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Re: Diplomacy Discussion and Feedback

Posted: Thu Jan 09, 2014 7:33 pm
by jdmillard
mugged wrote:
jdmillard wrote:There was no challenge and it wasn't worth playing co-op multiplayer unless you agreed to not share tech.
A no tech-trading option could be added to the game, maybe? That way you could disable it in single- or multiplayer if you wanted. Has anyone said anything about tech-stealing when you capture a base? That for instance was an optional rule in smac/x
I support it as an option 100%. And the tech-steal on base capture has also been discussed lightly.