that same camera? with PITCHLIMIT maybe?
Patrick Ward wrote:Lancier wrote:Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)

You might find this useful.
http://www.slitherine.com/forum/viewtop ... 77&t=79642
rbodleyscott wrote:Lancier wrote:Thanks.
Another question is (tho i feel probably is almost impossible?) might the camera go more parallel to the ground, to 10 degrees (even zero!?) for example to enjoy fully the scenes? (90 degrees-(M) is brilliant really btw)

There is a file in the build
/Data/Mapview.txt
that can be edited, but
1) Make sure you backup the vanilla settings.
2) The shadows don't work correctly below a certain pitch.
Re: Small suggestions thread
Posted: Mon Nov 27, 2017 1:10 pm
by Patrick Ward
Dude .. please don't call me Ward .. it's like being back at school!

Mr Ward, Sir is perfectly adequate.
I can't test it right now but I think if you set PITCH to 45 and PITCHLIMIT to 45 you would be able to get your vertical down and perfectly horizontal range of movemnet.
So you start at 45degrees and you can rotate +45 and -45 around that.
Be warned though that theres a reason the deault values were set the way they are .. the game and art wasn't designed to tollerate much outside the original values.
Re: Small suggestions thread
Posted: Mon Nov 27, 2017 3:29 pm
by rbodleyscott
Patrick Ward wrote:Dude .. please don't call me Ward .. it's like being back at school!

Mr Ward, Sir is perfectly adequate.

Indeed.
English people no longer familiarly call each other by surnames - that went out about 40+ years ago.
I am Richard, Pat is Pat.
Re: Small suggestions thread
Posted: Mon Nov 27, 2017 3:46 pm
by Lancier
Ah my bad gents sorry, when your native language is not english (or different then the majority of the forum users) you may do mistakes with such specifics ^^
Ok i will stick to pitch 25 and not touch pitchlimit, thanks anyway, it is still an improvement for the eyes. ;>
Patrick Ward wrote:Dude .. please don't call me Ward .. it's like being back at school!

Mr Ward, Sir is perfectly adequate.
I can't test it right now but I think if you set PITCH to 45 and PITCHLIMIT to 45 you would be able to get your vertical down and perfectly horizontal range of movemnet.
So you start at 45degrees and you can rotate +45 and -45 around that.
Be warned though that theres a reason the deault values were set the way they are .. the game and art wasn't designed to tollerate much outside the original values.
rbodleyscott wrote:
Indeed.
English people no longer familiarly call each other by surnames - that went out about 40+ years ago.
I am Richard, Pat is Pat.
Re: Small suggestions thread
Posted: Mon Nov 27, 2017 3:51 pm
by rbodleyscott
Lancier wrote:Ah my bad gents sorry, when your native language is not english/different you may do mistakes with such specifics ^^
Understood, which is why I have not said anything before.
I am old enough to have been called "Scott" by my friends at school, 45 years ago, but not since then. We have become very informal, even in England, the legendary bastion of formality.
Re: Small suggestions thread
Posted: Mon Nov 27, 2017 6:32 pm
by Patrick Ward
Lancier wrote:Ah my bad gents sorry, when your native language is not english (or different then the majority of the forum users) you may do mistakes with such specifics ^^
.
lol don't worry about it. I was just joking with you.
I'd just keep testing it until you get a value that works for you. If you want to keep a note of a value you like for future reference while you experiment, then type it after //
Re: Small suggestions thread
Posted: Tue Nov 28, 2017 7:56 am
by lapdog666
ability to choose flag colours, and perhaps couple flag styles
Re: Small suggestions thread
Posted: Tue Nov 28, 2017 8:19 am
by Najanaja
[quote="stockwellpete"][quote="the_iron_duke"]I don't know much of a pet wish this is, but I'd like an option when setting up multiplayer games which, when selected, would mean someone couldn't take up one of the challenges one had set up if they were already in a current game with you. Personally, I don't like playing two battles at the same time against the same opponent and won't start the second until the first is finished.[/quote]
Seconded.[/quote]
Why?
Re: Small suggestions thread
Posted: Tue Nov 28, 2017 5:03 pm
by the_iron_duke
Najanaja wrote:stockwellpete wrote:the_iron_duke wrote:I don't know much of a pet wish this is, but I'd like an option when setting up multiplayer games which, when selected, would mean someone couldn't take up one of the challenges one had set up if they were already in a current game with you. Personally, I don't like playing two battles at the same time against the same opponent and won't start the second until the first is finished.
Seconded.
Why?
For me, it's because two battles played against the same opponent at the same time cannot be insulated from each other, and the battles therefore become conjoined in some way. Things like tactical manoeuvring, bluff and timing are important elements of one's strategy, and what one reveals in one game could affect the other. For similar reasons, I wouldn't like to play two simultaneous games of poker against the same person at the same time.
Also, it's not as if it is hard to find an opponent in this game, and diversity of opponents, along with the tactical challenges they present, is better than homogeneity.
Re: Small suggestions thread
Posted: Wed Nov 29, 2017 12:19 pm
by Scutarii
Is possible add some way to know when a unit is capable to shot and when not??? with the introduction of heavy cavalry+bows for inmortal fire i think something like this is necesary (more if you add later medieval armies with mounted-unmounted knights, this needs be showed to).
In FOG I a bow icon over unit showed that unit has range attack, is possible add something similar??? thanks.
Re: Small suggestions thread
Posted: Fri Dec 01, 2017 7:04 pm
by Lancier
In FoG II is it possible to save the game anytime and pcontinue playing later as it is in Pike and Shot: Campaigns ?
Re: Small suggestions thread
Posted: Fri Dec 01, 2017 7:32 pm
by rbodleyscott
Lancier wrote:In FoG II is it possible to save the game anytime and continue playing later as it is in Pike and Shot: Campaigns ?
Yes, except during the AI turn.
Re: Small suggestions thread
Posted: Fri Dec 01, 2017 7:40 pm
by Lancier
Sorry i was mentioning the multiplayer (PBeM)... still can save? I was looking for a similiar button as it is in PnS:C and couldnt realise.
rbodleyscott wrote:Lancier wrote:In FoG II is it possible to save the game anytime and continue playing later as it is in Pike and Shot: Campaigns ?
Yes, except during the AI turn.
Re: Small suggestions thread
Posted: Fri Dec 01, 2017 7:57 pm
by rbodleyscott
Lancier wrote:Sorry i was mentioning the multiplayer (PBeM)... still can save? I was looking for a similiar button as it is in PnS:C and couldnt realise.
It is in the same place as the Save button for SP games - in the left hand tools menu at the bottom of the screen.
Re: Small suggestions thread
Posted: Sat Dec 02, 2017 5:59 am
by Lancier
Ah never looked at these menus using some keys,

thanks.
rbodleyscott wrote:Lancier wrote:Sorry i was mentioning the multiplayer (PBeM)... still can save? I was looking for a similiar button as it is in PnS:C and couldnt realise.
It is in the same place as the Save button for SP games - in the left hand tools menu at the bottom of the screen.