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Re: Vietnam 65 unbiased comment
Posted: Wed Mar 11, 2015 1:04 pm
by zakblood
snap commander

Re: Vietnam 65 unbiased comment
Posted: Wed Mar 11, 2015 1:18 pm
by FroBodine
I love this thread! kayeldee goes from comparing this game to a trip to the dentist to finding it the most compelling thing in his mind in a matter of days.
That is the sign of a good, deep game. You just can't get a full impression of a game without spending some time with it. Well done, Chippit and Vietnam65!
Re: Vietnam 65 unbiased comment
Posted: Wed Mar 11, 2015 1:22 pm
by Every Single Soldier
Thanks ! You really have to invest a bit of time to get the nuances of the design, some people tend to give it 30 min then judge it

Re: Vietnam 65 unbiased comment
Posted: Wed Mar 11, 2015 5:28 pm
by kayeldee
kayeldee wrote:is there a point when the HQ stops repairing units or stops healing troops??
I think ive figured it out...your base will only perform these actions if you have the political support for it...am i right??
Re: Vietnam 65 unbiased comment
Posted: Wed Mar 11, 2015 6:18 pm
by Every Single Soldier
YES !

Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 12:30 am
by kayeldee
whenever I run a resup mission in the field. the chopper ALWAYS picks up the new supplies back at HQ instead of the FB as it used to...someone tell me why it does that??
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 12:41 am
by kayeldee
Vietnam65 wrote:No , will continue just as long as there is sufficient PP available.
PP?
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 2:20 am
by jack54
Political Points....
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 3:37 am
by kayeldee
jack54 wrote:Political Points....
yeahi figured that out...now what about my resup question
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 7:39 am
by Every Single Soldier
With a supply mission, the Helo picks up supplies from the nearest base then proceeds to the unit to be resupplied, should not always go to HQ?
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 8:19 am
by Chippit
More specifically, the helo will collect supplies from whichever base will make the total mission length (to base then to unit) the shortest. You can always override this by selecting a base yourself instead of a unit, if it doesn't go to where you want.
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 9:30 am
by oninohalibut
I tend to split up my home bases for my choppers depending on the map terrain, that way I tend to find resupply missions easier. It would be nice if art resupply can also work in the same way?

Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 10:21 am
by Every Single Soldier
Once again , that would make the arty even more powerful, balance issues

Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 10:44 am
by kayeldee
Vietnam65 wrote:With a supply mission, the Helo picks up supplies from the nearest base then proceeds to the unit to be resupplied, should not always go to HQ?
it doesnt do that...i choose a chopperr AT the FB and the unit in need is fairly close, and the chopper will go to the HQ to p/u supplies...its really quite annoying...
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 10:49 am
by Every Single Soldier
That is very unusual , could you please send you save game, we can have a look ?
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 10:50 am
by Every Single Soldier
The only time that would happen is if you are selecting the ammo supply button, not the crate button ?
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 11:59 am
by kayeldee
ok, i'm about this far (I---I) from giving up....i noticed that each turn was costing me PP so i pulled all my troops back in from the field, and not only is the number still red, it's increasing!! whats going on or do i have a buggy version??
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 12:40 pm
by oninohalibut
Have a check of the Intel screen and look for NVA Bases each cost you 250pp (from memory) per turn which might explain why you are losing PP per turn, at which point its time to send the troops back out into the boonies
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 12:49 pm
by zakblood
play the tutorials and learn how to play, then it's easier on normal and hard on veteran, but mostly the same, fun mind you, once it's mastered
good luck
Re: Vietnam 65 unbiased comment
Posted: Thu Mar 12, 2015 10:41 pm
by kayeldee
oninohalibut wrote:Have a check of the Intel screen and look for NVA Bases each cost you 250pp (from memory) per turn which might explain why you are losing PP per turn, at which point its time to send the troops back out into the boonies
thx, i hadn't thought of that