hurly wrote: ↑Tue Dec 27, 2016 3:25 am
Boxing Day or 2. Weihnachtstag in German so a Scenario named Second Offensive is fitting
Sixth Scenario
Second Offensive Results
17 Core Units allowed 22 Turns
Comments
This one is tricky in a few ways.
The briefing tells you to retreat to El Agheila as quickly as possible and wait for Reinforcements.
It's not telling you there is a Turn Limit for Capturing El Agheila (I think it's Turn 10 not sure about that) If you capture El Agheila after the Turn Limit or at the End of the Scenario which is not only possible, but maybe a little bit more relaxing if you stop the British onslaught in the Center of the Map first, then you will still get a horde of Auxiliary Reinforcements but none are keepers. So I strongly recommend to split forces and capture El Agheila before Turn 10 and you will get 3 very good Units that will serve you well for hte Rest of the Campaign.
It's also tricky cause you have to make a Stand in the Desert versus the All Out Rush of the Brits with plenty of Tanks and Infantry and a few Recons while along the Coast Line in a Bottleneck position you have to withstand an Attack with a Matilda plus several artillery and Infantry coming over the Mountains from the South. All this with a quite respectable Number of RAF Units attacking from Above.
And of Course the AI goes First here again so don't expose Artillery on the Front Lines
You have only 17 Core Units allowed so several Units have to sit on the Bench and in a completely unrelated Coincidence General Hurly benched the mobile AA unit braccada endorsed in his posting above in the Run 1 fighting. So as this seems like a stubborn General ignoring the advice of the Master of Controll and Efficiency in Fact it is not as the Actual Fighting was done some time ago and this is just the AFTER Action Report for all other Strategy Buffs to read
The scenario itself
I had two quite different approaches for Run 1 and Team Red
The Run 1 Core already has 4 SE Units by now and can go with a Total of 21 Units into this scenario. So Run 1 uses Golden Hurly Rule of Thumb (Overstrength only for Artillery and AA and no Elite Replacements for all other Units in the Deploy Phase if it costs more than 100 Prestige per Unit)
I made 2 exceptions for that as General wanted the Matilda defnding the Coast Line Bottleneck as strong as possible and it received 1 Overstrength plus the SE Fighter from Last Scenario gets a 1 Overstrength as well.
Team Red with just the 2 SE Units rewarded in the last Scenario at hand has only 19 Units to go with and goes All in with Overstrength for every Unit deployed in the Scenario (I will mark Overstrength with a
+ for each Overstrength Point
Still the Basic tactics are quite Similar for Both Runs

The Matilda is the Unit that can take the hardest Beating, Back it up with an Artillery Unit a Pz Grenadier to protect the City of Barce and an AA Unit as Protection for Air Attacks. These 4 Units can withstand the Pressure for a long Time and ideally once they get into trouble the Reinforcements have arrived and the Momentum will change.
Run 1 gave the Return to El Agheila a moderate Priority and aims for a Just in Time approach approximately at Turn 9 and defends the Desert Attack of the Brits quite ferociously.
Team Red made the Return to El Agheila Top Priority to overcame the Shortness of Available Units and even supports the Return to El Agheila with several Air Units. The defending in the heart of the Desert has to be done a little bit more in controlled Retreat mode
Both strategies work and once you get the massive Amount of Reinforcements the Tides of the Scenario is reversed
In the end it is essential to keep alive all Defenders in the Middle and at the Coast Line, weaken or reduce the RAF as much as possible and once the Second Offensive starts collect all the Hexes and Cities on the Map while completely erasing the British troops from the Map. You have to restrain from taking the Last Victory Hex with a few turns to go or you may miss some Run and Gun Experience Building in the East as well as some Prestige for the Non Victory Hexes
In the End a challenging scenario only in the Beginning, once the Reinforcements arrive it's a matter of discipline to get the Decisive Victory with the maximum Prestige taken and Unit Experience stocked with minimal losses
*Key in this Scenario is getting the 3 Goodies 2 Self Propelled Italian Artillery Units (1 with a Mov +1 Hero, the other with a huge Att +5 hero) and a Breda bomber (with Att +3 Hero). The Breda itself is nothing special but it can be upgraded into a SM79 Tac Bomber (like most Italian Units in the Family and very Cheap) and will be a very good Unit for the Rest of the Way to India (this is true also if you play Afrika Korps in Vanilla Style, the SM 79 starting with Att +3 will be one of your better Units and can justify its Presence vs any German Tac Bomber)
Several heroes awarded (info added to the Results table) this time again one Double Heroes for Team Red Pz Grenadier Mg 8 Battallion
Run 1
Starting Prestige 1834 PP (No new Units bought, No upgrades, Overstrength Units for SE Fighter, AA and the Matilda as well as the StuG and one Italian Arty)
Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign
Mg Battallion 2 German PzGren with Half Track Transport

Hero awarded Att+2
(12/5)
105/25
MG Battalion 8 German PzGren with Half Track Transport

Hero awarded Def +1
(37/9)
114/15
27th Brescia Bersaglieri

(0/0)
20/3
27th Brescia Bersaglieri

(0/0)
9/8
8th Bersaglieri Bersaglieri with Truck

(24/3)
52/15
2. Abt Panzer German Panzer II Flamm

Hero awarded Def +1
(28/3)
163/34
1. Abt Panzer German Panzer III J

Hero awarded Mov+1
Hero awarded Spo +1
(53/8)
188/35
132nd Ariete Italian M13/41 Tank

