Re: Gameplay Realism Mod
Posted: Sat Aug 22, 2015 8:48 pm
It would be great If you could include the scripts in a seperate zip-archive so people like me can have a look at them and learn how things are done to change them to their preferences without having to install anything.
Thanks to your help from the other posts and a lot of trial and error I was able to change a lot of the units, faction data and stuff like research costs/starting levels and fine-tune the special events by randomising and/or linking them to other events and the situation on the map etc...
So far I've added: Ottoman Jihad, Brussilow Offensive (spawns russian units if certain cities in 1916 are not occupied), Kerenski Offensive (dito), Tsar resigning, Hunger Winter (triggers if blockaded in winter, crippling german morale), death of Emperor Franz Joseph, General Moltke getting sacked after the failure to conquer Paris before winter 1914, Rasputin getting murdered, Lusitania sunk, made the Easter Rising spawn units in Ireland etc.
That gave the game a complete new feeling and breathed fresh air into it.
When I'm done playtesting I plan to post a modding guide aimed at beginners that explains some of the basic functions in laymans terms, so anyone interested can mod his game to his own heart's content and experiment with it.
Right now I'm trying to figure out a way to add a feature for certain commanders that restricts them to be used only on certain fronts or specific unit types like "artillery only".
I'm also considering adding a chance/conditions for certain commanders getting killed, captured or dismissed, removing them permanently. But this one seems tricky and will require me to develop a better understanding of the according functions.
Keep it up!
Thanks to your help from the other posts and a lot of trial and error I was able to change a lot of the units, faction data and stuff like research costs/starting levels and fine-tune the special events by randomising and/or linking them to other events and the situation on the map etc...
So far I've added: Ottoman Jihad, Brussilow Offensive (spawns russian units if certain cities in 1916 are not occupied), Kerenski Offensive (dito), Tsar resigning, Hunger Winter (triggers if blockaded in winter, crippling german morale), death of Emperor Franz Joseph, General Moltke getting sacked after the failure to conquer Paris before winter 1914, Rasputin getting murdered, Lusitania sunk, made the Easter Rising spawn units in Ireland etc.
That gave the game a complete new feeling and breathed fresh air into it.
When I'm done playtesting I plan to post a modding guide aimed at beginners that explains some of the basic functions in laymans terms, so anyone interested can mod his game to his own heart's content and experiment with it.
Right now I'm trying to figure out a way to add a feature for certain commanders that restricts them to be used only on certain fronts or specific unit types like "artillery only".
I'm also considering adding a chance/conditions for certain commanders getting killed, captured or dismissed, removing them permanently. But this one seems tricky and will require me to develop a better understanding of the according functions.
Keep it up!