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Re: V1.38 uploaded

Posted: Fri Mar 18, 2016 8:52 pm
by zakblood
never thought of it like that, so fair enough, now what about him dying so many times in rogue when i can only have one unit once :roll: :wink: :?:
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another mile stone today, one test machine has tested this game for 100 hours, while others have done less mind you, then with over X amount in beta as well, it's my most tested game so far, not bad for a none game player me thinks :roll: :wink:

:shock:

thanks

Re: V1.38 uploaded

Posted: Fri Mar 18, 2016 9:13 pm
by zakblood
perfect score with only one lost unit and every soldier of the other side killed before this turn, and what happens in rogue, yes you guessed it, i loose the ability to shoot for one turn again and loose a tank, my hero and have have the ability to move without shooting, what a time for it to happen, would have been my best round yet in here :cry:
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but wasn't to be :cry:

Re: V1.38 uploaded

Posted: Sat Mar 19, 2016 9:50 am
by zakblood
again too much equipment means my sniper can't now hide either, if i click the unit fast i see the ability just have no way of selecting it :cry:
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reported it as it's a shame and this one does spoil the rouge as again i can't continue

Re: V1.38 uploaded

Posted: Sat Mar 19, 2016 1:25 pm
by zakblood
last report sent in on rogue level 5, the AI did all it's fire moves before i even got one off, now i can move which only all of my units, seems using some cards makes it do this, which is odd, i loose my turn or the ability to fire, so will at least finish this one again now as not lost a unit either :mrgreen:
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Re: V1.38 uploaded

Posted: Sat Mar 19, 2016 2:57 pm
by zakblood
maybe some repeats now as i'm forgetting what i have and haven't reported
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Re: V1.38 uploaded

Posted: Sat Mar 19, 2016 3:45 pm
by zakblood
game froze again on rogue
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ctr alt del was only option :cry:

did report it mind you :twisted:

Re: V1.38 uploaded

Posted: Sat Mar 19, 2016 4:42 pm
by zakblood
something always i wondered about but never seemed to remember to ask, why is it in rogue there's a panther and a M10, but not in the game?

as they would be cool units to use in the full game, as it's already in it?

:roll: :wink: :twisted: :shock: :mrgreen:

Re: V1.38 uploaded

Posted: Sat Mar 19, 2016 5:03 pm
by radar231
Right so. Same question but with the german mortar, there is one in some missions but no way to get one :?:

J. 8)

PS And the British units of course :!:

Re: V1.38 uploaded

Posted: Sat Mar 19, 2016 5:22 pm
by zakblood
maybe added in another dlc or update later once the cards are finished

Re: V1.38 uploaded

Posted: Sun Mar 20, 2016 2:17 pm
by zakblood
games not atm too good at adding up either as 4 and a 5 for me is two hits not one when a grenade is thrown :roll: :wink:
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unless bike unit has some magic powers :twisted: :roll: :wink:
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which it did, but to me it should have imo been displayed, which it wasn't, it would be an idea for the information to be displayed before or after, and not just by magic or you have to go hunting for it :idea:

Re: V1.38 uploaded

Posted: Mon Mar 21, 2016 3:33 pm
by zakblood
in custom maps, you only get cards on the second turn, not on the first, is it WIP or WAD :?:

thanks

Re: V1.38 uploaded

Posted: Mon Mar 21, 2016 8:28 pm
by visualrob
in custom maps, you only get cards on the second turn, not on the first
This is very interesting and it's surely a bug. I can't replicate it, though: what's the scenario?

Have you bought the armies or not? Deployed the units or not?

Thanks!

Re: V1.38 uploaded

Posted: Mon Mar 21, 2016 8:32 pm
by visualrob
which it did, but to me it should have imo been displayed
You're absolutely right: at the moment we don't show the cards that are triggered during the single dice rolls of a grenade/otherBlastWeapon. It's a bug and we're going to fix it.

Thanks for pointing this out!

Re: V1.38 uploaded

Posted: Mon Mar 21, 2016 9:04 pm
by zakblood
visualrob wrote:
in custom maps, you only get cards on the second turn, not on the first
This is very interesting and it's surely a bug. I can't replicate it, though: what's the scenario?

Have you bought the armies or not? Deployed the units or not?

Thanks!

one of mine not released ones as yet :wink:

all units pre deployed and in position, and quite a lot, well more than other other plus some :shock: :mrgreen:

Re: V1.38 uploaded

Posted: Mon Mar 21, 2016 10:24 pm
by visualrob
Ah! Maybe I understand!

Is it a mission that you created with an old version of the game (before 1.34)?

In this case it's ok. Re-open it in the editor with 1.38 and save it. It should be fixed.

Re: V1.38 uploaded

Posted: Tue Mar 22, 2016 12:12 am
by radar231
See zakblood_slith report no 6 : no play, you go straight to the supply phase while your opponent had played all his moves / fires etc.

That happened in the mission : Home Alone. I sent a repport, all my units were able to move because I went to the supply phase after one attack from my opponenet Hexxer11 had one shot with his .30 cal. No effect on the cards I played during my order phase, they just disappered :shock:

The other thing is that some games keep going on even after they reach the turn limit for that mission. Can you fix that so when the game reach its turn limit and there are no clear winners, end the mission and give each opponents the points for enemy units exterminated + the level you are on at least. Like that we won't be too frustated to have been playing for nothing, time wise etc.

J. 8)

Re: V1.38 uploaded

Posted: Tue Mar 22, 2016 6:22 am
by zakblood
visualrob wrote:Ah! Maybe I understand!

Is it a mission that you created with an old version of the game (before 1.34)?

In this case it's ok. Re-open it in the editor with 1.38 and save it. It should be fixed.
thanks yes it is so will now update all my made maps, thanks