IainMcNeil wrote:This is not going to happen - it would be like chess. The whole system only works because there is a chance of a unit which is down a POA wins. Take that away and you you win every fight you have a +POA. That would be extremely dull and very unrealistic. The system makes it more likely you will win an individual combat if you play well but not guarantee it. If you are looking for a system that allows you to guarantee victory then this is not for yo. In fact none of our games do that. FoG has no more randomness than our other games but for some reason its picked up time and again. Just try Battle Academy or Commander Europe at War. They all have randomness and while you do get the odd person moaning about bad luck it doesn't go any further. This randomness is never going to be removed as it would destroy the game.
The same goes for the PBEM warning system. This is in all games and its only the FoG forum where it generates a cause for concern. I don't really understand why issues seem to be bigger in the FoG forum - this is just an observation!
If you don't like randomness at all you need to go and play something like Hero Academy or Chess. Try our Hero Academy for an idea of what a game with no randomness feels like. Very sterile and predictable with a few simple tactics that always work. It appeals to casual gamers but not to true wargamers.
Iain, this post confuses me . Cohesion is differnt than causalties , no?
You can "lose" the combat whether up or down POAS's, better quality(moral) can influence quite a bit with rerolls, but ONLY if you lose do you have to test for a cohesion (moral, formation loss) and then its no certain thing but another roll where again, quality might help the better unit prevail.
Casualties are differnt, no matter how good you feel about your immortality, it aint armour to stop an arrow or spear thrust. I really dont undertand the decision to do causalties the way they are currently, but even more confused why you want to change it the way you indicate ( ie the loser cant ever inflict more than the winner) This makes it LESS likly that poor quality BG's can beat a better unit in the long run, You really need lucky
casualty rolls to take out an elite unit in the PC game...
Its a completly different concept from the TT, yet the basic combat mechanism is the same... Considerng the % casualties inflicted is based upon 100%, its abstract anyway , a unit with 50% men remaining or 100% remaining gets the same 5% reduction if it rolls that on the causalty chart, So 45% or 95 % remaining, no acounting either way that a smaller unit might take a larger or smaller ratio of casualties, ie its not 5% of 50% or 2.5% "actual men killed" The way causulaties are now would have made some more sence if BG's could actually have been differnt sizes that could throw differing amounts of dice, but were stuck w one size fits all...
Sometime I think you guys should just scrap the whole damn % thingie and go to the TT. Assume all BG's are 5 bases. If you win or tie a combat and take 2 or more hits you need to roll a death throw, a single sided dice that , with a +2 modifier you need to BEAT the # of hits you recieved, pass no losses, lose, you lose a base ( or 20%)
if you LOSE the combat, same pass fail roll without the +2 modifier
This would mitiagte extreme results where a cataphract loses a combat vs a slinger ie the cat rolls 4 2's and misses all, the slinger rolls a 1 and a 5 , one hit , a victory and then rolls 9% casualties vs the cat
With a death throw the cat would have t be really unlikly not to roll a 2 3 4 5 or 6 to survive a "base loss" (quality rerolls dont apply in the TT to death throws)
My gut tells me all the issues that people have somehow revolve around the balance of the game where it deviated from the TT. Now to be clear Im not saying the TT is the way to go SOLELy because its the TT but because the TT was balanced with everything taken as a whole. The PC game took 60% of the rules verbatum but then changed altered or ignored the rest...
*so now we have medium foot armies that can put out armies of 60-80 bp's at 500 aps, all undrilled yet have more mobilty in some ways than a cavalry army, powerful small armies ( ie knights) gets swamped out as they ALWAYS get small bits of attrition every combat they are in win lose or tie, and believe me its those mere 2-3% casualties that adds up to crippled units near the middle of the game.
Whats the point of expensive superior units if after 5 turns of winning every combat they are in , they are near auto rout level?
*Theres no reckoning of larger BG's being clumsy or not maneverable like in the TT, so truly borg like swarming can occur (how about some 2 hex wide units!)
*there no complex move tests that encourages large undrilled armies to keep tactics "reaslistically simple" at the risk of losing all control..
* theres no way to get a BG in combat unless it impacts , unlike the TT where one can enter a MELEE via "overlap" this means that cavalry , in particular can devastate spears MUCH more so than the TT, especally lancers. I mean you cant charge a lancer as it generally negates a spear + POA , which mean that a phlalanx of 6 Hoplites have to just take it in the arse when a single lancer impacts the line and sticks ( ie doesnt break off because it only got slightly lucky and disrupted the center spear BG ) no over whelming #s can be utilised by the spear guy on HIS turn as feeding in additioanal spears is
impact and is done at a - POA, doh. I have see a single superior armoured cavalry unit take out a line of protected spears, over an over again because of the severe impact "attack" penalty of spear vs lance
How the heck can you simulate sword and buckler men getting into a pike formation in the PC game and causing havoc? YOu cant as even if the pikes are disrordered, you have to IMPACt to get them to the melee stage, at a -2 POA!
With this lack of function, sword only units, heavy weapons units etc are off balance and underwhleming , spears too get a short thrift vs cavalry...heck, protected ones suck vs everthing!
Oye , there more too but I cant go on as this looks like Im having a tantrum. Anyways, you guys can tweek the casualties but it isnt going to change much in gamelay. As for the dice, love em, dont change The POA system, ( unless its to add more classes, like "polearms" to complement the least satisfying weapon, the way too abstract "heavy weapon" class that states a 28 inch falx is the same thing in utility as an 9 foot halbard))
