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Posted: Thu Jan 19, 2012 10:53 pm
by El_Condoro
It will be interesting to see how guys play this - whether there will be historical aspects involved or whether they will equip their whole core with SS (I notice you are both using SE) units. I think what will happen is the usual - guys will play the numbers and context and buy accordingly. For example, in my test the SS Tiger and normal Tiger performed comparably so why buy the SS model unless you like to keep the camo uniform. The SS Tiger II, on the other hand, performs much better than the Heer model for a measly 90 extra prestige (if you go with the 10% increase) - I'd buy that one. And so on...
Will there be any historical restrictions? e.g. in 1939 the SS were a negligible force and in 1940 they were a small force that performed pretty poorly by many accounts. They really came into their own from 1942 but then dropped off in effectiveness due to recruitment problems and dilution of experience from late 1944 and had the same manpower problems as the army by 1945. They always had the better equipment sent their way, though. One way to deal with this, if you chose to, and something I am doing in Red Dawn to control the proliferation of the M26 Pershing, is have a number of versions of equipment using the Strength value and Availability dates in the equipment.pzeqp - that way it becomes impossible for a player to have 10 strength SS units at certain times of the war. Just an option and I know you want to avoid acrimonious debates.
Anyway, I'm sure there will be more comments when the mod is released.
Posted: Thu Jan 19, 2012 11:05 pm
by airbornemongo101
El_Condoro wrote:It will be interesting to see how guys play this - whether there will be historical aspects involved or whether they will equip their whole core with SS (I notice you are both using SE) units. I think what will happen is the usual - guys will play the numbers and context and buy accordingly. For example, in my test the SS Tiger and normal Tiger performed comparably so why buy the SS model unless you like to keep the camo uniform. The SS Tiger II, on the other hand, performs much better than the Heer model for a measly 90 extra prestige (if you go with the 10% increase) - I'd buy that one. And so on...
Will there be any historical restrictions? e.g. in 1939 the SS were a negligible force and in 1940 they were a small force that performed pretty poorly by many accounts. They really came into their own from 1942 but then dropped off in effectiveness due to recruitment problems and dilution of experience from late 1944 and had the same manpower problems as the army by 1945. They always had the better equipment sent their way, though. One way to deal with this, if you chose to, and something I am doing in Red Dawn to control the proliferation of the M26 Pershing, is have a number of versions of equipment using the Strength value and Availability dates in the equipment.pzeqp - that way it becomes impossible for a player to have 10 strength SS units at certain times of the war. Just an option and I know you want to avoid acrimonious debates.
Anyway, I'm sure there will be more comments when the mod is released.
I really never even gave a thought to the numbers/price game,,you're probably right. I guess there are those who are gonna go strictly SS,,some some who are gonna go straight Heer ,,those who are gonna mix,and then there are some who will play the numbers game.
There is no way to keep it historcial,,,in all honesty even tho I love the game ,,Pzc itself is not exactly historical.
I'm sure the mod will evolve w/ constructive input like yours.
Yes the next release will have the new percentage prices.
That you for the input and interest sir,,it's appreciated
Posted: Fri Jan 20, 2012 12:13 am
by airbornemongo101
Well I spotted an error already.
I screwed up the equipment file for the Wehrmacht Infantry. I had been going to the make SE Infanrty,,but decided not to att.
Well guess what happened,,you got it folks,,I wasn't paying attention and made a change to the vanilla Wehrmacht Infantry and screwed it up.
I fixed it and here is the new file
http://www.gamefront.com/files/21197944/equipment_zip ..but for some reason the Wehr Inf is not showing up on the initial purchase screen. I replaced all and I'm mean all of the equipment files being used by the GME,,but it's still not showing up.
Looks like Nikivdd will have to figure it tommorow,,cause I can't. Looks like no Heer grunts for at least a day
Sorry for the inconvenience and hopefully it will be rectified tommorow
Posted: Fri Jan 20, 2012 12:59 am
by El_Condoro
That e-file shows the Wehrmacht infantry with the 'bonus' trait - I don't think anything with that trait will show in the purchase screen.
Posted: Fri Jan 20, 2012 1:32 am
by airbornemongo101
I'll fix that immdediatly, and see what happens
What a stupid mistake,,,,,2 really,,really dumb mistakes
Thanks for spotting it
Posted: Fri Jan 20, 2012 1:57 am
by airbornemongo101
This post was modified---------------------
Final copy of the mod and all fixes are in 1st post of thread
Posted: Fri Jan 20, 2012 2:02 am
by airbornemongo101
Great News
Scott900091 has granted permission to use his Full Historical Art Mod 1.06 in the SS Panzer Corps Mod.
It will also be making it's appreance in the SS-GTPG Mod Final.
A very big thanks to Scott900091
Posted: Fri Jan 20, 2012 5:09 am
by Wargamer74
A very big thanks to Scott900091
No problem

