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Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 9:21 am
by Tiavals
Spring 1025 Battle Report

Tiavals(Abbasid(Later) 29/42 defeated keyth(Abbasid(Early)) 39/32

Tiavals:
Killed enemy troop commander.
Inspired commander on field.

Turk1964:
-

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 10:29 am
by keyth
I've not heard from blbrowning for 10 days so have frozen his faction. Please check the news post for details of challenges that need to be made. If I've not heard from Aristides soon I'll do the same with him so that we can progress.

Challenge issued for macsen, password 'macsen'.

Cheers.

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 11:09 am
by Turk1964
Ok lets see if Astrides gets back to you. I am still confused about how you score i understood it before the change but havent a clue now :? So basicly if you win you add on the Renown that you figure out from your equation. So let me see if i can figure out my first battle. Turk1964 15/39 def Tophat 37/34
For Turk
250 to start with then 15/39=.384 x 500/2 =96 so take 96 from 250 =154 renown total score 404 is this right :? After this my sarting score would be 404 and do the same equation to - or + renown :roll: Plus any bonuses for looting camps killing commanders and winning

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 11:13 am
by keyth
I'll post the scores so far soon. When we have all had a look at them, I'd like to tweak some scores downwards (winning bonus especially) as I think they are too great a reward, given that the 'casualty figure' is already a good reward for winning. As always, open for discussion :)

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 11:37 am
by keyth
Here are the scores so far. I think the adjustments are too inflationary when you consider the base scores... winning well is already a very, very good reward. I suggest that a win is +10, camp loss -20, taking the field +10, TC/FC/IC +5/+10/+25. Please let me know what you think.

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 12:08 pm
by Turk1964
Gday Keyth
I agree that winning the game is advantage enough,so extra 25 for winning isnt necassary. Take the winning bonus away and keep the other bonuses the same as is for now.Taking the field probably should go as well as an inspired commander on the field is bonus enough. Those are my thoughtds so far.... Anybody else like to comment?

Cheers Turk

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 1:38 pm
by macsen
I agree with dropping the 25 for winning, your already getting points for winning. Think you should get points for having your IC there though as you are risking your own life in battle, and not just saying this because that's what I do : )

Cheers

macsen

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 2:20 pm
by Tophat1815
I agree with Turk and macsen about dropping the 25 for winning. having some points 5 or 10 for having your IC on the field and living(not routing) is a good idea as well. Though if you loose your IC I think the penalty should also be greater.

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 2:23 pm
by Tiavals
I don't mind either way, I'll go with the decision.

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 5:08 pm
by Aristides
Hi Guys - apologies for delay (it's my birthweek so I'm constantly dragged out by the locals and forced to drink huge amounts of alcohol - those who have been playing me these last days will testify to my drunken blunders in games).
YES! I'm in this competition - I have to be: I am after all the only claimant to the throne who has any validity whatsover. My armies are Ghaz (not late) and the Tahirids.

Re: To Tame a Land Redux!

Posted: Fri Mar 23, 2012 5:28 pm
by Aristides
Oh right - rules discussion.
Perhaps it's the wine but I don't get how you 'already get something for winning'.
If we don't get 25 for winning, isn't it true that the loser can get more points than the winner if the loser has a smaller army?

I'm not saying that's bad, but it does change things. It seems small elite armies would have a big advantage...
Hang on...
Aha! I see now - it's percentage of elements lost not actual elements. That makes sense and I would guess relieves the need for a winning bonus.
Or does it? If Turk and I have armies of 25 elements, and he defeats me 25 to 24, then he only gets a tiny amount more than I do even though he won? (I'm sorry: there's just no way I can do the math right now...)
For me, a defeat/victory must mean something - in the above example, when my army reaches 25, in 'real life' the battle isn't frozen like the game would be; it means my army routs, probably losing many casualties in the general pursuit and my army's morale being shattered.
So I vote for +25.

Re: To Tame a Land Redux!

Posted: Sat Mar 24, 2012 6:49 am
by Turk1964
Spring 1025

Turk1964 attacks Aristides Password= vulture

Re: To Tame a Land Redux!

Posted: Sat Mar 24, 2012 5:14 pm
by phlewis
I have no objection to taking away the winning bonus. As for risking your IC. I abstain, as I don't normally use one.

Pat Lewis

Re: To Tame a Land Redux!

Posted: Sat Mar 24, 2012 6:21 pm
by Tophat1815
batesmotel is everything alright? You have the first turn after setup?

Re: To Tame a Land Redux!

Posted: Sat Mar 24, 2012 11:56 pm
by Aristides
battle up for keyth or macsen - im at 20 games atm, will post another one asap.

Re: To Tame a Land Redux!

Posted: Sun Mar 25, 2012 12:20 am
by macsen
Hi Aristides, does the game have password?

Re: To Tame a Land Redux!

Posted: Sun Mar 25, 2012 2:04 am
by Aristides
I'm so sorry - aristides is the pw.

Re: To Tame a Land Redux!

Posted: Sun Mar 25, 2012 12:04 pm
by macsen
Aristides wrote:I'm so sorry - aristides is the pw.
Has someone picked up the game as it appears to have gone?

Re: To Tame a Land Redux!

Posted: Sun Mar 25, 2012 12:25 pm
by batesmotel
Tophat wrote:batesmotel is everything alright? You have the first turn after setup?
Spent yesterday playing FoG TT all day. Back now.

Chris

Re: To Tame a Land Redux!

Posted: Sun Mar 25, 2012 12:37 pm
by keyth
batesmotel wrote:
Tophat wrote:batesmotel is everything alright? You have the first turn after setup?
Spent yesterday playing FoG TT all day. Back now.

Chris
Burn the heretic! :)

I've tested some scoring changes by re-running the results so far through the spreadsheet... I think it looks pretty good. The leaders are still comfortably in the lead, but not by such dramatic margins. I'll upload the info today.

Cheers.