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Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 8:19 pm
by Carius
Good job with the tunnels. Still need some river Canals and Low country terrain with windmills.

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 8:31 pm
by massi
stop.
I stop with the land, for now (I'm really exhausted). I add these tunnels and 3 style garden.
Then we see that they do with Africa Corps, and then we decide to create the new and optimize work.
I will cover some units that adapt to the ground.

Re: Massive Destruction MOD By massi

Posted: Wed Jun 20, 2012 9:36 pm
by massi
Image

Re: Massive Destruction MOD By massi

Posted: Thu Jun 21, 2012 1:47 am
by flakfernrohr
Massi, Do you think you could get the Volcano hex to "erupt" and spew lava? Oh well............just a thought. :lol:

Re: Massive Destruction MOD By massi

Posted: Thu Jun 21, 2012 1:08 pm
by massi
flakfernrohr wrote:Massi, Do you think you could get the Volcano hex to "erupt" and spew lava? Oh well............just a thought. :lol:
Yes, in the 2.2 release haha :D
...I swear, I stopped :D
I would make the units, if you like the idea.

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Tue Aug 28, 2012 7:49 am
by Cataphract88
Massi, Could you please let me know if your mod is compatible with the new 1.10 patch :?:
Many thanks,
Richard

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Tue Aug 28, 2012 11:13 am
by VPaulus
Richard1 wrote:Massi, Could you please let me know if your mod is compatible with the new 1.10 patch :?:
What do you mean as compatible?
You cannot play Afrika Korps with the mod enabled. Massi don't have desert tiles.
You can use it in 1.10 or in other version. You've only to be careful with mods that use, for example, vanilla desert tiles.
Use it always through GME, this way you can enable or disable it.

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Tue Aug 28, 2012 11:44 am
by Cataphract88
VPaulus, Thanks a lot, I will do that then.
Richard

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Tue Aug 28, 2012 11:26 pm
by naturesheva
:)
After almost a year not being here, Massi, your work really shocked me!!
Go downloading! What else I can do after seeing all these?

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Tue Aug 28, 2012 11:37 pm
by Chris10
Naturesheva wrote::)
Go downloading! What else I can do after seeing all these?
Making maps ? :D

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Wed Aug 29, 2012 12:05 am
by naturesheva
Chris10 wrote: Making maps ? :D
Yeah~!! After Finalized the Units of my Mod, mapping is the next step~~ :D :D

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Wed Aug 29, 2012 1:58 am
by flakfernrohr
Massi Destruction "blew us away" a while back. He really did us a BIG BIG favor and he has other tiles he has finished that may become an add on. If you love to make maps with detail, you can go wild and create some beautiful stuff. But it's like Chris said, it's just as easy to use too much on a map. The beauty and blessing is having the choices to make. I am reworking about 22 maps I did last fall.

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Wed Aug 29, 2012 12:51 pm
by massi
thanks guys!
I can just do an updated version for 1.10 patch
maybe produce some home for desert-tiels.
I noticed that not the patch 1.10, panzercorps is closest to my style.
we should take stock of the situation, to see what is missing and add them to the next MDMod.
any ideas? suggestions?
greetings to all friends

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Wed Aug 29, 2012 1:22 pm
by McGuba
we should take stock of the situation, to see what is missing and add them to the next MDMod
Hi, I am using your tiles for a Hungarian campaign and I really like it so far. However, it would be nice to have some basic grass airfields as many of these were used on the Eastern Front. The paved airfields in your mod are nice, but a bit too "high tech" so I decided to use the vanilla one instead. Really, just something simple, a grass field surrounded with a few tents, one or two buildings, aircraft, etc. Maybe some aircraft hidden under the surrounding group of trees if possible. Maybe I am wrong, but I could not find anything like that in your mod.

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Wed Aug 29, 2012 3:46 pm
by massi
you're right! missing the grass Airfields, I had so many things to do that I forgot them.
for a few months I played IL2 Sturmovik and many times I have take off grass Airfields.
is a small idea.
my dream would radically change mountains and hills (it would be almost a total conversion). but I can not find solutions.

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Wed Aug 29, 2012 4:14 pm
by flakfernrohr
massi wrote:you're right! missing the grass Airfields, I had so many things to do that I forgot them.
for a few months I played IL2 Sturmovik and many times I have take off grass Airfields.
is a small idea.
my dream would radically change mountains and hills (it would be almost a total conversion). but I can not find solutions.
So good to see you back Massi Destruction! As I expected more and more people are discovering, admiring and blissfully utilizing your beautiful and wonderful mods! By all means my friend, please do make more tiles. What Pele' is to soccer and football, you are to map tiles in the Panzer Corps world.

I LOVE IL2 Sturmovik. I have a ton of stuff on my computers having played it many many years. I used to do all sorts of modding with it (probably pretty rusty by now with it) and was practically and addict. Hundreds of campaigns, thousands of skins and airplanes in my files. It is what I expect Panzer Corps will become, timeless. :wink:

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Wed Aug 29, 2012 6:54 pm
by massi
Semper fidelis Flanke !
frankly speaking, I do not know which tiles add to the mod (as well as grass Airfield).
I fix the tiles africacorps, and mix them with my tiles ... add some village ... but I think we came to an end.
than I could add my 70 tiles to complex city (simcity-corps) ..

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Wed Aug 29, 2012 8:14 pm
by Carius
Dry river beds are needed and Stone Fort tiles are needed for Africa Korps maps.

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Thu Aug 30, 2012 2:27 pm
by McGuba
I do not know which tiles add to the mod (as well as grass Airfield).
Well, I could use a Hungarian Parliament tile for the siege of Budapest scenario. It was a major operation which lasted for two months so others might want to use it as well later.

Image

This image is from the Hungarian Blitzkrieg Mod:
Image

Maybe the citadel of Buda as well (Citadella), but it is not that important:
Image

Image

Also, it would be nice to have a readme attached naming the special tiles. Sorry for my incompetence, but I could not identify some of the special city hexes apart from the obvious ones like Brandenburg Gate, Kreml, British Parliament or Eiffel Tower. Same goes for the different kinds of factories, even in real life I could not tell apart an oil refinery from a heavy steel works and there are many nice factories so it would be good to know which is which exactly.

Maybe even more bridges / destroyed bridges for more variation.

Apart from this I also think it is finished. Thanks for your hard work.

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Thu Aug 30, 2012 7:10 pm
by flakfernrohr
Here is the link for the thread where Massi was getting feedback from the forum members as he was making the mod "Massi Destruction".

viewtopic.php?f=147&t=26778&start=540

Here is the link for his WIP (work in progress, Panzer City). He has done a lot of work on this mod and it is very impressive. Write to Massi and give him your ideas. He is a very responsive guy and a key figure to this forum.

http://slitherine.com/forum/viewtopic.php?f=147&t=35514

He made lots of new tiles, but he made a picture of the square and downtown Kharkiv which is in the attached picture. Also made Brandenburg Gate, Whitehall in London, etc. He also made the bridge at Remagen, Peenemunde and a lot of other things. He made sections of Stalingrad like the Grainery and the Tracktor Factory in the ruins files. He took feedback for a long long time. Read this thread and it will tell you all you want to know.

With those renderings of the buildings and the Citadel, it ought to be a piece of cake for Massi. The man is like Michael Angelo with tiles. His mods, particularly the most recent, is one of the "groundbreaking mods" for Panzer Corps IMO.