I'll have to try your mod when its done.
Posted: Fri Jan 20, 2012 5:21 am
by airbornemongo101
Thanks Scott
The SS Panzer Corps is complete,,give it a whirl
I'm gonna tweak the prices a little in a patch ,,but the bulk is done.
Rigth now I'm integrating the SS Panzer Corps into Nikividd's GTPG,,,which is an truly awesome piece of work and I'm flattered to be able to incorporate my mod into it.
The next project is to make a Heer Total SE Mod. All Heer units and Luftwaffe ground units will be available as bonus units
After that I will combine the SE & SS Mods into Nikivdd's GTPG's
So there will be in essence 4 mods...The SS Panzer Corps...The Heer Total SE Mod..The SE-SS Mod then I'm going to combine the SE-SS Mod into Nikividd's work.
Uh-oh,,,I just realized something,,that's a lot of work

Posted: Fri Jan 20, 2012 5:18 pm
by nikivdd
SS Panzer Mod+GTPG= SS-GTPG By Airbornemongo101 and Nikivdd
The first beta is available. Get it here:
http://www.gamefront.com/files/21200484 ... -01-12.rar
SS-GTPG is a merger of the SS Panzer Mod and the GTPG campaign. This is a mutual effort to bring more fun to the Panzer Corps gameplay.
This beta version includes every GTPG scenario released sofar in one single campaign tree.
The vanilla e-file is upgraded with SS Elite units who have better stats than the regular Heer units. The SS and SE units have their own camo for better distinction during gameplay.
Do take notice that this is a beta and prestige has not been optimised yet. More updates will be released as Airbornemongo and myself finish (parts of) our seperate projects.
This download also includes the historical insignia mod and thus not to be loaded into GME seperately!
Install and changelog are included in the download. We are looking forward to your feedback, suggestions and whatever opinions you might have about SS-GTPG.
Thank you.
This version includes the equipment hotfix. Thanks to El_Condoro it was easily traced and fixed, thank you mate!
Posted: Fri Jan 20, 2012 6:32 pm
by Adean
I would like to agree with the writer of this Folder, I think that it would be great have a chance to get SE or SS unit from the rest of army( I mean AT, Rec, Airforce...) it should be nice if the SE troops should be upgraded to FJ, or Pioners.
Posted: Sat Jan 21, 2012 5:24 am
by airbornemongo101
nikivdd wrote:SS Panzer Mod+GTPG= SS-GTPG By Airbornemongo101 and Nikivdd
The first beta is available. Get it here:
http://www.gamefront.com/files/21200484 ... -01-12.rar
SS-GTPG is a merger of the SS Panzer Mod and the GTPG campaign. This is a mutual effort to bring more fun to the Panzer Corps gameplay.
This beta version includes every GTPG scenario released sofar in one single campaign tree.
The vanilla e-file is upgraded with SS Elite units who have better stats than the regular Heer units. The SS and SE units have their own camo for better distinction during gameplay.
Do take notice that this is a beta and prestige has not been optimised yet. More updates will be released as Airbornemongo and myself finish (parts of) our seperate projects.
This download also includes the historical insignia mod and thus not to be loaded into GME seperately!
Install and changelog are included in the download. We are looking forward to your feedback, suggestions and whatever opinions you might have about SS-GTPG.
Thank you.
This version includes the equipment hotfix. Thanks to El_Condoro it was easily traced and fixed, thank you mate!
Wow.....I just realized how official that sounded

