Re: Better Armour - proposal (updated)
Posted: Wed Jan 18, 2017 6:17 pm
A reroll is the nearest we have to half a POA. Remember also the current proposal gives troops with better armour if they are otherwise at a negative POA.
Which means for this scenario they are no different from the current rules.kevinj wrote:A reroll is the nearest we have to half a POA. Remember also the current proposal gives troops with better armour if they are otherwise at a negative POA.
hazelbark wrote: So better armor lets your put out more damage.
But this would no longer be the case under the new proposal? Correct?nikgaukroger wrote:It lets you take less damage if you move from no net PoAs to a + PoA.hazelbark wrote: So better armor lets your put out more damage.
No, worse armor lets the other guy do more damage to youhazelbark wrote:So better armor lets your put out more damage.
hazelbark wrote:But this would no longer be the case under the new proposal? Correct?nikgaukroger wrote:It lets you take less damage if you move from no net PoAs to a + PoA.hazelbark wrote: So better armor lets your put out more damage.
Not trying to be difficult. More trying to make sure I understand proposal.
So even if they win or draw more heavily armoured troops will take more casualties than previously which was, and remains, my bugbear about this as you know.the enemy will not be affected in what they do if you have better armour.
So the question here is, as Richard asked, which are the interaction that are an issue with just re-rolls? We have English bills Vs Scots pike - any others?rbodleyscott wrote: How many such interactions are there in FOGR?
If not too many, you could keep the armour thing basically on rerolls, but tweak those specific interactions.
For example, you could make the HW POA count against pikes
nikgaukroger wrote:Chatting to Richard about where we are on this he suggested that we may have been too quick to move on from the re-rolls idea and that there were other ways to tackle the "Flodden issue".
So the question here is, as Richard asked, which are the interaction that are an issue with just re-rolls? We have English bills Vs Scots pike - any others?rbodleyscott wrote: How many such interactions are there in FOGR?
If not too many, you could keep the armour thing basically on rerolls, but tweak those specific interactions.
For example, you could make the HW POA count against pikes
BTW, for those who dislike the re-rolls causing more hits (and I can see why) the mechanism can be implemented so that troops facing better armour drop a re-roll level (it was actually the originally suggested version if you recall).
Not that I can think of at the moment but the only reason Flodden came up is that we re-fought it a couple of times. Give me a couple of years and I will see how many other historical re-fights I can put together and report backAny similar interactions?
I probably didn't pay enough attention to that as I was so opposed to changing armour at all so if you must then yes this would be better by far.BTW, for those who dislike the re-rolls causing more hits (and I can see why) the mechanism can be implemented so that troops facing better armour drop a re-roll level (it was actually the originally suggested version if you recall).
Can't think of too many more foot interactions that aren't mirror matchups (pike blocks vs pike blocks, etc.)nikgaukroger wrote:Any similar interactions?
Additionally the Melee PoA for Heavy Weapon becomes:Melee Table: Delete POA for better armour.
P.35
Section "Battle Group Quality Re-rolls":
Replace the bullet list and the first paragraph after with the following:
Quality Re-roll Scores
.......... 1,2,3
Elite troops can re-roll 1’s and 2’s
Superior troops can re-roll 1’s
Average troops re-roll no dice
Poor troops must re-roll 6’s
.......... 5, 6
A dice is only re-rolled once.
A commander fighting in the front rank of the battle group in close combat allows the close combat “to hit” dice (but not any other dice rolls) of that battle group to be one re-roll level higher.
If a base is in combat with an opponent which has Better Armour, and it is not a type that ignores Better Armour (see below), the Melee close combat “to hit” dice (but not any other dice rolls) of that base are one re-roll level lower. This is cumulative with the re-roll effect of a commander fighting in the front rank.
Types that ignore Better Armour:
• Shot
• Troops armed with Heavy Weapons
• Elephants
• War Wagons
• Protected Horse, Protected Determined Horse, or Protected Cavaliers
against any except STEADY pike in 3 or more ranks, protected pike, protected shot or foot with bayonet.
It does.spedders wrote:Doesn't address poor troops v better armour?