Hero awarded Def +2 Att+2
(34/10)
151/26
132nd Ariete Italian M13/41 Tank

Hero awarded Ini +1
(0/0)
108/25
Recon Abt. 3 German 232 Rad Recon

Hero awarded Att+1
(17/11)
96/42
PzJäger Abt.39 German 5cm Pak + Truck

(20/10)
37/25
PzJäger Abt.605 German PzJäger 1B

(0/0)
77/36
1. Abt Arti 75 German 15cm + Truck

(15/7)
70/10
55th Artill Italian 14,9cm + Truck

(6/0)
57/5
Flak Batt 606 German SdKfz 7/1

(0/0)
35/11
Stormo Italian Mc 202 Folgore

Hero awarded Sp +1
(20/2)
107/13
Bought Units in the Campaign
I. Artill Italian 14,9cm + Truck ++

Hero awarded Att+2
Hero awarded Att+2
(28/5)
91/8
12. AA Italian 90cm + Truck +
Hero awarded Mov +1
(25/7)
68/7
10. Tac Bomber SM79

Hero awarded Def +1
Hero awarded Def +1
(22/1)
91/2
11. Strat Bomber Piaggio
(4/7)
29/19
Recon Sahariana
(16/4)
41/7
SE Units
14. SE Pz SE Panzer III J

Hero awarded Ini +1
(27/0)
137/28
2. SE PZ SE Panzer IV F
(24/8)
68/15
Reward SE PZ SE Panzer III J
(47/9)
50/16
Reward Fighter SE Bf 109 F
+
(47/0)
52/0
Captured Units
Captured Matilda 2
+
(45/7)
70/10
Reward StuG III B
+
(19/8)
20/13
Captured Crusader
(0/0)
0/0
5.Art (Mov+1) Self Propelled 75/18 Hero Mov +1

(4/2)
5.Art (Att +5) Self Propelled 75/18 Hero Att +5

(1/0)
5.Tac (Att +3) Breda Hero Att +3

(10/5)
Team RED
Starting Prestige 1935 PP (No new units, No Upgrades, Overstrength for every Unit)
Starting Lineups (only Core Units)
(Kills/ Losses Scenario)
Kills/ Losses Campaign
Mg Battallion 2 German PzGren with Half Track Transport
++

Hero awarded Mov +1
(13/4)
112/14
MG Battalion 8 German PzGren with Half Track Transport
Hero awarded Att +1 Def +1
(37/13)
124/30
27th Brescia Bersaglieri with Truck

(0/0)
77/15
27th Brescia Bersaglieri

(0/0)
7/6
8th Bersaglieri Italian Bersaglieri with Truck

(0/0)
54/17
2. Abt Panzer German Panzer II Flamm
+++

Hero Awarded Att +2 Hero awarded Att +2
Hero awarded Ini +1
(63/5)
266/29
1. Abt Panzer German Panzer III J
++

Hero awarded Def +1 Mov +1
(63/4)
228/28
132nd Ariete Italian M13/41 Tank

Hero awarded Def +2
(22/1)
143/26
132nd Ariete Italian M13/41 Tank

Hero awarded Def +2
(26/2)
126/26
Recon Abt. 3 German 232 Rad Recon
++

(21/5)
87/30
PzJäger Abt.39 German 5cm Pak + Truck

Hero awarded Def +1
(0/0)
72/16
PzJäger Abt.605 German PzJäger 1B
+

Hero awarded Def +1
(39/12)
136/66
1. Abt Arti 75 German 10,5cm + Truck upgraded to 15cm
+++

(23/8)
57/17
55th Artill Italian 14,9cm + Truck +++
Hero awarded Att +1
(17/0)
75/1
Flak Batt 606 German SdKfz 7/1
++
Hero awarded Def +2
(33/3)
121/6
Stormo Italian Mc 202 Folgore ++

(25/0)
102/21
Bought Units in the Campaign
I. Artill Italian 14,9cm + Truck ++

Hero awarded Def +1
(9/0)
72/1
12. Artill Italian 14,9cm + Truck
(0/0)
46/3
10. Tac Bomber SM79 +++

Hero awarded Att +1
Hero awarded Def +2
(79/0)
187/8
11. Strat Bomber Piaggio ++
(7/0)
22/16
SE Units
Reward SE PZ SE Panzer III J
+
(43/1)
54/4
Reward Fighter SE Bf 109 F
+
(41/0)
58/0
Captured Units
Captured Matilda 2
++
Hero awarded Att +1
(36/4)
90/8
Reward StuG III B
+
(14/3)
17/5
Captured Crusader
(0/0)
0/0
5.Art (Mov+1) Self Propelled 75/18 Hero Mov +1

(3/0)
5.Art (Att +5) Self Propelled 75/18 Hero Att +5

(3/0)
5.Tac (Att +3) Breda Hero Att +3

(17/3)
Different Approach both ways worked out
Replay File for Run 1 (Reconstructed from a savegame in Turn 10 just after the Reinforcements arrive)
Replay File for Team Red (Reconstructed from a savegame in Turn 15)