Page 3 of 3

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Wed Dec 11, 2013 1:24 am
by LandMarine47
Perhaps this could be an official download? These are some of my favorite MP maps! I'm sure Gottalove88's wouldn't have wanted all his work to go down the drain :cry:

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Wed Dec 11, 2013 2:06 am
by Navaronegun
LandMarine47 wrote:Perhaps this could be an official download? These are some of my favorite MP maps! I'm sure Gottalove88's wouldn't have wanted all his work to go down the drain :cry:
They are fantastic, as is Dieppe. I'll look at dropboxing a new lst link for them this weekend.

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Wed Dec 11, 2013 2:39 pm
by Old_Warrior
I would like to try them out too. Question: was the edger used in later versions for the beaches? That block look can be easily replaced with a smooth looking coastline.

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Thu Nov 06, 2014 4:54 pm
by falco148
Was in the middle of 2 PBEMs using GJS's maps/scenarios when I had a computer crash and had to reinstall. Anybody know of any way/anywhere these can be accessed again?

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Thu Nov 06, 2014 6:37 pm
by cavehobbit
falco wrote:Was in the middle of 2 PBEMs using GJS's maps/scenarios when I had a computer crash and had to reinstall. Anybody know of any way/anywhere these can be accessed again?
Hi falco,

Could it be this map pack you are looking for: https://dl.dropboxusercontent.com/u/535 ... OURNEY.LST

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Fri Nov 07, 2014 12:33 am
by jcb989
some of the best all-time maps, these

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Fri Nov 07, 2014 4:12 am
by falco148
cavehobbit wrote:
falco wrote:Was in the middle of 2 PBEMs using GJS's maps/scenarios when I had a computer crash and had to reinstall. Anybody know of any way/anywhere these can be accessed again?
Hi falco,

Could it be this map pack you are looking for: https://dl.dropboxusercontent.com/u/535 ... OURNEY.LST

Yeah, that looks like it but I dont see a link anywhere. Do you have to register into Dropbox to access the files or something? I've never used it before.

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Fri Nov 07, 2014 8:24 am
by cavehobbit
Here's how to download the map pack:
1. Run BA on your Mac, PC or iPad
2. If you do not already have any GJS'44 Tournaments on your system, skip ahead to Step 8... If you do have 'em, then you have to delete the old version first (steps 3-7)
3. Choose Multiplayer (at the bottom)
4. Log in to Multiplayer as usual
5. Choose the My Challenges tab (at the top) then press New Challenge
6. Select a GJS'44 Open Tourney scenario and then Delete Campaign (bottom right)
7. Press X until you get back to BA start screen
8. Choose Campaigns (at the bottom)
9. Choose Download Community Scenarios (at the top)
10. Choose Download a Campaign Package from the Internet (top right)
11. Copy the link https://dl.dropboxusercontent.com/u/535 ... OURNEY.LST into the URL box (It's important you copy the link, not the link text).
12. Click the green tick
13. Back at the campaigns list, select "GJS44 v1.4beta Tournament" and click Download the Selected Campaign (bottom centre)
14. This should download everything that you need

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Fri Nov 07, 2014 1:42 pm
by falco148
Thanks for that info man. Still seem to be having problems though. After I enter the URL and click the green check, I get a pop-up saying its successfully downloaded, yet it doesn't appear on the Campaigns list at all. Its very odd.

I did notice that the download time seemed awfully quick (like 2 or 3 seconds), whereas other BA scenarios I've downloaded in the past have taken much longer.

Re: New maps for v2.11 - Ouistreham, Pegasus, Cristot, Bayeu

Posted: Fri Nov 07, 2014 1:58 pm
by cavehobbit
Sorry, I had forgot to change a setting in the .LST file. Now it should work.