Page 3 of 5

Re: Imperator Romanorum!

Posted: Sat May 09, 2015 3:07 pm
by Akkula
Celtic Heavy Cavalry
Image

Numidian Light Cavalry
Image

More to come.

Re: Imperator Romanorum!

Posted: Sun May 10, 2015 1:45 am
by Akkula
Roman Light Infantry
Image

Re: Imperator Romanorum!

Posted: Sun May 10, 2015 1:49 am
by BiteNibbleChomp
Pyrrhus has landed in Italy!
pyrrhus.JPG
pyrrhus.JPG (137.65 KiB) Viewed 6266 times
- BNC

Re: Imperator Romanorum!

Posted: Sun May 10, 2015 2:56 am
by Akkula
Roman Legionaries
Image

Re: Imperator Romanorum!

Posted: Sun May 10, 2015 2:59 am
by BiteNibbleChomp
Akkula wrote:Roman Legionaries
Image
:shock: Didn't expect they would look that mighty!

Also, if people have ideas for city names, please send me a PM. I will probably need about 60.

First post updated again. Only 5 are still on the list :D

- BNC

Re: Imperator Romanorum!

Posted: Sun May 10, 2015 3:04 am
by Akkula
I will only tell you that to create that Legionaries unit was a huge task :P . All the 3 soldiers come from different sources, I have to some heavy editing... but I am happy to now that look as mighty as they should :D

Re: Imperator Romanorum!

Posted: Sun May 10, 2015 3:09 am
by BiteNibbleChomp
Well odds of -1/-4 against the Epirotes don't come from nothing!

- BNC

Re: Imperator Romanorum!

Posted: Sun May 10, 2015 12:04 pm
by asuser
Hi Akkula!

Well made icons of soldiers and town parts!


Bite, here comes some alternative town icons for further use:
Romanvillage01.png
Romanvillage01.png (27.8 KiB) Viewed 6223 times
Romanfortress01.png
Romanfortress01.png (27.09 KiB) Viewed 6223 times
Romanoutpost01.png
Romanoutpost01.png (15.01 KiB) Viewed 6223 times

Hope you like it!


Question to the troop icons: Akkula made these icons a little bit bigger and without the classic shadows right to left. Do you wish additional stuff with same style or like PanzerCorps style?

Greetings!

Re: Imperator Romanorum!

Posted: Sun May 10, 2015 12:24 pm
by BiteNibbleChomp
asuser wrote:Hi Akkula!

Well made icons of soldiers and town parts!


Bite, here comes some alternative town icons for further use:
Romanvillage01.png
Romanfortress01.png
Romanoutpost01.png

Hope you like it!


Question to the troop icons: Akkula made these icons a little bit bigger and without the classic shadows right to left. Do you wish additional stuff with same style or like PanzerCorps style?

Greetings!
Try to do them with the same style that Akkula has been using - his troops make up 2/3 of the 3d models now and I would prefer there be now odd bits.

Though the fortress icon has given me a very interesting idea - Legions that can switch into it (ie build a fortress), where they are then stronger on defence but immobile and weak on attack. Would anyone like this is or is it overcomplicating things?

Also Pyrrhus is finally set up, I managed to defeat him in 274 BC, which is roughly when the real war ended. After that I'll be dealing with Samnites, Etruscans and then the First Punic War.

- BNC

Re: Imperator Romanorum!

Posted: Sun May 10, 2015 9:27 pm
by Akkula
asuser wrote:Hi Akkula!

Well made icons of soldiers and town parts!


Bite, here comes some alternative town icons for further use:
Romanvillage01.png
Romanfortress01.png
Romanoutpost01.png

Hope you like it!


Question to the troop icons: Akkula made these icons a little bit bigger and without the classic shadows right to left. Do you wish additional stuff with same style or like PanzerCorps style?

Greetings!
Beautiful! :D
Could you enlarge all of them?, I think its better that way to represent units vs fortress/towns.
Anyway, great units Asuser!, please continue creating more.
Regards.

Re: Imperator Romanorum!

Posted: Mon May 11, 2015 4:45 am
by captainjack
Legionary camps were an integral part of their travels. Having the option to sit tight in a defensive position would add some period colour. I would expect good defence, but maybe only passive attack while in fortress formation.

Re: Imperator Romanorum!

Posted: Mon May 11, 2015 11:17 am
by asuser
Hello,

I made a chariot for "mobile" troops, with support of beautiful horses from phcas:

Chariot_01.png
Chariot_01.png (40.01 KiB) Viewed 6161 times

With making that icon I'm still thinking about the right sizes of unit icons. Wouldn't it be better, to make the troops in the original PK measurement?


Second: Whats about the efx...sound and animation of throwing javelins, flying arrows or smashing catapult bullets? Do we have a source of these files ... or could we make it?

Re: Imperator Romanorum!