.
Great annoucement

Posted: Sat Jan 21, 2012 5:26 am
by airbornemongo101
Ok,,,just found another of my screw ups in SS-GTPG

.
Here a link with instructions to fix the problem
disregard Nikivvdd got it
I'm sorry

Posted: Sun Jan 22, 2012 2:31 am
by VPaulus
Why do you have this line in the efx if you don't have the unit graphics and sound?
Code: Select all
GER_Hs-129-B-2.png (0,0) (0,0) (0,0) (0,0) HS129 AirCannons1 henschel1 henschel2 henschel3
Also why are you cloning lines in efx file?, like for example:
Code: Select all
SS_Panzer_IA.png (15,-12) (-15,-15) 0 0 MG1 tracked_light1 tracked_light2 tracked_light3
IF the entry is already there, you don't need to create another one.
Edit: I get. There are only three or four entries. You probably forgot to remove them.
Posted: Sun Jan 22, 2012 6:45 am
by airbornemongo101
VPaulus wrote:Why do you have this line in the efx if you don't have the unit graphics and sound?
Code: Select all
GER_Hs-129-B-2.png (0,0) (0,0) (0,0) (0,0) HS129 AirCannons1 henschel1 henschel2 henschel3
Also why are you cloning lines in efx file?, like for example:
Code: Select all
SS_Panzer_IA.png (15,-12) (-15,-15) 0 0 MG1 tracked_light1 tracked_light2 tracked_light3
IF the entry is already there, you don't need to create another one.
Edit: I get. There are only three or four entries. You probably forgot to remove them.
Yep that's what happened sorry Paulo if it caused problems.
I had tried to use Puma's hs129 in the mod,,but decided not to,,sorry I forgot to remove the entry.
For what it's worth,, I did find those exact thing and removed them. I probably hit the add unit twice by mistake a couple of times and didn't catch it
When I upload the new Zip w/ the prices they shouldn't be there anymore.
I've been finding a lot of small things I missed

Posted: Sun Jan 22, 2012 6:49 am
by airbornemongo101
I found something else the Stuh42 and Stug IV duals had the wrong ID'S
Here is the new equipment file:
http://www.mediafire.com/?35x11wp1rdmmh34
Replace it in the GME SS Mod data folder and the Panzer General SS Mod folder
Posted: Sat Feb 04, 2012 4:45 pm
by airbornemongo101
Here's the latest patch
http://www.mediafire.com/?jp96ipi2fnynnlx
It fixes the vanill SU-122 problem and another problem with the dual role Flaks and Paks
Follow the above instructions for implementing the patch
Re: Introducing the SS Panzer Corps
Posted: Thu Feb 09, 2012 9:33 am
by airbornemongo101
Hi all
To those who are having an issue w/ the SU-122. I did fix the SU-122(r) in the SS Panzer Corps Mod--the Heer Total Mod-- the Elite Units Mod--and SS-GTPG,but for the changes to take affect you must restart your campaign.
Just dropping the new(fixed equipment file) into the data folder of the Mods will not work. The game will still use the "old" equipment file until you restart your campaign.
Be advised this fix will only work for the mods....the vanilla version will still be fubared.
VPaulus has added this link for an exe. made by Rudankort that allows you to add the fix and continue your current campaign w/ the fix enabled. I cannot attest if it works or not:
"by VPaulus ยป 09 Feb 2012 01:36
If you're using a savegame of the same scenario it will carry the equipment file with the error.
So you must use a savegame older with another scenario. And even for that to work you've to download this beta 1.05 version, and replace the exe with this one.
http://www.rudankort.me/PanzerCorps105b.zip"
Thanks for taking an interest in the SS Panzer Corps Mod
Re: Introducing the SS Panzer Corps
Posted: Sun Feb 12, 2012 4:07 pm
by naughtybalrog
I am loving this mod Airborne!
BTW, I was an Loadmaster on C-141Bs and used to watch you blokes jump out of my airplane on SOLL missions... sorry for the pranks we used to pull on ya'll. Airborne leads the way.
Re: Introducing the SS Panzer Corps
Posted: Sun Feb 12, 2012 6:28 pm
by airbornemongo101