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Re: To Tame a Land

Posted: Fri Mar 02, 2012 9:06 am
by Turk1964
No it was a 500 pt.Well i got that part confused so i guess the rest is correct :?

Re: To Tame a Land

Posted: Fri Mar 02, 2012 9:31 am
by keyth
The rest is close! The % army modifier is used if one side chooses to use less than 500 points, otherwise no modifier.

You scored 47, taking you to 297. Sarpedon scored 3 (250 - 246.5 = 3.5, Excel has decided that this is 3... this rounding will be the same for everyone so I'm not going to fight with Excel :)) taking him to 253.

Thanks for the result!

Re: To Tame a Land

Posted: Fri Mar 02, 2012 10:01 am
by Turk1964
Ok Keyth thanks for the clarification. I messed up with the AV percentage but other than that i think i have the hang of things :D

Descent to Civil War!

Posted: Fri Mar 02, 2012 10:14 am
by keyth
Antiocheia has declared for the rebels and raised the RED banner of keyth

Langobardia has declared for the rebels and raised the LIGHT GREEN banner of Tiavals

Thrakesion has declared for the rebels and raised the GREY banner of batesmotel

Chaldia has declared for the rebels and raised the WHITE banner of blbrowning

Cherson has declared for the rebels and raised the ORANGE banner of Turk1964

Mesopotamia has declared for the rebels and raised the DARK GREEN banner of phlewis

Krete has declared for the rebels and raised the BLUE banner of Sarpedon

Arentanoi has declared for the rebels and raised the YELLOW banner of Aristides

Re: To Tame a Land

Posted: Fri Mar 02, 2012 1:59 pm
by Tiavals
Would one be able to Resign from a game if his commander was in imminent danger of being killed, without really "losing" that much? Points are a small price to pay when the other option is total defeat.

Re: To Tame a Land

Posted: Fri Mar 02, 2012 3:19 pm
by keyth
Tiavals wrote:Would one be able to Resign from a game if his commander was in imminent danger of being killed, without really "losing" that much? Points are a small price to pay when the other option is total defeat.
That is an option, yes.

Re: To Tame a Land

Posted: Fri Mar 02, 2012 3:27 pm
by keyth
Having fielded the incorrect army, the Red faction pays the ultimate price as its leader lies dead on the field!

Tiavals 20/38, enemy inspired leader killed, Took the field, 220 renown for a total of 470
keyth 40/36, Took the field, 20 renown but all for naught!

The red banner falls over Antiocheia and the Imperial purple is raised in its place.

And then there were seven....

Re: To Tame a Land

Posted: Fri Mar 02, 2012 3:33 pm
by Tiavals
It's kind of a bummer that you went down on the first round for bringing in the wrong army. Especially since you're the organizer and all.

Re: To Tame a Land

Posted: Fri Mar 02, 2012 3:36 pm
by keyth
Tiavals wrote:It's kind of a bummer that you went down on the first round for bringing in the wrong army. Especially since you're the organizer and all.
Alea iacta est and all that ;)

It will make adjudication simpler, that's for sure! If the format works out, I'm sure I will run another and pay more attention rather than just grabbing the first 500 point army of the shelf...

Re: To Tame a Land

Posted: Fri Mar 02, 2012 4:26 pm
by Aristides
I think being thrown out of the whole campaign is perhaps too harsh a penalty.
What about something like that player can no longer attack the player who 'killed' him? A sort of forced alliance...

If we do continue the way it is, what happens to other games involving that player?

Re: To Tame a Land

Posted: Fri Mar 02, 2012 4:34 pm
by Aristides
An announcement from the one true Imperator Rex Graecorum:

The Crimea has long been considered lands of the House of Aristides. A polite note was delivered to the head of the House of Turk MCMLXIV suggesting they vacate our lands, but our sacred herald was blinded and thrown on the street. Such insult will not be tolerated. An army has been sent to punish the Turk.

Let all pretenders to the throne witness the way the House of Aristides deals with the dishonourable!


[PW: Revenge]

Re: To Tame a Land

Posted: Fri Mar 02, 2012 5:09 pm
by keyth
Aristides wrote:I think being thrown out of the whole campaign is perhaps too harsh a penalty.
What about something like that player can no longer attack the player who 'killed' him? A sort of forced alliance...