Posted: Mon May 11, 2015 11:40 am
by BiteNibbleChomp
Thanks Asuser! The chariot wasn't officially a unit, but can certainly be incorporated into the unit file.
asuser wrote: With making that icon I'm still thinking about the right sizes of unit icons. Wouldn't it be better, to make the troops in the original PK measurement?


Second: Whats about the efx...sound and animation of throwing javelins, flying arrows or smashing catapult bullets? Do we have a source of these files ... or could we make it?
None of the PzC units have even the slightest chance of making it into the mod, so it doesn't matter what the original game used (think of it just in relation to the mod - I'm going to try and make it a total conversion at some point)

I haven't given a lot of thought to the efx yet - the 2d units aren't going to have any and those are what I am testing at the moment. I have a sound which is quite good for naval movement (the same one that is used in the Mongol project), but other than that I'm not sure on what will be used.

As for animations, it would be very helpful is you could make these (The scenario will have 1000+ scripts, 300 alone going to the calendar system - I'm very busy with those and with real life stuff at the moment!)
captainjack wrote:Legionary camps were an integral part of their travels. Having the option to sit tight in a defensive position would add some period colour. I would expect good defence, but maybe only passive attack while in fortress formation.
Defense will then be around 18 (compared to their normal 11), and attack half of what it normally is.

- BNC

Re: Imperator Romanorum!

Posted: Mon May 11, 2015 1:24 pm
by asuser
BiteNibbleChomp wrote: Though the fortress icon has given me a very interesting idea - Legions that can switch into it (ie build a fortress), where they are then stronger on defence but immobile and weak on attack. Would anyone like this is or is it overcomplicating things?

- BNC

Thanks Akkula and Bite for your feedback.


Bite: I understand the gamerules as follows: If troops take over an enemy town, then this town change the flag. Changing the flag could be modificated eventually with a trigger and the definition of the town as a unit. The town icon of the 'lost side' disappear (Strenght=0) and instead the new town icon of the 'winner side' is setting at the right place of the map. Is that possible?

Switching the troop icon into a town icon wouldn't be my favourite. If you think that... to build a town needs a lot of time. Alternative you could switch the troop icon into a fixed command post (small) or to a troop icon with defensive appearance (more shields than swords). With the last recommendation we could need for every troop icon two versions (attack/defense).

Re: Imperator Romanorum!

Posted: Mon May 11, 2015 9:36 pm
by BiteNibbleChomp
asuser wrote: Bite: I understand the gamerules as follows: If troops take over an enemy town, then this town change the flag. Changing the flag could be modificated eventually with a trigger and the definition of the town as a unit. The town icon of the 'lost side' disappear (Strenght=0) and instead the new town icon of the 'winner side' is setting at the right place of the map. Is that possible?
The map is divided into 23 provinces, each with a single (Sicilia has 2) city that serves as its capital (say Rome in Italia). These cities behave just as cities in regular PzC do - you purchase units there. The ownership of a province is determined by the owner of the capital (In Sicilia's case, Lilybaeum is used), and the owner can do virtually anything he likes with it. Towns are more like strongpoints that are destroyed in combat occasionally. If a province 'flips' to another nation during a war, the original towns will be wrecked - some will be rebuilt however in a neraby location.
asuser wrote: Switching the troop icon into a town icon wouldn't be my favourite. If you think that... to build a town needs a lot of time. Alternative you could switch the troop icon into a fixed command post (small) or to a troop icon with defensive appearance (more shields than swords). With the last recommendation we could need for every troop icon two versions (attack/defense).
Turns are 6 months long, and Legionaries were very good engineers :D .

- BNC

Re: Imperator Romanorum!

Posted: Tue May 12, 2015 12:37 am
by Akkula
Roman/Generic Archer Unit:
Image

Re: Imperator Romanorum!

Posted: Tue May 12, 2015 12:57 am
by Akkula
Generic Diplomat:

Image

Re: Imperator Romanorum!

Posted: Tue May 12, 2015 6:38 am
by BiteNibbleChomp
Akkula wrote:Generic Diplomat:

Image
He's headed to the diplo screen :D . So far I have just been using a legion there, which is quite a silly thought (Hey Hannibal, if you don't accept this trade agreements then I'll slice your skull in half!)

- BNC

Re: Imperator Romanorum!

Posted: Tue May 12, 2015 10:21 am
by Hanny
Total war center, III Age LOTR mod will have all the sounds you may want, or any of the many Rome mods, you will need the unpacker program (assuming you dont haveTotal war, from the site as well.

Re: Imperator Romanorum!

Posted: Tue May 12, 2015 12:00 pm
by BiteNibbleChomp
Hanny wrote:Total war center, III Age LOTR mod will have all the sounds you may want, or any of the many Rome mods, you will need the unpacker program (assuming you dont haveTotal war, from the site as well.
Is all this free to download officially? Because I don't want any copyright issues. And I do have Rome2 (it was the primary inspiration for this mod actualy!)

- BNC