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Re: AK Scenario Editor

Posted: Wed Jul 18, 2012 1:04 pm
by Rudankort
Erik
Then please send your mod to me, I'll check myself. rudankort@rsdn.ru

Re: AK Scenario Editor

Posted: Wed Jul 18, 2012 2:06 pm
by El_Condoro
It will be the Massi mod - he will need to update it for AK. I had the same problem with my mod. I ended up only using Massi's layerstations.png and using the native AK tilesets for everything else to get around the issue.

Re: AK Scenario Editor

Posted: Wed Jul 18, 2012 4:51 pm
by Erik2
Rudankort wrote:Erik
Then please send your mod to me, I'll check myself. rudankort@rsdn.ru
Sent you a zip of the mod folders.
Thanks
Erik

Re: AK Scenario Editor

Posted: Wed Jul 18, 2012 4:53 pm
by Erik2
El_Condoro wrote:It will be the Massi mod - he will need to update it for AK. I had the same problem with my mod. I ended up only using Massi's layerstations.png and using the native AK tilesets for everything else to get around the issue.
I suspected this as well.
But it does not explain the problem with the missing new fields in the unit parameters.

Re: AK Scenario Editor

Posted: Thu Jul 19, 2012 4:56 am
by El_Condoro
I looked at posts but couldn't see any reference to this problem. What missing fields?

Re: AK Scenario Editor

Posted: Thu Jul 19, 2012 10:25 am
by Erik2
El_Condoro wrote:I looked at posts but couldn't see any reference to this problem. What missing fields?
This a hopefully local problem with my mod/units, and it is not related to the tile set problem.
When I shift-click on one of my custom units I first get a Visual Basic error, then the old unit parameters open without the new field(s) like max unit strength.

Re: AK Scenario Editor

Posted: Thu Jul 19, 2012 11:27 pm
by El_Condoro
Check that you don't have a custom editor_unitparams.htm file in the UI folder. Mine is dated 20/06/12.

Re: AK Scenario Editor

Posted: Fri Jul 20, 2012 10:42 am
by Erik2
El_Condoro wrote:Check that you don't have a custom editor_unitparams.htm file in the UI folder. Mine is dated 20/06/12.
Yep, that was the culprit.
I had a custom file dated 30.06.12 in the Mod UI folder that was actually copied into the Beta UI folder and overwrote the original AK file.
All is well.

Thank you very much
Erik