If we do continue the way it is, what happens to other games involving that player?
I think there needs to be a harsh sanction for getting your 'character' killed, otherwise it is too easy to rack up renown by taking the field.

I think that remaining games against that faction in that season should be played out. After all, there is no reason why others should be denied their chance for glory! :)

P.S. I am liking the trash talking between factions :)

Re: To Tame a Land

Posted: Fri Mar 02, 2012 10:11 pm
by Turk1964
To the Pompous araogant Roman dog Astrides.

We are well aware of your liking for war and will take up your challange,but at a time that suits us. To say we dealt with your Herald harshly is an understatment. We could well have flayed the swine and sent his skin to you, as a reminder of our non compliance. We have hid eyes in a jar and our sorcerer will use them against you. Your days are numbered Roman :x

Turk

Re: To Tame a Land

Posted: Sat Mar 03, 2012 9:58 am
by keyth
Before scattering to the four winds, the last band of the Red Faction clashed with Dark Green forces:

Keyth, Arab Conquest(later) 4/36 (+222 renown)
phlewis, Nikephorian Byzantine(later) 34/32 (-22 renown, current total 228)

Re: To Tame a Land

Posted: Mon Mar 05, 2012 1:36 am
by Turk1964
Battle Report

Astrides 34/38 defeated Turk1964 41/37

Both camps were lost so - 50 each

Turk1964 Field commander Killed + 25 For Astrides

Can i let you figure the rest out Keyth ? Also any chance of an update of everyones scores and standing please

Re: To Tame a Land

Posted: Mon Mar 05, 2012 2:10 am
by Aristides
It was a near run thing! The Roman delaying force on the right was rapidly swamped by the Khazar cavalry and light troops. At the same time the mounted Byzantine strike force on the left flank looked to have the beating of the Turks. Charge after charge slammed home but despite being severely outnumbered the Khazar armoured horse proved truly stubborn, prefering a glorious death to fleeing the field.

This delay meant the Turkish left swept around, threatening the Roman rear and for a time things looked grim for the Empire. The battle became a swirling brawl, but the loss of their commander and the looting of their camp proved too much for the Khazars who finally fled the field, leaving a battered and bloody, but proud, Greek army as victor.

In truth, the Emperor - who took the field - now believes the Khazars would make better allies than foes and has sent a diplomatic mission to negotiate with the Kurgan.


Aristides' Byzantines (38 BGs) vs. Turk1964's Khazars (37).

250 - (34 x 13 / 2 = 221) (-50 camp, + 50 TtheF, + 25 enemy field commander) = +54
250 - (41 x 14 / 2 = 287) (-50 camp) = -87

Keyth, could you please check the maths, as I'm not convinced I truly get it. :?

:arrow: Also this might look like a biased view because of this result, but it's not, and you did say all feedback is good: I'm wondering whether winning the battle shouldn't be worth something itself. If a player wins by 1 BP, it's still a win - after all, once the opponent's army's BP level is reached, that's the straw that breaks its back and the rest flee. As its stands now a player who wins by 1 BP will, all other things being equal, only score 10 to 15 renown more than the loser, which maybe is a bit odd in the context of a campaign. I guess it's early days...

Re: To Tame a Land

Posted: Mon Mar 05, 2012 2:13 am
by Aristides
Turk1964 wrote:Battle Report
Sorry, didn't see this. I included TtheF and tried to calculate...

Re: To Tame a Land

Posted: Mon Mar 05, 2012 2:33 am
by Turk1964
Thats ok I think you have figured it out correctly but lets see what Keyth has to say :D

Re: To Tame a Land

Posted: Mon Mar 05, 2012 7:45 am
by Tiavals
Aristides, ever heard of a Pyrrhic Victory? You might win but still lose. :D

Re: To Tame a Land

Posted: Mon Mar 05, 2012 10:07 am
by keyth
Your numbers are spot on - I shall post a leader board in a few minutes. Tiavals has got it right about my thoughts for scoring, winning is its own reward - your renown will be higher because you have lost fewer men. The trick is not to lose commanders, camps, etc. and *especially* not to get that Inspired commander killed, speaking from personal experience ;)