hammy wrote:You can never be certain with statistics but you can accurately calculate the probablility that one side or the other will win. The problem with poor pike vs superior legionaries is that the reroll even on 2 dice does significantly swing the chances. The legions really want to hit with 2 bases and get 4 dice as that makes things more likely to go with the better quality. Once the pikes lose the impact there is a very high chance they will be disrupted and once they are disrupted they are no longer at a + in melee, have less dice to roll and are still dissadvantaged on rerolls or in other words they are toast.
Superior (or elite) troops have an indiscussed advantage over poor troops but only statistically and I'm afraid for you statistic only works on hundreds or thousands of rolls not on 4-8 dice.
For the sake of simplicity let's consider both average so at least we don't have to take in account rerolls.
I agree that at impact the pike and legions are on the same POA and have the same chances of hitting so it is a totally even fight in terms of hits.
You have however missed a significant part of the rules on the 1HP3B rule in that the fourth rank of any formation does not count towards bases needed for 1HP3B so 2 hits will put a -1 on the pike in exactly the same way it does on the legionaries.
Also while the fight is even the CT after the fight is not. If the legions win which will happen 35% or so of the time then the pike will be testing at an extra -1 for facing impact foot and an extra -1 is not to be sniffed at.
Pike are good against legionaries but then historically they were. Where is the problem? Poor pike are much cheaper per frontage than legionaries but are much worse, average pike cost the same as average legionaries and their combat power is similar.
I've missed the 4th rank exception in the CT (my fault) however with 0 poa impact is totally random (if both are average) and happens only 1 time, then we have a lot more round of melee where pikes are at + vs legionaries (and vs many other enemies).
I am sorry, poor quality pike are really not that good. They are very vulnerable to missiles (assuming you play the HP3B rule correctly), being poor is almost the same as minus half a POA and when they die they are just as dead as any other BG.
Ok protected troops are vulnerable to archers but more or less only if they are MF because LF archers have too few dice to hope stopping the pike before they reach you.
Sadly romans have very few MF archers so they have to use other strategies.
I dissagree, average pikes cost almost as much per frontage as the best legionaries, 24 points per base frontage is a lot and can still be beaten by both legionaries and armoured spearmen.
Armoured spearmen and armoured legionaires cost 20pts per base frontage only few points less than pikes and works differently in combat.
Armoured spearmen vs pikes are at - in impact and even in melee so maybe they could be a good match for the pikes but there are very few armored spearmen BG around the army books and a lot more average pikes.
Both arm spear and legions have the same problem vs pikes, they have half stands at comparable point cost so lose a stand and you get -25% losses malus on CT, lose 2 stands and your BG autobreak (if it's average).
8 stands of pikes have to lose 2 stands to get the first -25% malus on CT (if I haven't missed something) and have to lose 4 stands to go autobreak (if they are average).
You really don't need tricks to beat pikes. Either ignore them if they clump together or use overlaps against them if they don't.
So far there have been very few tournaments that have been won by pike armies, infact in open tournaments pikes may be a touch underpowered.
Overlapping implies the use of more and more points and only works at the edge of the "brick" formation of pikes (more BG of pikes side by side).
I can ignore them (not completely of course because at least they are on table) but then I've to mind how to stand in front of cataphract or elephant (seleucid army can have both) with legions
IMHO it's better than I start thinking about some tricks
Until now the only winning strategy that I've found is overextending the front, flank marching and hoping that my cavalry (average in morale and proficiency) could arrive in time&place to catch him in a weak flank
