Talorgan wrote:Is the ultimate problem not that grognards are tight fisted and difficult to please? On the other hand disco-boys are only looking for visual effects and are easy to separate from their cash. Any company serious about producing simulations, as opposed to wargames, is always risking bankruptcy.
I think the biggest danger facing wargaming, is Hollywoodosis.... a refusal to adapt to the changing technologies appearing often rapidly is a good comparison to Hollywood refusing to accept that the internet has changed the rules whether legal or not. No one really needs theatres much any more, and with 80inch TVs now become less than unique saying you need a big screen is rapidly losing value. Considering so many films lack any real worth when made into a large image.
So too with wargames. The grogs shout out 'needs a large screen' I respond with they already have them, and they are called TVs and you can play on one from a laptop or a tablet too, these devices are rapidly learning to talk to each other. So stating a wargame can only be played on a PC (because of a large monitor which is small next to even the common for now 40in TV), is really just highlighting a person's lack of knowledge. Needs a mouse, hmm not even going to go there, the comment is retarded.
If I had to say how many companies are exploiting technology properly, I'd be inclined to say 'well I know Slitherine is', and with Matrix Games tagging along, they get to reap the benefits of Slitherines brave steps forward. Otherwise too many sources of what we term 'wargames' ie look like something other than a shooter, are simply not trying hard enough for their own good.
Comments like dummied down are just as damaging as saying wargamers are all inherently smarter than most average persons. Granted, I think the term 'dummied down' is retarded and I tend to react to the term as if the speaker is drooling and incapable of better than small words. Calling games 'lite' is the same as dummied down.
My oft mentioned example Chess, is not a dummied down game for having few pieces, nor is it lite for having a small number of actions per turn. That is merely the design required, and if you think it is an 'easy game best suited for beginners', try beating someone good at playing it.
The difference between playing a monster game like WitE and something like Panzer Corps, is really that a good player will take months to tell you he wiped your butt off the map playing WitE, while a good player can let you know you suck playing Panzer Corps potentially in a single sitting. It's all about the challenge level, is it challenging?
I've played games that were massive and simple to learn and easy to play, but being a massive game, it took a long time to finish a turn. The Longest Day (board game) a monster game of thousands of counters sitting on a board 5'x5.5' is easy to play, and has a simple rules read of only a few pages. What makes the game hard, is finding a 5'x5.5' space. Go ahead, see if you even have a space that big let alone a table that shape. You can't even buy a common 4'x8' sheet of playwood and have the needed size.
As far as I am concerned, that game is 'easy' and 'lite' by my own definitions of the terms easy and lite. It is also tedious, tiring, and will take you months to play it. Takes me about 6 hours to set it up alone.
I'll wager WitE is actually easier than Battle Academy. Because BA possesses a lot of qualities you find in Chess. You need to really understand your terrain, and you need to know precisely when to move each unit, and it takes genuine skill to play it against a thinking human opponent. But BA can be played on a PC and a tablet identically. So as far as marketable is concerned, WitE is not doing wargaming any REAL favours, regardless of how many idiots (like myself) went out and knee jerk bought it thinking it was the holy grail (and thus sending the WRONG message to the guys that made it and those that produce it). I WANT to play it, I just don't think I ever will. Can you remove my purchase from your total please? It isn't reflecting how successful it was.
I think bringing Conflict of Heroes to tablet would be a good idea. Why? Well it is a recognized ideal introductory wargame. It is very finite in play time duration. It is not drenched on counter management. It is clearly not a complicated design, but it can still be a challenge vs a human opponent. Games like CoH will be doing more for our hobby than knee jerk buying silly monster designs that were also illogical in the 70s-80s board gaming era. If you want to SUPPORT the hobby, don't just buy every damned wargame made, demand that every wargame made be something visible to non wargamers and appearing on THEIR devices. For the developers, get over it, if the PS3 is the place to be, then be there, don't talk to me of cost. Designing for a technology in decline (and that is what PC as a choice is becoming, it is not the only place to be), and refusing to expand and adapt, is refusing to expand and adapt.
It's not working for Hollywood regardless of the money they make, when you consider how much more they COULD be making. Picture releasing a film and on day one, you could spend 11 bucks in a theatre or via a service you pay a decent sum per month so that you can watch it at home with your own munchies that came from your kitchen and didn't cost an arm and a leg. Currently my Netflix is costing me 8 bucks a month. Netflix with the addition of day one movies, and lots of them, would be worth 80 bucks a month and Netflix wouldn't need to worry about paying off Hollywood for the access. 80 bucks a month is insane you say? It's just 7 movie tickets eh. Assuming you went alone too. If it is you the wife and a friend, well it isn't even 3 movies. And Netflix delivers to me a lot more than 3 movies in a month.
Much as you hate to hear it, Steam is defining how games are sold. I hate it for the DRM angle. I hate it for being unable to play my Civ 5 game off line. But I can't refute the power of it's sales. I simply can't produce a counter to a game selling thousands and thousands of units, and for a fraction of the unit price most of our wargame makers insist is required. I don't know how many units WitE has moved, and I would be really shocked if they ever got the nerve to tell me. I doubt they are counting the sales in 10s of thousands though. I wonder what has the larger profit at the end, 50k units at 50% of the unit's full price, or what they have gotten for what they have sold to this point? It would be interesting to know. I wonder what has sold more, the PC Battle Academy or the iPad release? And I wonder how close the numbers are.
I don't think it is the actual designs I am wanting on my wish list, I am thinking it is more about where they are selling it for that counts.